
The Yawhg
Ten minutes per run, over fifty possible endings, and a folk soundtrack that quietly breaks your heart. The Yawhg is the rare party game that works just as well played alone at midnight.
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Screenshots & Media

About The Yawhg
I keep coming back to The Yawhg the way I return to a favorite short story collection: not for hours of immersion, but for a specific mood it conjures that nothing else quite replicates. Damian Sommer and artist Emily Carroll built this at a comics-versus-games showcase, and that origin shows in every panel. It carries the DNA of both mediums, a choose-your-own-adventure structure wrapped in Carroll's distinctly expressive illustration work, where characters who are technically blank slates somehow arrive on screen already draped in implied histories. The loop is tight and deliberate. You pick between one and four characters, then spend six weeks routing them through eight locations around a doomed town: the rowdy tavern, a gladiatorial arena, a magic tower, a palace full of intrigue, a slum, a hospital, a garden, and a forest. Each location offers two activities per visit, and each activity nudges a handful of stats, things like finesse, charm, magic, and wealth. At the end of each week a random encounter fires, and you pick a response. Sometimes a magic potion gets dumped into the town's water supply and everyone grows an extra leg for the rest of the run. Sometimes a bomb appears in the palace. The consequences ripple forward in ways that feel genuinely authored rather than procedurally hollow. Then the Yawhg arrives, the town is wrecked, and each character picks a role in the rebuilding: healer, builder, leader, and so on. The stats you built determine whether they thrive or quietly fall apart, and an epilogue spins out the result with the same deadpan warmth that characterized the whole run. The soundtrack deserves its own paragraph. Ryan Roth and Halina Heron's acoustic score does something I find rare: it shifts register across the six weeks without announcing itself. Early turns feel folk-warm and almost festival-bright. By week five the same instrumentation carries something foreboding underneath it, a slow-burn shift that makes the Yawhg's eventual arrival feel genuinely earned rather than arbitrary. It is the kind of score you notice only after it has already done its work on you. The honest tension with The Yawhg is longevity. A single playthrough takes about ten minutes. The randomized events and over fifty character endings provide genuine replay variety for a handful of sessions, but by the third or fourth run you will start recognizing the event pool. Players who push past five or six runs report the illusion of randomness thinning. The local co-op mode is where the game earns its second wind: passing a controller around with two or three friends, making competing choices, narrating your own character's increasingly poor decisions, is genuinely funny in a way solo play cannot replicate. Treating it as a party-game warmup rather than a sustained solo campaign is the mentally correct frame. Played that way, in short bursts weeks apart with rotating company, it holds its charm considerably longer. For solo narrative hunters who measure value in runtime, manage expectations carefully. For everyone else who gravitates toward handcrafted interactive fiction, local co-op storytelling, or just the feeling of a small game that knew exactly what it wanted to be and executed that vision with quiet confidence, The Yawhg is worth your time. It does not outstay its welcome, and in a landscape full of games that do, that restraint is its own kind of craft. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs great on Linux after minor tweaks. Based on 10 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 100 MB available space
- Additional Notes
- A resolution of at least 1280 x 720.
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Reviews & Ratings
Game Info
- Developer
- Damian Sommer
- Publisher
- Damian Sommer
- Release Date
- Feb 27, 2014