Compare Three Dead Zed prices across 50+ stores and find the best deal. Developed by Gentleman Squid Studio. Published by Gentleman Squid Studio. Released on 7/7/2014. Available on PC, Linux. Genres: Action, Indie.

A two-hour puzzle-platformer where you swap between three zombie forms on the fly - think Lost Vikings with orange blood splatter and cats in tinfoil hats. Charming handcraft, honest flaws, worth knowing about.

I have a soft spot for small games that commit fully to a weird premise and Three Dead Zed commits hard. You are Subject Zed, a lab-grown zombie escaped from Project Z.E.D., guided by a mysterious telepathic voice whose infiltration team happens to be a squad of cats wearing tinfoil hats. That sentence alone should tell you whether this game is for you. The core mechanic is form-switching across three distinct zombie bodies cycled with a button press. The classic form climbs ladders, hits switches, and attacks at low damage. The sprinter form moves fast, wall-jumps, and covers distance but cannot attack or interact with objects. The bruiser form soaks and deals heavy punishment, smashes through certain walls, and shoves large objects around - though that last ability cuts both ways, since shoving a crate into the wrong spot can softlock a room and force a full restart. Getting the sequence right under pressure, with lasers, buzzsaws, trigger-happy guards, and pneumatic walls all competing for your attention, is where the game finds its rhythm. The handcrafted, hand-drawn art style gives each form a distinct personality, and the animations - especially the splattery deaths - carry genuine comic timing. The writing earns its keep too. Audio logs hidden at hard-to-reach employee workstations flesh out the facility's backstory with dry corporate humor. The PA announcer, the intercom voice, and a character named Mr. Meowgi all get moments that land. The soundtrack fits the pace without overpowering it, even if it starts to loop noticeably in the longer, more punishing stretches. Here is where honest expectations matter. The main story runs roughly two hours. The controls, particularly on the sprinter form, carry a floatiness that reviewers consistently flagged at launch - Gentleman Squid patched the worst of it in version 1.3, but a slight looseness remains and it becomes friction in later levels where precision is demanded. The puzzle design also shows its full toolkit early; the tutorial introduces all three forms and their purposes within the first few levels, and the rest of the game largely recombines those ideas rather than building new ones on top. Challenge stages unlock after the credits and strip out checkpoints for a harder run, which either sounds appealing or immediately does not depending on your tolerance for floaty-controlled retry loops. For players drawn to compact indie platformers with a sense of humor and a clear artistic voice, Three Dead Zed lands somewhere between a pleasant surprise and a game that needed one more design pass. The handcraft is real, the premise is genuinely funny, and the core form-switching loop has a good idea at its center. It just runs out of new things to say about that idea before it runs out of levels. Kai, Scout Team

Three Dead Zed
ActionIndie

Three Dead Zed

Jul 7, 2014Gentleman Squid Studio
GamerScout Says

A two-hour puzzle-platformer where you swap between three zombie forms on the fly - think Lost Vikings with orange blood splatter and cats in tinfoil hats. Charming handcraft, honest flaws, worth knowing about.

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About Three Dead Zed

I have a soft spot for small games that commit fully to a weird premise and Three Dead Zed commits hard. You are Subject Zed, a lab-grown zombie escaped from Project Z.E.D., guided by a mysterious telepathic voice whose infiltration team happens to be a squad of cats wearing tinfoil hats. That sentence alone should tell you whether this game is for you. The core mechanic is form-switching across three distinct zombie bodies cycled with a button press. The classic form climbs ladders, hits switches, and attacks at low damage. The sprinter form moves fast, wall-jumps, and covers distance but cannot attack or interact with objects. The bruiser form soaks and deals heavy punishment, smashes through certain walls, and shoves large objects around - though that last ability cuts both ways, since shoving a crate into the wrong spot can softlock a room and force a full restart. Getting the sequence right under pressure, with lasers, buzzsaws, trigger-happy guards, and pneumatic walls all competing for your attention, is where the game finds its rhythm. The handcrafted, hand-drawn art style gives each form a distinct personality, and the animations - especially the splattery deaths - carry genuine comic timing. The writing earns its keep too. Audio logs hidden at hard-to-reach employee workstations flesh out the facility's backstory with dry corporate humor. The PA announcer, the intercom voice, and a character named Mr. Meowgi all get moments that land. The soundtrack fits the pace without overpowering it, even if it starts to loop noticeably in the longer, more punishing stretches. Here is where honest expectations matter. The main story runs roughly two hours. The controls, particularly on the sprinter form, carry a floatiness that reviewers consistently flagged at launch - Gentleman Squid patched the worst of it in version 1.3, but a slight looseness remains and it becomes friction in later levels where precision is demanded. The puzzle design also shows its full toolkit early; the tutorial introduces all three forms and their purposes within the first few levels, and the rest of the game largely recombines those ideas rather than building new ones on top. Challenge stages unlock after the credits and strip out checkpoints for a harder run, which either sounds appealing or immediately does not depending on your tolerance for floaty-controlled retry loops. For players drawn to compact indie platformers with a sense of humor and a clear artistic voice, Three Dead Zed lands somewhere between a pleasant surprise and a game that needed one more design pass. The handcraft is real, the premise is genuinely funny, and the core form-switching loop has a good idea at its center. It just runs out of new things to say about that idea before it runs out of levels. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Form-SwitchingPuzzle-PlatformerHand-Drawn ArtChallenge StagesComic ViolenceShort PlaytimeGovernment Lab SettingController Recommended

System Requirements

Minimum

OS
Windows XP SP3, Vista, 7, 8
Memory
2 GB RAM
DirectX
Version 10
Storage
450 MB available space
Graphics
Nvidia 8xxx/Radeon HD 2xxx series graphics cards (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
Processor
Dual Core 2.2GHZ
Additional Notes
Intel 4000HD video card has been tested and works

Reviews & Ratings

No ratings available

Game Info

Developer
Gentleman Squid Studio
Publisher
Gentleman Squid Studio
Release Date
Jul 7, 2014

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