
There Is No Light: Enhanced Edition
A pixel-art Souls-adjacent underground odyssey that earns its grimness through craft, not shock value. Worth it if you read enemy tells and can forgive combat that occasionally outstays its welcome.
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About There Is No Light: Enhanced Edition
I have a soft spot for small studios swinging for something genuinely dark, and Zelart, as a solo-developer project backed through Kickstarter, swings hard. The world of There Is No Light: Enhanced Edition drops you into a post-catastrophe underground civilization ruled by the Church of the Great Hand, a theocratic horror that abducts children for ritual sacrifice. Your nameless hero makes a deal with the enigmatic Samedi, who forges a sword from the man's own heart and binds him to an undead crusade of vengeance. That setup, grim and theologically strange, is actually earned by the world-building behind it. The underground biomes feel lived-in and corrupted, and a bestiary you unlock mid-game quietly rewrites your understanding of what you have been walking through. Combat is the game's most divisive quality, and it rewards attention paid during the first hour. The system revolves around chaining light attacks to build a rage meter, then spending it on charged strikes to interrupt yellow-marked enemy attacks, while white-marked attacks must be read and dodged outright. Red attacks can be interrupted freely, which gives every encounter a layered rhythm rather than pure button-mashing. The Enhanced Edition addressed criticism of the original's slow power curve by adding new abilities and rebalancing enemy encounters, and the difference is noticeable. Boss fights especially benefit, ranging from tense scrambles to rare moments where everything clicks and the fight collapses in seconds. There are four switchable weapon types, each with its own skill tree, so players who invest in reading the systems will find more flexibility than a first glance suggests. Where the game polarizes its audience is stamina. Run times of around fifteen to thirty hours, depending on how much side content you chase, mask a combat loop that can feel repetitive in the middle stretch. The level design trends toward semi-open corridors rather than true exploration, and some players will find the difficulty spikes less "challenging" and more "cheap," particularly around swarms, environmental hazards, and persistent fire mechanics on certain optional bosses. The dialogue localization is also rough in places, which is understandable for a small indie team but does occasionally break immersion in cutscenes that otherwise carry real weight. What keeps me in a game like this is atmosphere, and this one has it in abundance. The soundscape does something quietly special, each region carries its own distinct music, and the quieter corridors where no enemies appear let the ambient dread accumulate in ways that a jump scare never could. The pixel art is genuinely striking, detailed enough that revisiting earlier areas still yields visual surprises. A karma system tracks your choices and shapes the ending you receive, though the branching feels more like moral bookkeeping than deeply divergent storytelling. If you are the kind of player who reads NPC dialogue, checks every corner, and enjoys a world that withholds its lore until you earn it, the world of There Is No Light will hold you. If you bounce off combat rhythm games or need clearly signposted difficulty pacing, the middle hours will test your patience before the late-game opens up. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP / Vista / 7 / 8 / 10
- Memory
- 1 GB RAM
- Storage
- 4.8 GB available space
- Graphics
- Must support OpenGL 2.1 or higher. Intel HD 3000 or better.
- Processor
- 2 GHz
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Game Info
- Developer
- Zelart
- Publisher
- HypeTrain Digital
- Release Date
- Sep 19, 2022