Compare This Means Warp prices across 50+ stores and find the best deal. Developed by Outlier. Published by Jagex Ltd. Released on 5/4/2023. Available on PC. Genres: Action, Casual, Indie, Strategy.

If you have three friends and a taste for controlled chaos, this crew-management roguelite will wreck friendships and then drag everyone back for one more run.

My first few hours with This Means Warp felt less like playing a strategy game and more like being the world's least competent starship captain. That framing is entirely intentional on the developer's part, and it mostly works. The core concept smashes together the ship-to-ship combat logic of FTL with the frantic task-juggling of Overcooked, asking up to four players to physically run around their vessel loading weapons with ammo, patching hull breaches before they become permanent damage, manually operating shield modules, and trying not to accidentally space themselves by forgetting their suit before opening an airlock. It sounds comedic on paper. In practice it produces the kind of screaming, blame-assigning coordination that makes for genuinely memorable co-op sessions. From a systems standpoint, the depth is modest but well-calibrated. There are two distinct player ships to choose from: a classic ammo-fed vessel and a battery-powered alternative whose guns auto-reload from a central power generator, which adds a meaningful energy-management wrinkle to the usual load-shoot-repair loop. Each ship comes with unlockable scenarios that reshuffle the rules, and your crew roster is built from several unlockable characters with different stat spreads across movement speed, repair skill, and attack power. Runs are structured across four procedurally generated regions, each capped by a boss fight, with inter-sector shops selling weapon upgrades and ship improvements between them. The weapon variety is a genuine highlight: some guns excel at targeting specific enemy systems while others cover wider areas, and deciding what to prioritize mid-combat when three things are on fire simultaneously is where the game earns its strategy credibility. Permanent meta-progression is light but present, giving you a small stat cushion to carry into subsequent runs. The honest caveat from a decision-depth perspective is that the loop starts feeling familiar faster than the procedural generation can compensate for. After five or so runs you will have encountered most encounter types, and the combat scenarios can start blurring together even when the map layout differs. That repetition issue softens significantly with real human co-op partners, because the social chaos introduces enough unpredictability to keep things fresh. It sharpens painfully in solo play, where AI crewmates can be assigned to specific jobs but remain noticeably less reliable than a friend who can actually hear you shouting at them. The tutorial is adequate for a first run, though the game has a habit of throwing new ship systems at you without much context, so expect a few confusing early deaths before the logic clicks. For strategy and sim fans who normally gravitate toward slower, more deliberate games, This Means Warp is worth flagging as an accessible on-ramp to co-op chaos rather than a deep late-game puzzle. The skill ceiling is real, and experienced crews will eventually work through all the difficulty settings and scenarios, but the floor is low enough that you can hand a controller to someone who has never played FTL or Overcooked and have them contributing meaningfully within ten minutes. The runs are short enough to fit a session into 30-45 minutes, which matters when you are trying to coordinate multiple schedules. The AI crew quality, content depth, and lack of a mixed local-plus-online co-op option are the things I would want patched before recommending it as a long-term solo investment. As a group game with warm bodies in the room or on voice chat, it punches above its size. Diego, Scout Team

This Means Warp
ActionCasualIndieStrategy

This Means Warp

May 4, 2023OutlierJagex Ltd
GamerScout Says

If you have three friends and a taste for controlled chaos, this crew-management roguelite will wreck friendships and then drag everyone back for one more run.

PC
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Screenshots & Media

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About This Means Warp

My first few hours with This Means Warp felt less like playing a strategy game and more like being the world's least competent starship captain. That framing is entirely intentional on the developer's part, and it mostly works. The core concept smashes together the ship-to-ship combat logic of FTL with the frantic task-juggling of Overcooked, asking up to four players to physically run around their vessel loading weapons with ammo, patching hull breaches before they become permanent damage, manually operating shield modules, and trying not to accidentally space themselves by forgetting their suit before opening an airlock. It sounds comedic on paper. In practice it produces the kind of screaming, blame-assigning coordination that makes for genuinely memorable co-op sessions. From a systems standpoint, the depth is modest but well-calibrated. There are two distinct player ships to choose from: a classic ammo-fed vessel and a battery-powered alternative whose guns auto-reload from a central power generator, which adds a meaningful energy-management wrinkle to the usual load-shoot-repair loop. Each ship comes with unlockable scenarios that reshuffle the rules, and your crew roster is built from several unlockable characters with different stat spreads across movement speed, repair skill, and attack power. Runs are structured across four procedurally generated regions, each capped by a boss fight, with inter-sector shops selling weapon upgrades and ship improvements between them. The weapon variety is a genuine highlight: some guns excel at targeting specific enemy systems while others cover wider areas, and deciding what to prioritize mid-combat when three things are on fire simultaneously is where the game earns its strategy credibility. Permanent meta-progression is light but present, giving you a small stat cushion to carry into subsequent runs. The honest caveat from a decision-depth perspective is that the loop starts feeling familiar faster than the procedural generation can compensate for. After five or so runs you will have encountered most encounter types, and the combat scenarios can start blurring together even when the map layout differs. That repetition issue softens significantly with real human co-op partners, because the social chaos introduces enough unpredictability to keep things fresh. It sharpens painfully in solo play, where AI crewmates can be assigned to specific jobs but remain noticeably less reliable than a friend who can actually hear you shouting at them. The tutorial is adequate for a first run, though the game has a habit of throwing new ship systems at you without much context, so expect a few confusing early deaths before the logic clicks. For strategy and sim fans who normally gravitate toward slower, more deliberate games, This Means Warp is worth flagging as an accessible on-ramp to co-op chaos rather than a deep late-game puzzle. The skill ceiling is real, and experienced crews will eventually work through all the difficulty settings and scenarios, but the floor is low enough that you can hand a controller to someone who has never played FTL or Overcooked and have them contributing meaningfully within ten minutes. The runs are short enough to fit a session into 30-45 minutes, which matters when you are trying to coordinate multiple schedules. The AI crew quality, content depth, and lack of a mixed local-plus-online co-op option are the things I would want patched before recommending it as a long-term solo investment. As a group game with warm bodies in the room or on voice chat, it punches above its size. Diego, Scout Team

Tags

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Couch Co-opSpaceship ManagementRun-Based ProgressionReal-Time TacticsParty RogueliteBoss EncountersProcedural EncountersAI Crew Control

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 12 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
8 GB RAM
Storage
1 GB available space
Graphics
Intel HD Graphics 620 or equivalent / Vega 10 or equivalent
Processor
Intel Core i7-8550U (4 * 1800) or equivalent / AMD Ryzen 7 2700U (4 * 2200) or equivalent

Recommended

OS
Windows 10
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
GeForce GTX 960 (4096 VRAM) or equivalent / Radeon RX 560X (4096 VRAM) or equivalent
Processor
Intel Core i5-6600K (4 * 3500) or equivalent / AMD Ryzen 5 2500U (4 * 2000) or equivalent

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Outlier
Publisher
Jagex Ltd
Release Date
May 4, 2023

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Price History

2026-06-100.24(lowest)
2026-06-090.24(lowest)

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What platforms is This Means Warp available on?

This Means Warp is available on PC.

When was This Means Warp released?

This Means Warp was released on 4 May 2023.

Who developed This Means Warp?

This Means Warp was developed by Outlier and published by Jagex Ltd.