Compare Thea 2: The Shattering prices across 50+ stores and find the best deal. Developed by MuHa Games. Published by MuHa Games. Released on 5/13/2019. Available on PC. Genres: Single Player, Bird View, Indie, Strategy, RPG.

A Slavic myth survival game that can't decide if it's a 4X, an RPG, or a card battler, and somehow makes all three work. Brutal, strange, and quietly addictive.

Thea 2: The Shattering is the kind of game that resists easy categorisation. It blends turn-based 4X strategy, survival mechanics, RPG character management, and a card-based combat system into something that genuinely has no obvious shelf to sit on. You play as a Slavic deity directing a small band of believers across a hex-grid world of archipelagos, cycling seasons, and procedurally generated threats. Your goal is to uncover the cause of catastrophic world-shattering earthquakes, but that main thread is almost secondary to the constant, grinding pressure of keeping your people fed, warm, and alive. The core loop runs on three levels. At the top, you pick a god from a pantheon that grows as you earn god points across runs, each deity shaping your starting conditions and objectives. On the map, your party treks across distinct islands with their own biomes, resource types, and faction alignments. Those factions can be courted as allies or turned into enemies, and your relationship with them threads into the story in ways that keep playthroughs feeling distinct. At the moment-to-moment level, conflicts, whether physical, mental, or spiritual, are resolved through a card game where your party members literally become your hand, their class abilities acting as the cards you play. Classes like blacksmiths, miners, warriors, changelings, and witches each contribute differently, and a lean, well-equipped group often outperforms a bloated one. Crafting also deserves a mention: it was rebuilt from the first game to reduce grinding, and you can add reagents to recipes to give gear special effects, poison, area damage, and more, which rewards experimentation rather than recipe memorisation. The biggest friction point is onboarding. The tutorial is thin, the UI is dense, and the early game has a repetitive quality that has pushed away more than a few players who bounced off before the quest writing and faction intrigue had a chance to kick in. The community is split on the revised card combat too: the new positional battlefield and three challenge types (physical, mental, spiritual) are a genuine improvement for some, while fans of the first game's simpler card system find the overhaul frustrating. That divide is real and worth knowing about before you buy. Once you settle in, though, the emergent storytelling is the real draw. The writing in the quest events is sharp and funny in unexpected places, with fantasy archetypes prodded and subverted rather than played straight. Permadeath adds real weight to character loss, especially when your party members have accumulated skills and backstory across a long run. MuHa Games has also kept adding free DLC since launch, including new character classes like the Berserker, new rat and dwarven unit types, and expanded event content. Co-op for up to three players is in, letting friends build a shared pantheon together, which is an unusual angle for a game this mechanically dense. The built-in adventure editor and mod support add more runway. This is not a game that holds your hand, and it will punish impatient players hard. But if you have the patience to crack the shell, there is something genuinely unusual inside. Alex, Scout Team

Thea 2: The Shattering
Single PlayerBird ViewIndieStrategyRPG

Thea 2: The Shattering

May 13, 2019MuHa Games
GamerScout Says

A Slavic myth survival game that can't decide if it's a 4X, an RPG, or a card battler, and somehow makes all three work. Brutal, strange, and quietly addictive.

PC
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About Thea 2: The Shattering

Thea 2: The Shattering is the kind of game that resists easy categorisation. It blends turn-based 4X strategy, survival mechanics, RPG character management, and a card-based combat system into something that genuinely has no obvious shelf to sit on. You play as a Slavic deity directing a small band of believers across a hex-grid world of archipelagos, cycling seasons, and procedurally generated threats. Your goal is to uncover the cause of catastrophic world-shattering earthquakes, but that main thread is almost secondary to the constant, grinding pressure of keeping your people fed, warm, and alive. The core loop runs on three levels. At the top, you pick a god from a pantheon that grows as you earn god points across runs, each deity shaping your starting conditions and objectives. On the map, your party treks across distinct islands with their own biomes, resource types, and faction alignments. Those factions can be courted as allies or turned into enemies, and your relationship with them threads into the story in ways that keep playthroughs feeling distinct. At the moment-to-moment level, conflicts, whether physical, mental, or spiritual, are resolved through a card game where your party members literally become your hand, their class abilities acting as the cards you play. Classes like blacksmiths, miners, warriors, changelings, and witches each contribute differently, and a lean, well-equipped group often outperforms a bloated one. Crafting also deserves a mention: it was rebuilt from the first game to reduce grinding, and you can add reagents to recipes to give gear special effects, poison, area damage, and more, which rewards experimentation rather than recipe memorisation. The biggest friction point is onboarding. The tutorial is thin, the UI is dense, and the early game has a repetitive quality that has pushed away more than a few players who bounced off before the quest writing and faction intrigue had a chance to kick in. The community is split on the revised card combat too: the new positional battlefield and three challenge types (physical, mental, spiritual) are a genuine improvement for some, while fans of the first game's simpler card system find the overhaul frustrating. That divide is real and worth knowing about before you buy. Once you settle in, though, the emergent storytelling is the real draw. The writing in the quest events is sharp and funny in unexpected places, with fantasy archetypes prodded and subverted rather than played straight. Permadeath adds real weight to character loss, especially when your party members have accumulated skills and backstory across a long run. MuHa Games has also kept adding free DLC since launch, including new character classes like the Berserker, new rat and dwarven unit types, and expanded event content. Co-op for up to three players is in, letting friends build a shared pantheon together, which is an unusual angle for a game this mechanically dense. The built-in adventure editor and mod support add more runway. This is not a game that holds your hand, and it will punish impatient players hard. But if you have the patience to crack the shell, there is something genuinely unusual inside. Alex, Scout Team

Tags

steamSlavic MythologyPermadeathEmergent StorytellingCard CombatGod SelectionNomadic vs SettlementFaction DiplomacyFree DLCProcedural Events

System Requirements

Minimum

Memory
8 GB RAM
Storage
10 GB
Graphics
DirectX 11 GPU 2GB VRAM
Processor
Dual Core 2.2 GHz
System requirements
Windows 7/8/10

Reviews & Ratings

No ratings available

Game Info

Developer
MuHa Games
Publisher
MuHa Games
Release Date
May 13, 2019

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