Compare The Walking Dead: Saints & Sinners prices across 50+ stores and find the best deal. Developed by Skydance Interactive. Published by Skydance Interactive. Released on 1/23/2020. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation, Strategy.

A VR survival RPG set in flooded New Orleans where every scavenging run forces real trade-offs and walkers hit back with actual weight.

The Walking Dead: Saints and Sinners is a first-person VR survival RPG built around physical interaction, resource scarcity, and branching faction decisions. You play as a scavenger working through the flooded ruins of New Orleans, looting ruined buildings, crafting weapons, and managing relationships with competing survivor groups. It is not a wave shooter or a tech demo. It is a proper game with a campaign, a day cycle, and systems that talk to each other in ways that keep the pressure on from hour one to the end credits. The core loop is tight. Each day you pick a district to visit, scavenge for materials and intel, and then extract before the clock runs out. Inventory space is limited in a way that forces real decisions: do you carry the rifle components or the crafting resin? Back at your base, those materials feed into a weapon bench that lets you build and repair everything from makeshift hatchets to bolted pipe rifles. The durability system is punishing but fair. Blades dull, firearms jam, and improvised tools break at exactly the wrong moment. It trains you to carry backups and to think in terms of sustainability rather than hoarding. Combat is where the VR physicality earns its reputation. Killing walkers is slow, deliberate, and tiring in a good way. Pushing a grabbing corpse back with your off hand while lining up a knife thrust to the skull is genuinely tense. Headshots with improvised firearms require you to actually aim down sights. The stamina system means you cannot button-mash your way through a crowd. Human enemies are smarter and more threatening, and the faction system that puts two groups in conflict around you means those human encounters carry story weight. Choosing which side to help, or whether to help either, shapes what resources and safe passage you get later. The weak points are real. The tutorial is functional but thin, and newer VR players may spend their first couple of runs just learning that sprinting away is not always possible when your legs are virtual. The AI on human NPCs shows its age in a few patrol behaviors. The story wraps up at a length that feels right for a single campaign but leaves the world feeling like it could use another chapter. Modding support on PC exists but the community is modest compared to larger titles, so do not come in expecting a Nexus Mods library. For a VR catalog, Saints and Sinners punches well above its weight on mechanical depth. The decision-making around scavenging routes, faction allegiance, and resource allocation scratches a genuine strategy itch inside what looks from the outside like a horror action title. With a Very Positive rating across more than ten thousand Steam reviews, the player consensus is consistent: this holds up well past the honeymoon hours. If you own a PC-compatible VR headset and have been waiting for something with systems underneath the surface tension, this is a serious candidate. Diego, Scout Team

The Walking Dead: Saints & Sinners
ActionAdventureIndieRPGSimulationStrategy

The Walking Dead: Saints & Sinners

Jan 23, 2020Skydance Interactive
GamerScout Says

A VR survival RPG set in flooded New Orleans where every scavenging run forces real trade-offs and walkers hit back with actual weight.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About The Walking Dead: Saints & Sinners

The Walking Dead: Saints and Sinners is a first-person VR survival RPG built around physical interaction, resource scarcity, and branching faction decisions. You play as a scavenger working through the flooded ruins of New Orleans, looting ruined buildings, crafting weapons, and managing relationships with competing survivor groups. It is not a wave shooter or a tech demo. It is a proper game with a campaign, a day cycle, and systems that talk to each other in ways that keep the pressure on from hour one to the end credits. The core loop is tight. Each day you pick a district to visit, scavenge for materials and intel, and then extract before the clock runs out. Inventory space is limited in a way that forces real decisions: do you carry the rifle components or the crafting resin? Back at your base, those materials feed into a weapon bench that lets you build and repair everything from makeshift hatchets to bolted pipe rifles. The durability system is punishing but fair. Blades dull, firearms jam, and improvised tools break at exactly the wrong moment. It trains you to carry backups and to think in terms of sustainability rather than hoarding. Combat is where the VR physicality earns its reputation. Killing walkers is slow, deliberate, and tiring in a good way. Pushing a grabbing corpse back with your off hand while lining up a knife thrust to the skull is genuinely tense. Headshots with improvised firearms require you to actually aim down sights. The stamina system means you cannot button-mash your way through a crowd. Human enemies are smarter and more threatening, and the faction system that puts two groups in conflict around you means those human encounters carry story weight. Choosing which side to help, or whether to help either, shapes what resources and safe passage you get later. The weak points are real. The tutorial is functional but thin, and newer VR players may spend their first couple of runs just learning that sprinting away is not always possible when your legs are virtual. The AI on human NPCs shows its age in a few patrol behaviors. The story wraps up at a length that feels right for a single campaign but leaves the world feeling like it could use another chapter. Modding support on PC exists but the community is modest compared to larger titles, so do not come in expecting a Nexus Mods library. For a VR catalog, Saints and Sinners punches well above its weight on mechanical depth. The decision-making around scavenging routes, faction allegiance, and resource allocation scratches a genuine strategy itch inside what looks from the outside like a horror action title. With a Very Positive rating across more than ten thousand Steam reviews, the player consensus is consistent: this holds up well past the honeymoon hours. If you own a PC-compatible VR headset and have been waiting for something with systems underneath the surface tension, this is a serious candidate. Diego, Scout Team

Tags

steamVR RequiredSurvival CraftingFaction ChoicesWeapon DurabilityPhysics CombatDay CycleResource ManagementCampaign ModeVR SurvivalWeapon DegradationMelee CombatBase BuildingDay-Night CyclePost-Apocalyptic RPG

System Requirements

System requirements for The Walking Dead: Saints & Sinners aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
86%(10,004)

Game Info

Developer
Skydance Interactive
Publisher
Skydance Interactive
Release Date
Jan 23, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Skydance Interactive