Compare The Wild Age prices across 50+ stores and find the best deal. Developed by McMagic Productions. Published by McMagic Productions. Released on 2/4/2020. Available on PC. Genres: Casual, Indie, Simulation, Strategy.

Kingdom: New Lands rebuilt in 3D by a solo dev, with coin-drip resource management and nightly goblin raids across several islands. Charming but limited, and the mixed Steam reception tells you exactly where the ceiling sits.

My instinct with any Kingdom-adjacent game is to check whether it adds a meaningful layer on top of the formula or just repaints the walls. The Wild Age is honest about its inspiration from the start, and that honesty cuts both ways. You ride across a narrow, finite island map, dropping coins to recruit archers, woodsmen, builders, and merchants, then watch your walls hold or crumble against goblin waves each night. The entire control scheme reduces to three inputs: move, spend, cancel. If that sounds thin, it is, and it also makes the game genuinely approachable for anyone who bounced off more complex strategy titles. The coin economy is where the strategy lives. Archers generate income through hunting during the day and defend the walls at night, which makes them the clearest force-multiplier in your roster. Builders handle construction and repairs, but a single builder covers the daily workload comfortably, so over-investing there wastes coins that should flow toward merchants and bankers who compound your economy over time. The tension between immediate defense spending and longer-term economic investment is the most interesting decision the game asks you to make repeatedly. It is not a deep tension by grand-strategy standards, but it works across a session or two without feeling trivial. The level editor lets you create and share custom islands, adjusting terrain layout and the pace of seasonal shifts, which adds replayability that the campaign alone would not sustain. Where The Wild Age runs into trouble is everything around that core loop. The game sits at a mixed 59% positive rating on Steam across roughly 217 reviews, and the criticism tends to land in two places: derivative content and polish gaps. Compared to the Kingdom series it openly references, the villager variety is thin, the tech progression is shallow, and post-launch updates have been sparse. Some players report generation bugs that softlock the continue-game flow entirely. The AI that governs villager behavior during night raids is largely passive once you have set up your defensive line, meaning the second half of each night is just a spectator sport. For a game sold partly on strategic depth, that passivity is a real limitation. Here is the honest buy-or-skip calculus. If you have already put time into Kingdom: New Lands or Two Crowns, The Wild Age will feel like a lesser iteration rather than a companion piece. If you have never touched the Kingdom formula and want a low-pressure, visually pleasant introduction to coin-management defense games, this covers the fundamentals with a gentler learning curve than its inspirations and a free demo to trial first. The map editor adds a ceiling that the base campaign does not provide on its own, and full controller support makes it a workable couch-strategy pick for shorter sessions. Diego, Scout Team

The Wild Age
CasualIndieSimulationStrategy

The Wild Age

Feb 4, 2020McMagic Productions
GamerScout Says

Kingdom: New Lands rebuilt in 3D by a solo dev, with coin-drip resource management and nightly goblin raids across several islands. Charming but limited, and the mixed Steam reception tells you exactly where the ceiling sits.

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About The Wild Age

My instinct with any Kingdom-adjacent game is to check whether it adds a meaningful layer on top of the formula or just repaints the walls. The Wild Age is honest about its inspiration from the start, and that honesty cuts both ways. You ride across a narrow, finite island map, dropping coins to recruit archers, woodsmen, builders, and merchants, then watch your walls hold or crumble against goblin waves each night. The entire control scheme reduces to three inputs: move, spend, cancel. If that sounds thin, it is, and it also makes the game genuinely approachable for anyone who bounced off more complex strategy titles. The coin economy is where the strategy lives. Archers generate income through hunting during the day and defend the walls at night, which makes them the clearest force-multiplier in your roster. Builders handle construction and repairs, but a single builder covers the daily workload comfortably, so over-investing there wastes coins that should flow toward merchants and bankers who compound your economy over time. The tension between immediate defense spending and longer-term economic investment is the most interesting decision the game asks you to make repeatedly. It is not a deep tension by grand-strategy standards, but it works across a session or two without feeling trivial. The level editor lets you create and share custom islands, adjusting terrain layout and the pace of seasonal shifts, which adds replayability that the campaign alone would not sustain. Where The Wild Age runs into trouble is everything around that core loop. The game sits at a mixed 59% positive rating on Steam across roughly 217 reviews, and the criticism tends to land in two places: derivative content and polish gaps. Compared to the Kingdom series it openly references, the villager variety is thin, the tech progression is shallow, and post-launch updates have been sparse. Some players report generation bugs that softlock the continue-game flow entirely. The AI that governs villager behavior during night raids is largely passive once you have set up your defensive line, meaning the second half of each night is just a spectator sport. For a game sold partly on strategic depth, that passivity is a real limitation. Here is the honest buy-or-skip calculus. If you have already put time into Kingdom: New Lands or Two Crowns, The Wild Age will feel like a lesser iteration rather than a companion piece. If you have never touched the Kingdom formula and want a low-pressure, visually pleasant introduction to coin-management defense games, this covers the fundamentals with a gentler learning curve than its inspirations and a free demo to trial first. The map editor adds a ceiling that the base campaign does not provide on its own, and full controller support makes it a workable couch-strategy pick for shorter sessions. Diego, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieKingdom-likeCoin EconomyNight Raid DefenseMap EditorSolo DevLow Skill FloorPassive Late-GameMedieval Settlement

System Requirements

Minimum

OS
64-Bit Windows 7 Service Pack 1 (Win 8 or 8.1 is not officially supported)
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
DirectX9 Compatible GPU with 1 GB Video RAM
Processor
2 GHz Dual-Core 64-bit CPU
Additional Notes
The game can likely run on lower rated hardware, but we can't guarantee the performance or provide support. Windows 8 or 8.1 is not officially supported.

Recommended

OS
64-Bit Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
DirectX11 Compatible GPU with 2 GB Video RAM
Processor
Intel I7-3770, AMD FX 8350 4.0 Ghz
Additional Notes
This recommended is based on what many of us tested the game on while in development. We're confident it supports a smooth experience. Windows 8 or 8.1 is not officially supported.

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Game Info

Developer
McMagic Productions
Publisher
McMagic Productions
Release Date
Feb 4, 2020

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What platforms is The Wild Age available on?

The Wild Age is available on PC.

When was The Wild Age released?

The Wild Age was released on 4 February 2020.

Who developed The Wild Age?

The Wild Age was developed by McMagic Productions.