Compare The Thing: Remastered prices across trusted key stores and find the best deal. Developed by Nightdive Studios. Published by Nightdive Studios. Released on 12/5/2024. Available on PC, Xbox. Genres: Action. Metacritic score: 70/100.

Nightdive's best technical work wrapped around a game that was always more interesting on paper than in practice. Worth it for film fans and PS2-era nostalgia hunters, less so for everyone else.

My first few hours with The Thing: Remastered felt like watching a great concept fight its own execution in real time. You play as Captain Blake, a Special Forces soldier dropped into Outpost 31 directly after the events of John Carpenter's 1982 film, and the setup is genuinely compelling. The Antarctic atmosphere is icy and tense, the creature designs are grotesque in the best way, and the fear/trust system underpinning your squad management is the kind of mechanic that sounds brilliant in a pitch document. The core loop works like this: your squad is composed of medics who autonomously patch up the team, engineers who repair junction boxes to unlock progress, and soldiers who provide extra firepower. None of them fully trust you by default, and you earn their cooperation by handing out weapons, ammo, and adrenaline shots. Squadmates stress out when they walk through rooms littered with corpses, their accuracy drops when panicked, and in extreme cases they will have full breakdowns or turn a gun on themselves. Blood test kits let you check whether a squadmate has been infected, though triggering the test on an infected teammate forces an immediate transformation. On paper, that web of paranoia and resource management maps perfectly onto what made the movie work. In practice, the trust system mostly collapses into a simple transaction: stuff enough ammo in someone's pockets and they will follow you anywhere, monster or not. Scripted infection moments feel predetermined rather than emergent, and the tension the game promises rarely materialises past the first act. What Nightdive did to the visuals, though, is genuinely impressive. The reworked lighting leans into the film's signature palette of cool blues and sickly purples, outdoor sections feel authentically hostile, and the monsters have never looked more viscerally wrong. The remaster also smoothed out the original's infamous difficulty spikes, including the notorious accidental-self-immolation problem with flamethrowers, and the shooting feels more fluid than it ever did on PS2 or original Xbox. The campaign runs around seven hours across twenty levels, which is about the right length for what is on offer. A third-person/first-person camera toggle exists but adds little either way. Ultrawide support is present on PC, and the performance target of up to 144 fps lands without drama on modest hardware. Where the game loses steam, sometimes literally, is its final third. Once human soldiers replace alien creatures as the primary enemy, the carefully constructed paranoia evaporates and you are left with a fairly middling cover-light shooter using a limited weapon set. Voice acting ranges from stiff to unintentionally funny, and because squadmates are quietly swapped out between levels, any attachment you built to specific NPCs is discarded without explanation. The story, set as a direct sequel to the film, answers a few questions fans might have but lacks the movie's character depth or narrative dread. If you watched the 1982 film last weekend and want an interactive epilogue, this is the most polished way that experience has ever been available. Nightdive did everything a remaster studio reasonably can with source material that has structural limits baked in. For players who have no attachment to the original game or the film, the rough squad AI, the trust system that never quite delivers on its promise, and the uninspired finale will be harder to overlook. Alex, Scout Team

The Thing: Remastered

The Thing: Remastered

Dec 5, 2024Nightdive Studios
GamerScout Says

Nightdive's best technical work wrapped around a game that was always more interesting on paper than in practice. Worth it for film fans and PS2-era nostalgia hunters, less so for everyone else.

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GamerScout Verdict

Best for fans of Carpenter's film and PS2-era curiosity; too structurally flawed to win over players with no prior attachment.

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About The Thing: Remastered

My first few hours with The Thing: Remastered felt like watching a great concept fight its own execution in real time. You play as Captain Blake, a Special Forces soldier dropped into Outpost 31 directly after the events of John Carpenter's 1982 film, and the setup is genuinely compelling. The Antarctic atmosphere is icy and tense, the creature designs are grotesque in the best way, and the fear/trust system underpinning your squad management is the kind of mechanic that sounds brilliant in a pitch document. The core loop works like this: your squad is composed of medics who autonomously patch up the team, engineers who repair junction boxes to unlock progress, and soldiers who provide extra firepower. None of them fully trust you by default, and you earn their cooperation by handing out weapons, ammo, and adrenaline shots. Squadmates stress out when they walk through rooms littered with corpses, their accuracy drops when panicked, and in extreme cases they will have full breakdowns or turn a gun on themselves. Blood test kits let you check whether a squadmate has been infected, though triggering the test on an infected teammate forces an immediate transformation. On paper, that web of paranoia and resource management maps perfectly onto what made the movie work. In practice, the trust system mostly collapses into a simple transaction: stuff enough ammo in someone's pockets and they will follow you anywhere, monster or not. Scripted infection moments feel predetermined rather than emergent, and the tension the game promises rarely materialises past the first act. What Nightdive did to the visuals, though, is genuinely impressive. The reworked lighting leans into the film's signature palette of cool blues and sickly purples, outdoor sections feel authentically hostile, and the monsters have never looked more viscerally wrong. The remaster also smoothed out the original's infamous difficulty spikes, including the notorious accidental-self-immolation problem with flamethrowers, and the shooting feels more fluid than it ever did on PS2 or original Xbox. The campaign runs around seven hours across twenty levels, which is about the right length for what is on offer. A third-person/first-person camera toggle exists but adds little either way. Ultrawide support is present on PC, and the performance target of up to 144 fps lands without drama on modest hardware. Where the game loses steam, sometimes literally, is its final third. Once human soldiers replace alien creatures as the primary enemy, the carefully constructed paranoia evaporates and you are left with a fairly middling cover-light shooter using a limited weapon set. Voice acting ranges from stiff to unintentionally funny, and because squadmates are quietly swapped out between levels, any attachment you built to specific NPCs is discarded without explanation. The story, set as a direct sequel to the film, answers a few questions fans might have but lacks the movie's character depth or narrative dread. If you watched the 1982 film last weekend and want an interactive epilogue, this is the most polished way that experience has ever been available. Nightdive did everything a remaster studio reasonably can with source material that has structural limits baked in. For players who have no attachment to the original game or the film, the rough squad AI, the trust system that never quite delivers on its promise, and the uninspired finale will be harder to overlook.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaFear/Trust SystemInfection MechanicSquad ManagementAntarctic HorrorPS2-Era RevivalAction-HorrorLicensed IPShort Campaign

System Requirements

Minimum

OS
Windows 10 (64-Bit Required)
Memory
2 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB) or better
Processor
Intel Core i5-3570 @ 3.4GHz or AMD Ryzen 3 1300X @ 3.5GHz or better
Sound Card
DirectX compatible sound card or onboard sound

Recommended

OS
Windows 10 (64-Bit Required)
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) or better
Processor
Intel Core i5-6600k @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or better
Sound Card
DirectX compatible sound card or onboard sound

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Reviews & Ratings

Metacritic
70

Game Info

Developer
Nightdive Studios
Publisher
Nightdive Studios
Release Date
Dec 5, 2024

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What platforms is The Thing: Remastered available on?

The Thing: Remastered is available on PC, Xbox.

When was The Thing: Remastered released?

The Thing: Remastered was released on 5 December 2024.

Who developed The Thing: Remastered?

The Thing: Remastered was developed by Nightdive Studios.

Is The Thing: Remastered worth buying?

The Thing: Remastered holds a Metacritic score of 70/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.