Compare The Voice from Heaven prices across 50+ stores and find the best deal. Developed by FunSoft Games. Published by HH-Games. Released on 1/28/2019. Available on PC. Genres: Action, Casual, Indie, Strategy.

Solid match-3 comfort food across 100 levels, but known bugs and zero mechanical ambition make this a hard sell outside a deep discount.

I'll be straight with you: my spreadsheets don't usually have a column for match-3 fairy tales, but when a game sits at the intersection of casual puzzle design and light progression systems, it still earns a proper look. The Voice from Heaven puts you through 100 levels spread across five locations, following Aurora, a foundling with magical healing powers, and Beck, a cunning opportunist who wants to monetise her gift. The story is simple fairy-tale stuff, told in short beats between puzzle stages. It does the job of keeping you moving forward without demanding much reading investment. The core loop is standard swap-and-match: line up three or more tiles to collect objectives, break locks, melt ice blocks, and clear paths. Where the game adds a thin layer of progression is in Aurora's Song upgrades, twenty-five of them in total, which function as the closest thing to a build system here. Power-ups let you blast rows or clear tile clusters, and chaining combos to sweep large sections of the board is where the game's modest moment-to-moment satisfaction lives. None of this reinvents anything. Veteran match-3 players will recognise every mechanic within the first ten minutes and find the difficulty curve stays gentle for a long time. The five location backdrops do at least give the stages some visual variety as you move through the kingdom. Here is where the practical concerns stack up. The Steam community has documented repeatable bugs where valid matches fail to register, tiles lock up mid-level, and crashes occur specifically when block-clearing reveals hidden matches. These are not rare edge cases. Reports span multiple years post-release with no clear patch history visible, which is a real problem for a puzzle game where a frozen board means a wasted run. The music, while largely soothing, has attracted criticism for an intrusive percussive track in the later locations, one that some players found so disruptive they turned the audio off entirely. A puzzle game that makes you mute it is not landing its atmosphere. Who actually gets value here? Casual players who want short sessions in a fantasy setting, and who are not bothered by replaying a level after a crash, will find this an inoffensive way to spend an afternoon. The stage lengths are brief enough to complete in a few minutes each, which suits low-commitment play. Anyone expecting mechanical depth, a mod ecosystem, or developer responsiveness to bugs should look elsewhere. At its current sub-five dollar price tier, the calculus shifts slightly, but the unpatched stability issues mean you are accepting a degree of frustration as part of the package. Go in with that expectation managed and The Voice from Heaven delivers exactly what its genre promises, nothing more. Diego, Scout Team

The Voice from Heaven
ActionCasualIndieStrategy

The Voice from Heaven

Jan 28, 2019FunSoft GamesHH-Games
GamerScout Says

Solid match-3 comfort food across 100 levels, but known bugs and zero mechanical ambition make this a hard sell outside a deep discount.

PC
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Historical low: $0.93

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About The Voice from Heaven

I'll be straight with you: my spreadsheets don't usually have a column for match-3 fairy tales, but when a game sits at the intersection of casual puzzle design and light progression systems, it still earns a proper look. The Voice from Heaven puts you through 100 levels spread across five locations, following Aurora, a foundling with magical healing powers, and Beck, a cunning opportunist who wants to monetise her gift. The story is simple fairy-tale stuff, told in short beats between puzzle stages. It does the job of keeping you moving forward without demanding much reading investment. The core loop is standard swap-and-match: line up three or more tiles to collect objectives, break locks, melt ice blocks, and clear paths. Where the game adds a thin layer of progression is in Aurora's Song upgrades, twenty-five of them in total, which function as the closest thing to a build system here. Power-ups let you blast rows or clear tile clusters, and chaining combos to sweep large sections of the board is where the game's modest moment-to-moment satisfaction lives. None of this reinvents anything. Veteran match-3 players will recognise every mechanic within the first ten minutes and find the difficulty curve stays gentle for a long time. The five location backdrops do at least give the stages some visual variety as you move through the kingdom. Here is where the practical concerns stack up. The Steam community has documented repeatable bugs where valid matches fail to register, tiles lock up mid-level, and crashes occur specifically when block-clearing reveals hidden matches. These are not rare edge cases. Reports span multiple years post-release with no clear patch history visible, which is a real problem for a puzzle game where a frozen board means a wasted run. The music, while largely soothing, has attracted criticism for an intrusive percussive track in the later locations, one that some players found so disruptive they turned the audio off entirely. A puzzle game that makes you mute it is not landing its atmosphere. Who actually gets value here? Casual players who want short sessions in a fantasy setting, and who are not bothered by replaying a level after a crash, will find this an inoffensive way to spend an afternoon. The stage lengths are brief enough to complete in a few minutes each, which suits low-commitment play. Anyone expecting mechanical depth, a mod ecosystem, or developer responsiveness to bugs should look elsewhere. At its current sub-five dollar price tier, the calculus shifts slightly, but the unpatched stability issues mean you are accepting a degree of frustration as part of the package. Go in with that expectation managed and The Voice from Heaven delivers exactly what its genre promises, nothing more. Diego, Scout Team

Tags

singleplayertier:sub-5Match-3Story-Driven PuzzlerPower-Up ProgressionBug RiskShort SessionsFairy Tale SettingCasual Friendly

System Requirements

Minimum

OS
Windows XP/ME/Vista/7/8/10
Memory
128 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
128MB
Processor
1.0GHz CPU
Sound Card
DirectX compatible sound card

Recommended

OS
Windows XP/ME/Vista/7/8/10
Memory
256 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
256 MB
Processor
1.2GHz CPU
Sound Card
DirectX compatible sound card

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Game Info

Developer
FunSoft Games
Publisher
HH-Games
Release Date
Jan 28, 2019

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2026-06-100.93(lowest)
2026-06-090.93(lowest)

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Frequently asked questions about The Voice from Heaven

How much does The Voice from Heaven cost?

The Voice from Heaven pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

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What platforms is The Voice from Heaven available on?

The Voice from Heaven is available on PC.

When was The Voice from Heaven released?

The Voice from Heaven was released on 28 January 2019.

Who developed The Voice from Heaven?

The Voice from Heaven was developed by FunSoft Games and published by HH-Games.