Compare This Is the Police 2 key prices across 50+ stores and find the best deal. Developed by Weappy Studio. Published by THQ Nordic. Released on 7/31/2018. Available on PC, Xbox. Genres: Adventure, Indie, Strategy. Metacritic score: 66/100.

A bleak small-town crime sim where every cop on your roster is a liability and every call is a trap. Middle management has never felt this grim.

This Is the Police 2 puts you in the thankless chair of a police chief trying to keep order in Sharpwood, a fictional northern town where corruption is the default setting and your own officers are as dangerous as the criminals. Mechanically it splits its time between a narrative visual-novel layer and a tactics layer where you deploy officers to handle incidents. Think of it less as a pure strategy game and more as a resource-management sim with a crime-fiction skin grafted over the top. The core loop is assigning the right cops to the right jobs based on their skills, stress levels, and hidden loyalties, and watching the whole thing fray at the edges when you inevitably mis-read someone. The tactics side is where the numbers actually matter. Officers carry individual stats - investigation, strength, authority - and sending a low-authority rookie to a domestic dispute will get someone killed or fired. Later shifts introduce turn-based tactical missions that feel a bit like a stripped-down XCOM: small grid maps, limited action points, a fog of war that punishes overconfidence. These missions are genuinely tense on higher difficulties, though the AI is inconsistent - it plays smart in some encounters and bafflingly passive in others. The difficulty curve also spikes unevenly, which will frustrate players who expect steady progression. There is no robust mod ecosystem to fix this, unlike the Paradox titles I usually cover; what you see at launch is largely what you get. The story, narrated in a gravelly monologue style, is the game's strongest card and its most divisive one. Sharpwood is written as a place where nobody is clean, and the game commits to that tone hard. Some players will find the relentless moral murk compelling. Others will bounce off the nihilism within a couple of hours. The writing is genuinely sharp in places, but the pacing is uneven and a few late-game plot beats land with less impact than the setup deserves. As someone who spends most of my time in grand-strategy games where narrative emerges from systems rather than scripts, I found the scripted story both the most interesting and the most limiting element here. For newcomers wondering whether this is approachable: the tutorial covers the basics adequately, and the management layer is simpler than it first appears. You are not juggling supply chains or diplomatic relationships. You are essentially reading a shift roster and making triage calls with imperfect information, which is a learnable skill inside the first two hours. The challenge comes from the game's willingness to punish you for decisions that felt reasonable at the time, not from hidden mechanical complexity. Veterans of the first game will find the added tactical layer a meaningful upgrade. Players who have never touched the series can start here without much penalty, though the first game's context does add weight to some story beats. Mixed Steam reviews at around 75 percent positive suggest a game that hits hard for the audience it fits and misfires for everyone else. If you want something with the moral ambiguity of a Nordic crime novel and do not mind a tactics layer that is competent rather than deep, this delivers. If you want a fully-featured strategy experience with strong AI and replayable systems, look elsewhere. The Metacritic score of 66 feels about right: not a failure, not a standout, but a specific kind of melancholy mid-budget game that a specific kind of player will remember for a while. Diego, Scout Team

This Is the Police 2 key
AdventureIndieStrategy

This Is the Police 2 key

Jul 31, 2018Weappy StudioTHQ Nordic
GamerScout Says

A bleak small-town crime sim where every cop on your roster is a liability and every call is a trap. Middle management has never felt this grim.

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About This Is the Police 2 key

This Is the Police 2 puts you in the thankless chair of a police chief trying to keep order in Sharpwood, a fictional northern town where corruption is the default setting and your own officers are as dangerous as the criminals. Mechanically it splits its time between a narrative visual-novel layer and a tactics layer where you deploy officers to handle incidents. Think of it less as a pure strategy game and more as a resource-management sim with a crime-fiction skin grafted over the top. The core loop is assigning the right cops to the right jobs based on their skills, stress levels, and hidden loyalties, and watching the whole thing fray at the edges when you inevitably mis-read someone. The tactics side is where the numbers actually matter. Officers carry individual stats - investigation, strength, authority - and sending a low-authority rookie to a domestic dispute will get someone killed or fired. Later shifts introduce turn-based tactical missions that feel a bit like a stripped-down XCOM: small grid maps, limited action points, a fog of war that punishes overconfidence. These missions are genuinely tense on higher difficulties, though the AI is inconsistent - it plays smart in some encounters and bafflingly passive in others. The difficulty curve also spikes unevenly, which will frustrate players who expect steady progression. There is no robust mod ecosystem to fix this, unlike the Paradox titles I usually cover; what you see at launch is largely what you get. The story, narrated in a gravelly monologue style, is the game's strongest card and its most divisive one. Sharpwood is written as a place where nobody is clean, and the game commits to that tone hard. Some players will find the relentless moral murk compelling. Others will bounce off the nihilism within a couple of hours. The writing is genuinely sharp in places, but the pacing is uneven and a few late-game plot beats land with less impact than the setup deserves. As someone who spends most of my time in grand-strategy games where narrative emerges from systems rather than scripts, I found the scripted story both the most interesting and the most limiting element here. For newcomers wondering whether this is approachable: the tutorial covers the basics adequately, and the management layer is simpler than it first appears. You are not juggling supply chains or diplomatic relationships. You are essentially reading a shift roster and making triage calls with imperfect information, which is a learnable skill inside the first two hours. The challenge comes from the game's willingness to punish you for decisions that felt reasonable at the time, not from hidden mechanical complexity. Veterans of the first game will find the added tactical layer a meaningful upgrade. Players who have never touched the series can start here without much penalty, though the first game's context does add weight to some story beats. Mixed Steam reviews at around 75 percent positive suggest a game that hits hard for the audience it fits and misfires for everyone else. If you want something with the moral ambiguity of a Nordic crime novel and do not mind a tactics layer that is competent rather than deep, this delivers. If you want a fully-featured strategy experience with strong AI and replayable systems, look elsewhere. The Metacritic score of 66 feels about right: not a failure, not a standout, but a specific kind of melancholy mid-budget game that a specific kind of player will remember for a while. Diego, Scout Team

Tags

steamMoral ChoicesTurn-Based TacticsNoir StoryStaff ManagementResource TriageGrid CombatVisual Novel ElementsSingle Playthrough

System Requirements

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Reviews & Ratings

Metacritic
66
Steam
75%(6,508)

Game Info

Developer
Weappy Studio
Publisher
THQ Nordic
Release Date
Jul 31, 2018

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