Compare The Surge 2 Steam key prices across 50+ stores and find the best deal. Developed by Deck13. Published by Focus Home Interactive. Released on 9/23/2019. Available on PC. Genres: Action, RPG. Metacritic score: 76/100.

A limb-targeting sci-fi Souls-like with sharp combat mechanics, but narrative depth takes a back seat to the grind.

The Surge 2 is a sci-fi action RPG from Deck13, the studio that also gave us Lords of the Fallen. It sits squarely in the Souls-like bracket: deliberate stamina-based combat, punishing enemy encounters, and a world that will happily kill you for walking into the wrong corridor at the wrong upgrade tier. The setting is Jericho City, a quarantine zone overrun by nanite-infected humans, rogue drones, and armored maniacs who all want your components. The hook that separates this from other Souls-likes is the directional limb-targeting system. You lock onto specific body parts, deal enough damage to sever them, and harvest those parts to craft or upgrade the corresponding gear on your own character. It is a genuinely clever loop that rewards paying attention to what enemies are wearing, and it gives nearly every fight a small tactical puzzle to solve. Combat itself is the clear high point. Weapon classes cover single rigged, double-duty, twin-rigged, heavy-duty, and staff types, each with distinct move sets and stamina profiles. Finding a weapon category that clicks with your playstyle and then building around it - core power implants, defensive modules, med-bays - gives you enough variables to stay busy well past the early hours. The drone companion adds a ranged pressure tool that you can swap and upgrade separately, which opens up some satisfying approach angles on tougher fights. Boss encounters are mostly well-designed, requiring you to read patterns rather than just outlevel the content. Where the game stumbles, and this matters to me, is the writing. Jericho City has visual worldbuilding going for it - crumbling shopping arcades, overrun parks, a sense of a real place gone wrong - but the characters you meet rarely stick. Quest lines exist, NPCs give you things to do, and there are factions with competing agendas, but none of it lands with the weight it seems to be reaching for. The story involving JCPD, a mysterious child called Athena, and the spreading nanite crisis has an interesting skeleton. The flesh on that skeleton is thin. If you come in hoping for BG3-tier reactive writing or even a memorable protagonist arc, you will be mildly disappointed. The Surge 2 is built for the person who reads item descriptions for lore and considers that sufficient. Performance on PC is generally stable, and the level design - one of Deck13's genuine strengths - features interconnected shortcuts and vertical layering that keeps traversal from feeling like a slog. That said, some mid-game sections pad the runtime with recycled enemy types and backtracking that even a committed genre fan will notice. At around 20 to 30 hours for a focused playthrough, it does not overstay its welcome too badly, but the pacing dips are real. Mixed Steam reviews at 76 percent positive reflect a game that lands solidly for Souls-like enthusiasts and leaves narrative-first RPG players a little cold. It is a competent, mechanically satisfying entry in the genre that simply has nothing interesting to say. Monika, Scout Team

The Surge 2 Steam key
ActionRPG

The Surge 2 Steam key

Sep 23, 2019Deck13Focus Home Interactive
GamerScout Says

A limb-targeting sci-fi Souls-like with sharp combat mechanics, but narrative depth takes a back seat to the grind.

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About The Surge 2 Steam key

The Surge 2 is a sci-fi action RPG from Deck13, the studio that also gave us Lords of the Fallen. It sits squarely in the Souls-like bracket: deliberate stamina-based combat, punishing enemy encounters, and a world that will happily kill you for walking into the wrong corridor at the wrong upgrade tier. The setting is Jericho City, a quarantine zone overrun by nanite-infected humans, rogue drones, and armored maniacs who all want your components. The hook that separates this from other Souls-likes is the directional limb-targeting system. You lock onto specific body parts, deal enough damage to sever them, and harvest those parts to craft or upgrade the corresponding gear on your own character. It is a genuinely clever loop that rewards paying attention to what enemies are wearing, and it gives nearly every fight a small tactical puzzle to solve. Combat itself is the clear high point. Weapon classes cover single rigged, double-duty, twin-rigged, heavy-duty, and staff types, each with distinct move sets and stamina profiles. Finding a weapon category that clicks with your playstyle and then building around it - core power implants, defensive modules, med-bays - gives you enough variables to stay busy well past the early hours. The drone companion adds a ranged pressure tool that you can swap and upgrade separately, which opens up some satisfying approach angles on tougher fights. Boss encounters are mostly well-designed, requiring you to read patterns rather than just outlevel the content. Where the game stumbles, and this matters to me, is the writing. Jericho City has visual worldbuilding going for it - crumbling shopping arcades, overrun parks, a sense of a real place gone wrong - but the characters you meet rarely stick. Quest lines exist, NPCs give you things to do, and there are factions with competing agendas, but none of it lands with the weight it seems to be reaching for. The story involving JCPD, a mysterious child called Athena, and the spreading nanite crisis has an interesting skeleton. The flesh on that skeleton is thin. If you come in hoping for BG3-tier reactive writing or even a memorable protagonist arc, you will be mildly disappointed. The Surge 2 is built for the person who reads item descriptions for lore and considers that sufficient. Performance on PC is generally stable, and the level design - one of Deck13's genuine strengths - features interconnected shortcuts and vertical layering that keeps traversal from feeling like a slog. That said, some mid-game sections pad the runtime with recycled enemy types and backtracking that even a committed genre fan will notice. At around 20 to 30 hours for a focused playthrough, it does not overstay its welcome too badly, but the pacing dips are real. Mixed Steam reviews at 76 percent positive reflect a game that lands solidly for Souls-like enthusiasts and leaves narrative-first RPG players a little cold. It is a competent, mechanically satisfying entry in the genre that simply has nothing interesting to say. Monika, Scout Team

Tags

steamLimb TargetingSci-Fi Souls-likeStamina CombatDrone CompanionLoot CraftingInterconnected WorldBuild VarietyNanopunk

System Requirements

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Reviews & Ratings

Metacritic
76
Steam
76%(9,295)

Game Info

Developer
Deck13
Publisher
Focus Home Interactive
Release Date
Sep 23, 2019

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