Compare Through The Fragmentation prices across trusted key stores and find the best deal. Developed by Máté Pribelszky. Published by Crow Bar. Released on 5/13/2021. Available on PC. Genres: Adventure, Indie.

A quietly singular one-person creation that plants you inside a city of bird people and trusts you to find your own way out. Strange, melancholic, and worth every minute.

I keep a running mental list of games that almost nobody talks about but probably should. Through The Fragmentation, a solo effort by Máté Pribelszky, sits near the top of that list. You are dropped into a drab, claustrophobic city populated by quietly suffering bird-people, with no combat, no currency, and no map holding your hand. The goal is to understand what the Fragmentation actually is, and the game earns its mystery by making the world feel genuinely inhabited rather than constructed around a plot. The mechanical language is deliberate and unhurried. You collect items scattered across the environment, trade them for small favors, crawl through ventilation ducts, or find tools to carve your own way into sealed-off spaces. NPCs remember you. Choices quietly redirect which ending you reach. There are notes scattered throughout that hint and misdirect in equal measure. None of this is loud or complex, but it is carefully assembled. Players who were expecting a traditional adventure game sometimes balk at the loose structure, but that looseness is exactly what gives the world room to breathe. The soundscape deserves a particular mention: Pribelszky specifically asks you to put headphones on, and that is advice worth following. The audio does real atmospheric work, sitting somewhere between ambient unease and melancholy calm. The runtime is short by any measure, a completionist pass sits under four hours, with a main-story run closer to one. That brevity will frustrate players who want sprawl, but Pribelszky knows the length he needs. There is no padding here. The world has edges, and it is better for them. The multiple endings and hidden achievements give it genuine replay texture without artificially inflating time. Community reception has been overwhelmingly warm from the small audience that found it, and the few critical notices it received praised the attention given to optional, multi-path interactions as a model of unpretentious design craft. The honest caveat is that the game can feel opaque in its early minutes. You will sometimes walk around not entirely sure what you are supposed to do or whether what you just did mattered. The developer himself noted that some players get stuck near the start. If you need clear quest markers and explicit objective feedback, this is going to test your patience. But if you are the kind of player who appreciates a world that reveals itself sideways, who will poke at things just to see how the NPCs react, who considers a well-designed ventilation duct to be a small gift, then Through The Fragmentation will resonate in the particular way that only handcrafted small games can. It is one person, one city, one strange idea, held together by genuine care. Kai, Scout Team

Through The Fragmentation

Through The Fragmentation

May 13, 2021Máté PribelszkyCrow Bar
GamerScout Says

A quietly singular one-person creation that plants you inside a city of bird people and trusts you to find your own way out. Strange, melancholic, and worth every minute.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €1.96

GamerScout Verdict

Best for players who prize atmosphere and hand-craft over length, and who can tolerate a world that explains itself slowly.

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About Through The Fragmentation

I keep a running mental list of games that almost nobody talks about but probably should. Through The Fragmentation, a solo effort by Máté Pribelszky, sits near the top of that list. You are dropped into a drab, claustrophobic city populated by quietly suffering bird-people, with no combat, no currency, and no map holding your hand. The goal is to understand what the Fragmentation actually is, and the game earns its mystery by making the world feel genuinely inhabited rather than constructed around a plot. The mechanical language is deliberate and unhurried. You collect items scattered across the environment, trade them for small favors, crawl through ventilation ducts, or find tools to carve your own way into sealed-off spaces. NPCs remember you. Choices quietly redirect which ending you reach. There are notes scattered throughout that hint and misdirect in equal measure. None of this is loud or complex, but it is carefully assembled. Players who were expecting a traditional adventure game sometimes balk at the loose structure, but that looseness is exactly what gives the world room to breathe. The soundscape deserves a particular mention: Pribelszky specifically asks you to put headphones on, and that is advice worth following. The audio does real atmospheric work, sitting somewhere between ambient unease and melancholy calm. The runtime is short by any measure, a completionist pass sits under four hours, with a main-story run closer to one. That brevity will frustrate players who want sprawl, but Pribelszky knows the length he needs. There is no padding here. The world has edges, and it is better for them. The multiple endings and hidden achievements give it genuine replay texture without artificially inflating time. Community reception has been overwhelmingly warm from the small audience that found it, and the few critical notices it received praised the attention given to optional, multi-path interactions as a model of unpretentious design craft. The honest caveat is that the game can feel opaque in its early minutes. You will sometimes walk around not entirely sure what you are supposed to do or whether what you just did mattered. The developer himself noted that some players get stuck near the start. If you need clear quest markers and explicit objective feedback, this is going to test your patience. But if you are the kind of player who appreciates a world that reveals itself sideways, who will poke at things just to see how the NPCs react, who considers a well-designed ventilation duct to be a small gift, then Through The Fragmentation will resonate in the particular way that only handcrafted small games can. It is one person, one city, one strange idea, held together by genuine care.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5No CombatBird PeopleMultiple EndingsNPC MemoryMelancholicHidden AchievementsCompletionist-FriendlyShort-Form NarrativeVentilation Puzzles

System Requirements

Minimum

OS
Windows 7 32bit
Memory
4 GB RAM
DirectX
Version 11
Storage
∿250 MB available space
Graphics
Nvidia GeForce G 105M 512 MB
Processor
Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz
Sound Card
Onboard Sound

Recommended

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
∿250 MB available space
Graphics
Nvidia GeForce GTX 1050 2048MB GDDR5 or better
Processor
Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz or better
Sound Card
Onboard Sound

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Game Info

Developer
Máté Pribelszky
Publisher
Crow Bar
Release Date
May 13, 2021

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What platforms is Through The Fragmentation available on?

Through The Fragmentation is available on PC.

When was Through The Fragmentation released?

Through The Fragmentation was released on 13 May 2021.

Who developed Through The Fragmentation?

Through The Fragmentation was developed by Máté Pribelszky and published by Crow Bar.