Compare The Troma Project prices across 50+ stores and find the best deal. Developed by Nekrosoft. Published by TopWare Interactive. Released on 10/28/2015. Available on PC. Genres: Indie, Strategy.

A 2001 turn-based tactics relic that never shipped for good reason, resurrected for Halloween 2015 - worth a look only if you bleed Troma trivia and can stomach early-2000s jank.

I've spent time around enough obscure turn-based tactics games to know when something was buried on purpose, and The Troma Project carries every tell of a title that narrowly missed the recycle bin. Developed by Polish studio Nekrosoft and completed in 2001 before being shelved for over a decade, this is a game that arrived on Steam in 2015 essentially unmodified - engine, interface, AI quirks and all. Community reviewers have noted it shares its bones with an earlier Nekrosoft title called Rezerwowe Psy, with a significant portion of the original mechanics reportedly stripped out in the conversion. If you come in expecting a tight tactical sandbox, you will leave disappointed. So what does it actually play like? Think of a very low-budget, grid-adjacent take on the early Fallout or POSTAL turn-based format: you drop into a map, locate enemies marked on a minimap, and eliminate them across seven chapters that shuttle you from Tromaville to Arabia to Motumbuland. Playable characters include Toxic Avenger, Sgt. Kabukiman NYPD, and a third figure called The Stranger. The item system is surprisingly wide on paper - hundreds of weapons, drug items, and gadgets - and there is an inventory layer where you can combine items and take targeted shots at specific body zones or blow up vehicles. On the surface that sounds richer than it is; in practice the AI does little to pressure you, and between-mission healing apparently did not survive the port intact, which flattens any sense of resource management across chapters. From a strategy depth standpoint, this is not a game you buy to exercise your decision-making muscle. The turn structure is simple, the AI is passive by modern standards, there is no mod ecosystem, and the tutorial is either nonexistent or absorbed into Lloyd Kaufman's pre-mission narration - which is itself a genuine selling point if you are a Troma fan. Kaufman voices mission briefings, full-screen FMV clips from Troma films interrupt the campaign at intervals, and the 25-plus track soundtrack pulls from metal acts like Nevermore and punk outfits like The Loose Nuts. That layer of licensed Troma DNA is the only thing that genuinely distinguishes this from hundreds of forgotten early-2000s Eastern European freeware tactics games. The honest case for buying it is narrow but real: you are a Troma completionist, you have affection for the low-budget Z-movie aesthetic that Troma Entertainment built its identity on, and you accept that the gameplay exists mostly as a delivery vehicle for schlocky cutscenes and Kaufman audio. Steam user sentiment sits around 79 percent positive from a small review pool, which suggests a core of forgiving fans rather than broad tactical appeal. There is zero tutorial respect for newcomers in the strategic sense - no difficulty curve, no build progression, no late-game complexity that rewards study. What you get is roughly what a mid-2000s licensed tie-in would have shipped as, without the polish that a bigger budget might have forced. Diego, Scout Team

The Troma Project
IndieStrategy

The Troma Project

Oct 28, 2015NekrosoftTopWare Interactive
GamerScout Says

A 2001 turn-based tactics relic that never shipped for good reason, resurrected for Halloween 2015 - worth a look only if you bleed Troma trivia and can stomach early-2000s jank.

PC
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Historical low: $0.63

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Screenshots & Media

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About The Troma Project

I've spent time around enough obscure turn-based tactics games to know when something was buried on purpose, and The Troma Project carries every tell of a title that narrowly missed the recycle bin. Developed by Polish studio Nekrosoft and completed in 2001 before being shelved for over a decade, this is a game that arrived on Steam in 2015 essentially unmodified - engine, interface, AI quirks and all. Community reviewers have noted it shares its bones with an earlier Nekrosoft title called Rezerwowe Psy, with a significant portion of the original mechanics reportedly stripped out in the conversion. If you come in expecting a tight tactical sandbox, you will leave disappointed. So what does it actually play like? Think of a very low-budget, grid-adjacent take on the early Fallout or POSTAL turn-based format: you drop into a map, locate enemies marked on a minimap, and eliminate them across seven chapters that shuttle you from Tromaville to Arabia to Motumbuland. Playable characters include Toxic Avenger, Sgt. Kabukiman NYPD, and a third figure called The Stranger. The item system is surprisingly wide on paper - hundreds of weapons, drug items, and gadgets - and there is an inventory layer where you can combine items and take targeted shots at specific body zones or blow up vehicles. On the surface that sounds richer than it is; in practice the AI does little to pressure you, and between-mission healing apparently did not survive the port intact, which flattens any sense of resource management across chapters. From a strategy depth standpoint, this is not a game you buy to exercise your decision-making muscle. The turn structure is simple, the AI is passive by modern standards, there is no mod ecosystem, and the tutorial is either nonexistent or absorbed into Lloyd Kaufman's pre-mission narration - which is itself a genuine selling point if you are a Troma fan. Kaufman voices mission briefings, full-screen FMV clips from Troma films interrupt the campaign at intervals, and the 25-plus track soundtrack pulls from metal acts like Nevermore and punk outfits like The Loose Nuts. That layer of licensed Troma DNA is the only thing that genuinely distinguishes this from hundreds of forgotten early-2000s Eastern European freeware tactics games. The honest case for buying it is narrow but real: you are a Troma completionist, you have affection for the low-budget Z-movie aesthetic that Troma Entertainment built its identity on, and you accept that the gameplay exists mostly as a delivery vehicle for schlocky cutscenes and Kaufman audio. Steam user sentiment sits around 79 percent positive from a small review pool, which suggests a core of forgiving fans rather than broad tactical appeal. There is zero tutorial respect for newcomers in the strategic sense - no difficulty curve, no build progression, no late-game complexity that rewards study. What you get is roughly what a mid-2000s licensed tie-in would have shipped as, without the polish that a bigger budget might have forced. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5Turn-Based TacticsLicensed IPB-Movie HumorFMV CutscenesVault ReleaseAdult ContentRetro PCLow-Budget Cult

Steam Deck & Linux

ProtonDB Bronze

Runs on Linux but with crashes or issues. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP, 7, 8, 10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
GeForce or Radeon with 512MB and Shader 1.3
Processor
1 GHz Inter / AMD CPU
Sound Card
Windows Compatible

Recommended

OS
Windows XP, 7, 8, 10
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
GeForce or Radeon with 512MB and Shader 2.0
Processor
Dual Core Processor
Sound Card
Windows Compatible

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Nekrosoft
Publisher
TopWare Interactive
Release Date
Oct 28, 2015

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Price History

2026-06-100.63(lowest)

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What platforms is The Troma Project available on?

The Troma Project is available on PC.

When was The Troma Project released?

The Troma Project was released on 28 October 2015.

Who developed The Troma Project?

The Troma Project was developed by Nekrosoft and published by TopWare Interactive.