Compare The Way prices across 50+ stores and find the best deal. Developed by Puzzling Dream. Published by PlayWay S.A.. Released on 5/20/2016. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 67/100.

A cinematic sci-fi adventure that wears its Another World and Flashback inspirations openly, built around loss, alien worlds, and rotoscope-style atmosphere.

The Way is a 2D cinematic platformer in the mold of the early 1990s run-and-gun adventures that defined a very specific flavor of interactive storytelling. You play a grieving man who steals an alien artifact from the research facility where he works, convinced it holds the key to resurrecting his dead partner. What follows is a journey across an alien planet full of traps, puzzles, and sparse but loaded environmental storytelling. If the names Another World, Heart of Darkness, and Flashback mean something to you, Puzzling Dream built this almost entirely for you. The gameplay loop is the classic one: move through a scene, read the geometry for instant-death traps, die a few times, learn the pattern, move forward. The controls feel deliberate in that slightly stiff way the genre demands. You have a sidearm, a handful of special abilities you unlock as the game progresses, and a lot of pixel-precise platforming that asks for patience rather than reflexes. The puzzle design is generally fair, occasionally cryptic in the old-school way where you genuinely might stare at a screen for ten minutes before the solution clicks. That friction is the point. The game is not trying to be smooth. What Puzzling Dream gets right is atmosphere. The hand-crafted backgrounds on the alien planet have that lonely, overgrown, forgotten quality that the best entries in this genre nail. The color palette shifts as you move deeper into the world, and the soundtrack does quiet, melancholy work underneath everything without demanding attention. This is a game you should play with headphones. The story, told mostly through silent cutscenes and environmental context, is emotionally simple but earnest. Grief as a motivation for a sci-fi quest could feel cheap, but here it stays grounded because the game keeps the scale intimate. The weak spots are real and worth naming. The pacing stumbles in the middle third, where the puzzle variety dips and a few sequences lean too heavily on trial-and-error without the visual feedback that would make the dying feel instructive rather than arbitrary. Some of the special abilities feel underused. The writing in the handful of text-based moments is rougher than the visual craft around it. And a Metacritic score in the high 60s reflects genuine critical ambivalence, not just a coverage gap. This is not a polished AAA product and does not pretend to be. For the right player, those rough edges are acceptable. If you grew up with Delphine Software's output and still carry a soft spot for that silhouetted-figure-running-through-alien-ruins aesthetic, The Way offers several hours of exactly that feeling remade with genuine care. It runs about five to seven hours depending on how stuck you get, and it ends when it should. That is something. One-person or near-one-person studios making love letters to a very specific era of gaming deserve to be found by the people who will actually feel them. Kai, Scout Team

The Way
ActionAdventureIndie

The Way

May 20, 2016Puzzling DreamPlayWay S.A.
GamerScout Says

A cinematic sci-fi adventure that wears its Another World and Flashback inspirations openly, built around loss, alien worlds, and rotoscope-style atmosphere.

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About The Way

The Way is a 2D cinematic platformer in the mold of the early 1990s run-and-gun adventures that defined a very specific flavor of interactive storytelling. You play a grieving man who steals an alien artifact from the research facility where he works, convinced it holds the key to resurrecting his dead partner. What follows is a journey across an alien planet full of traps, puzzles, and sparse but loaded environmental storytelling. If the names Another World, Heart of Darkness, and Flashback mean something to you, Puzzling Dream built this almost entirely for you. The gameplay loop is the classic one: move through a scene, read the geometry for instant-death traps, die a few times, learn the pattern, move forward. The controls feel deliberate in that slightly stiff way the genre demands. You have a sidearm, a handful of special abilities you unlock as the game progresses, and a lot of pixel-precise platforming that asks for patience rather than reflexes. The puzzle design is generally fair, occasionally cryptic in the old-school way where you genuinely might stare at a screen for ten minutes before the solution clicks. That friction is the point. The game is not trying to be smooth. What Puzzling Dream gets right is atmosphere. The hand-crafted backgrounds on the alien planet have that lonely, overgrown, forgotten quality that the best entries in this genre nail. The color palette shifts as you move deeper into the world, and the soundtrack does quiet, melancholy work underneath everything without demanding attention. This is a game you should play with headphones. The story, told mostly through silent cutscenes and environmental context, is emotionally simple but earnest. Grief as a motivation for a sci-fi quest could feel cheap, but here it stays grounded because the game keeps the scale intimate. The weak spots are real and worth naming. The pacing stumbles in the middle third, where the puzzle variety dips and a few sequences lean too heavily on trial-and-error without the visual feedback that would make the dying feel instructive rather than arbitrary. Some of the special abilities feel underused. The writing in the handful of text-based moments is rougher than the visual craft around it. And a Metacritic score in the high 60s reflects genuine critical ambivalence, not just a coverage gap. This is not a polished AAA product and does not pretend to be. For the right player, those rough edges are acceptable. If you grew up with Delphine Software's output and still carry a soft spot for that silhouetted-figure-running-through-alien-ruins aesthetic, The Way offers several hours of exactly that feeling remade with genuine care. It runs about five to seven hours depending on how stuck you get, and it ends when it should. That is something. One-person or near-one-person studios making love letters to a very specific era of gaming deserve to be found by the people who will actually feel them. Kai, Scout Team

Tags

steamCinematic PlatformerOld-SchoolAtmosphericTrial-and-ErrorSolo DeveloperSci-Fi NarrativePixel ArtShort Playtime

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Reviews & Ratings

Metacritic
67
Steam
83%(1,302)

Game Info

Developer
Puzzling Dream
Publisher
PlayWay S.A.
Release Date
May 20, 2016

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