Compare Those Who Remain prices across trusted key stores and find the best deal. Developed by Camel 101. Published by Wired Productions, Whisper Games. Released on 5/28/2020. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 48/100.

A low-budget psychological thriller set in a cursed American town. Moody atmosphere, rough edges, and a story that wants to be unsettling more than it succeeds.

Those Who Remain plants you in Dormont, a small American town that looks ordinary until the lights go out - and in this game, the darkness is literal and lethal. Developed by Camel 101, this is a first-person psychological thriller where staying in the light keeps you alive and stepping into shadow means something deeply wrong pulls you under. The core tension mechanic is simple: find light sources, stay near them, push forward. It is the kind of idea that sounds like a strong foundation for dread, and in patches, it genuinely delivers. The atmosphere is where Those Who Remain earns most of its goodwill. Dormont at night has a specific texture - empty diners with fluorescent flicker, backroads lit only by your headlights, windows glowing amber in otherwise dead houses. The sound design understands restraint, using silence as punctuation rather than filling every corridor with jump-scare stings. For players who respond to place and mood rather than spectacle, there are stretches here that feel considered and intentional. The game clearly wants to sit in the tradition of small-town American horror, and the aesthetic instinct is sound even when execution wavers. The trouble is that the mechanical and narrative layers rarely support the atmosphere as well as they should. Puzzles are straightforward to the point of feeling like interruptions rather than integration. The story, which involves protagonist Edward and a web of town secrets, moral choices, and parallel dimensions, gestures at emotional weight without quite landing it. Dialogue can feel flat, and the branching choices feel more cosmetic than consequential. The "light versus dark" world-switching, which lets you flip between Dormont and a shadowy parallel version of it, is the most interesting design idea here, but it is underutilized and rarely reaches its potential for environmental storytelling. With a Metacritic score sitting around 48 and mixed Steam reviews at 67%, the reception reflects a game that divided people along predictable lines. Players who lean into the slow, lonely walk through a cursed town and forgive technical roughness - some collision issues, pacing lulls in the middle act - tend to find something worth their four to five hours. Players expecting mechanical depth, strong writing, or polished production find the seams too visible. This is emphatically not a prestige horror title. It is a small-studio swing at something genuinely atmospheric, and the budget shows. If you have a tolerance for indie horror that prioritizes feeling over polish, and if cursed small-town Americana as a setting does something for you specifically, Those Who Remain has enough genuine craft in its lighting, its sound, and its world design to justify a cautious look. Just go in knowing it is a mood piece with uneven execution, not a tightly designed thriller. The darkness at the edges of Dormont is more interesting than the story trying to explain it. Kai, Scout Team

Those Who Remain

Those Who Remain

May 28, 2020Camel 101Wired Productions, Whisper Games
GamerScout Says

A low-budget psychological thriller set in a cursed American town. Moody atmosphere, rough edges, and a story that wants to be unsettling more than it succeeds.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
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Historical low: €0.67

GamerScout Verdict

Worth a look for patient fans of small-town atmosphere horror, but expect rough edges and a story that underdelivers on its own premise.

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Price History

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Screenshots & Media

About Those Who Remain

Those Who Remain plants you in Dormont, a small American town that looks ordinary until the lights go out - and in this game, the darkness is literal and lethal. Developed by Camel 101, this is a first-person psychological thriller where staying in the light keeps you alive and stepping into shadow means something deeply wrong pulls you under. The core tension mechanic is simple: find light sources, stay near them, push forward. It is the kind of idea that sounds like a strong foundation for dread, and in patches, it genuinely delivers. The atmosphere is where Those Who Remain earns most of its goodwill. Dormont at night has a specific texture - empty diners with fluorescent flicker, backroads lit only by your headlights, windows glowing amber in otherwise dead houses. The sound design understands restraint, using silence as punctuation rather than filling every corridor with jump-scare stings. For players who respond to place and mood rather than spectacle, there are stretches here that feel considered and intentional. The game clearly wants to sit in the tradition of small-town American horror, and the aesthetic instinct is sound even when execution wavers. The trouble is that the mechanical and narrative layers rarely support the atmosphere as well as they should. Puzzles are straightforward to the point of feeling like interruptions rather than integration. The story, which involves protagonist Edward and a web of town secrets, moral choices, and parallel dimensions, gestures at emotional weight without quite landing it. Dialogue can feel flat, and the branching choices feel more cosmetic than consequential. The "light versus dark" world-switching, which lets you flip between Dormont and a shadowy parallel version of it, is the most interesting design idea here, but it is underutilized and rarely reaches its potential for environmental storytelling. With a Metacritic score sitting around 48 and mixed Steam reviews at 67%, the reception reflects a game that divided people along predictable lines. Players who lean into the slow, lonely walk through a cursed town and forgive technical roughness - some collision issues, pacing lulls in the middle act - tend to find something worth their four to five hours. Players expecting mechanical depth, strong writing, or polished production find the seams too visible. This is emphatically not a prestige horror title. It is a small-studio swing at something genuinely atmospheric, and the budget shows. If you have a tolerance for indie horror that prioritizes feeling over polish, and if cursed small-town Americana as a setting does something for you specifically, Those Who Remain has enough genuine craft in its lighting, its sound, and its world design to justify a cautious look. Just go in knowing it is a mood piece with uneven execution, not a tightly designed thriller. The darkness at the edges of Dormont is more interesting than the story trying to explain it.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamPsychological HorrorDark AtmosphereLight MechanicsParallel WorldsShort PlaytimeSmall StudioMoral ChoicesWalking Sim Adjacent

System Requirements

Minimum

Processor
Core i3 2.4Ghz
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
DirectX
Version 11
Storage
9 GB available space

Recommended

Processor
Core i5 / AMD FX 2.4Ghz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 480 / AMD Radeon HD 5970. OpenGL 3.3
DirectX
Version 11
Storage
9 GB available space

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Reviews & Ratings

Metacritic
48
Steam
67%(844)

Game Info

Developer
Camel 101
Publisher
Wired Productions, Whisper Games
Release Date
May 28, 2020

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Frequently asked questions about Those Who Remain

How much does Those Who Remain cost?

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What platforms is Those Who Remain available on?

Those Who Remain is available on PC, Xbox.

When was Those Who Remain released?

Those Who Remain was released on 28 May 2020.

Who developed Those Who Remain?

Those Who Remain was developed by Camel 101 and published by Wired Productions, Whisper Games.

Is Those Who Remain worth buying?

Those Who Remain holds a Metacritic score of 48/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.