The Surge: Augmented Edition
Souls-like sci-fi RPG where you gut robots for spare parts and bolt their limbs onto yourself. Brutal, loop-driven, and meaner than it looks.
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About The Surge: Augmented Edition
The Surge is Deck13's answer to the question nobody asked out loud but everyone was thinking: what if Dark Souls happened inside a collapsing industrial megacorporation? You play as Warren, a new CREO employee who arrives in a wheelchair, gets forcibly exo-suited in a botched induction procedure, and wakes up in a facility that has gone completely off the rails. It is an incredibly inauspicious start, and the game knows it. The setup is thin as premises go, but the world design picks up some of that slack - corroded assembly lines, drone-patrolled catwalks, and environmental storytelling scattered across audio logs and half-dead survivors who all seem to know more than Warren does. The core loop is classically Souls-adjacent: fight, die, recover your tech scrap from where you fell, level up, repeat. What separates The Surge from its genre siblings is the limb-targeting system. You can lock onto specific body parts of human-augmented enemies and drone units, and severing those parts is how you acquire their equipment schematics. Want that armored shoulder piece? You have to cut it off a living enemy under pressure, in real-time. It creates a tense, tactical layer that most action RPGs don't bother with - you are constantly doing a quick cost-benefit calculation mid-dodge. The weapon classes (single-rigged, twin-rigged, heavy-duty, staff, and spear variants) each have meaningfully different movesets and stamina economics, and build variety is genuine enough to sustain a second playthrough. Where The Surge earns its Metacritic 72 rather than something higher is in the areas where ambition outpaces execution. The narrative never really develops past its setup. Warren is a functional protagonist rather than an interesting one - he exists to move through corridors, not to carry dramatic weight. Character writing is sparse, and none of the NPCs you encounter leave much of an impression. For someone who cares about whether the story rewards close attention, The Surge is lean to the point of frustrating. The world is interesting in the way a diorama is interesting: well-constructed, atmospheric, but static. Choices do not meaningfully branch. There is no dialogue system. You are here for the combat and the loot, and the game is honest about that even when it occasionally gestures at something deeper. The Augmented Edition bundles the base game with two DLC packs - A Walk in the Park, which relocates the misery to a CREO-owned theme park, and The Good, the Bad, and the Augmented, a shooter-homage challenge mode with modifiable rulesets. A Walk in the Park is the stronger addition: a genuinely weird tonal shift that produces some of the game's best environmental design. The challenge DLC is more niche, aimed at players who want mechanical stress-tests rather than more story. If you are looking for the next game to wreck your emotions or hand you a narrative you will think about for weeks, this is not where to look. If you want a competently built, combat-focused action RPG with a satisfying gear acquisition loop, real mechanical depth in weapon and implant builds, and an atmosphere that earns its grimy aesthetic, The Surge delivers that reliably. It is the kind of game that rewards patience and punishes button-mashing, and the limb-targeting system alone is clever enough to justify the time investment for genre fans. Monika, Scout Team
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Game Info
- Developer
- Deck13
- Publisher
- Focus Entertainment
- Release Date
- May 15, 2017