Compare The Watchmaker prices across 50+ stores and find the best deal. Developed by Micropsia Games SpA. Published by Micropsia Games SpA. Released on 5/17/2018. Available on PC. Genres: Action, Adventure, Indie.

A steampunk puzzle-platformer with a genuinely clever aging-as-health-bar conceit that the execution never quite earns. Worth a look at a deep discount for aesthetic devotees; everyone else should proceed with caution.

My honest first reaction to The Watchmaker was something close to delight. The central mechanic is quietly inspired: your protagonist Alexander carries a backpack that ticks his age upward in real time, and if he reaches ninety, he dies. No conventional health bar, no regenerating shields - just a slow, relentless clock strapped to a man's spine. That kind of thematic commitment is the sort of thing that makes a small indie game worth paying attention to, and for a few early minutes inside those enormous gear-filled halls, it absolutely works. The world itself has a visual identity that earns genuine praise. The art direction leans into a cartoon-European storybook quality - lanky characters, muted palettes, mechanical constructs assembled from discarded clock parts - and it holds together across five distinct locations, from the innards of the clockwork tower to foggy Victorian streetscapes. Collectible newspapers and letters scattered through levels do real narrative work, fleshing out a 17th-century steampunk setting with enough mystery to keep you moving forward. The story, flawed voice acting and all, lands a satisfying ending with two different conclusions to find. For players who care about world-building and lore-hunting, there is something worth uncovering here. Where the experience buckles is in the moment-to-moment feel. Alexander's magnetic glove - used to lift objects, manipulate puzzle pieces, and push back enemies - is imprecise in ways that compound stress rather than fun. The time-freeze ability, which stops spinning cog-wheels long enough to pass through them, costs years off Alexander's life to use, which creates a vicious cycle: the aging pressure makes you rush, rushing causes mistakes, mistakes burn the very powers you need to survive. A mirror-image ability for pressure-plate puzzles is a genuinely good idea, but the shaky collision detection means enemies can age you through walls that look like solid cover. Long load times - sometimes minutes to re-enter a level - turn every death into a waiting game. Several reviewers and community voices noted puzzle states failing to save correctly, causing full soft-locks mid-level. These are not minor inconveniences; on a 51% Steam approval rating across a small player pool, they define the consensus. And yet I keep thinking about that backpack. The idea of aging as a pressure system has real potential, and the visual consistency, the lore, the two endings, the collectable watches - these are the instincts of a team that genuinely cared about craft. The Watchmaker is a debut title from Micropsia Games, and it reads like one: ambitious in concept, under-resourced in polish. If you have a high tolerance for technical friction and a soft spot for steampunk aesthetics done with conviction, it rewards patience in fits and starts. If input lag, uninterruptible animations, and the possibility of a broken save state will end your run, this one is not for you. Kai, Scout Team

The Watchmaker
ActionAdventureIndie

The Watchmaker

May 17, 2018Micropsia Games SpA
GamerScout Says

A steampunk puzzle-platformer with a genuinely clever aging-as-health-bar conceit that the execution never quite earns. Worth a look at a deep discount for aesthetic devotees; everyone else should proceed with caution.

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Screenshots & Media

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About The Watchmaker

My honest first reaction to The Watchmaker was something close to delight. The central mechanic is quietly inspired: your protagonist Alexander carries a backpack that ticks his age upward in real time, and if he reaches ninety, he dies. No conventional health bar, no regenerating shields - just a slow, relentless clock strapped to a man's spine. That kind of thematic commitment is the sort of thing that makes a small indie game worth paying attention to, and for a few early minutes inside those enormous gear-filled halls, it absolutely works. The world itself has a visual identity that earns genuine praise. The art direction leans into a cartoon-European storybook quality - lanky characters, muted palettes, mechanical constructs assembled from discarded clock parts - and it holds together across five distinct locations, from the innards of the clockwork tower to foggy Victorian streetscapes. Collectible newspapers and letters scattered through levels do real narrative work, fleshing out a 17th-century steampunk setting with enough mystery to keep you moving forward. The story, flawed voice acting and all, lands a satisfying ending with two different conclusions to find. For players who care about world-building and lore-hunting, there is something worth uncovering here. Where the experience buckles is in the moment-to-moment feel. Alexander's magnetic glove - used to lift objects, manipulate puzzle pieces, and push back enemies - is imprecise in ways that compound stress rather than fun. The time-freeze ability, which stops spinning cog-wheels long enough to pass through them, costs years off Alexander's life to use, which creates a vicious cycle: the aging pressure makes you rush, rushing causes mistakes, mistakes burn the very powers you need to survive. A mirror-image ability for pressure-plate puzzles is a genuinely good idea, but the shaky collision detection means enemies can age you through walls that look like solid cover. Long load times - sometimes minutes to re-enter a level - turn every death into a waiting game. Several reviewers and community voices noted puzzle states failing to save correctly, causing full soft-locks mid-level. These are not minor inconveniences; on a 51% Steam approval rating across a small player pool, they define the consensus. And yet I keep thinking about that backpack. The idea of aging as a pressure system has real potential, and the visual consistency, the lore, the two endings, the collectable watches - these are the instincts of a team that genuinely cared about craft. The Watchmaker is a debut title from Micropsia Games, and it reads like one: ambitious in concept, under-resourced in polish. If you have a high tolerance for technical friction and a soft spot for steampunk aesthetics done with conviction, it rewards patience in fits and starts. If input lag, uninterruptible animations, and the possibility of a broken save state will end your run, this one is not for you. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Aging MechanicTime FreezeMagnetic GloveEnvironmental PuzzlesMultiple EndingsBoss EncountersCollectible LoreThird-Person Platformer

System Requirements

Minimum

OS
Windows 7 / 8 / 10, 32 or 64 bit
Memory
4 GB RAM
Storage
8 GB available space
Graphics
GeForce GTX 660, Radeon HD 7870, 2GB VRAM;
Processor
Intel(R) Core(TM) i5-3570K CPU @3.40GHz
Sound Card
Windows Compatible Card

Recommended

OS
Windows 7 / 8 / 10, 32 or 64 bit
Memory
16 GB RAM
Storage
8 GB available space
Graphics
GeForce GTX 1060, RX 580 or similar
Processor
Intel(R) Core(TM) i7-6700 CPU @3.40GHz
Sound Card
Windows Compatible Card

Reviews & Ratings

No ratings available

Game Info

Developer
Micropsia Games SpA
Publisher
Micropsia Games SpA
Release Date
May 17, 2018

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Where can I buy The Watchmaker cheapest?

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What platforms is The Watchmaker available on?

The Watchmaker is available on PC.

When was The Watchmaker released?

The Watchmaker was released on 17 May 2018.

Who developed The Watchmaker?

The Watchmaker was developed by Micropsia Games SpA.