
The Sun at Night
A Metroidvania built around one of history's saddest real animals, with art and world-building that outrun the combat holding it back. Worth it for the concept alone, if you read every journal entry.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About The Sun at Night
My first impression of The Sun at Night was something close to quiet wonder: a cyborg space dog crash-lands in a Soviet-dominated alternate Earth, joins a resistance, and starts asking questions that actual history never got to answer. That premise alone is doing heavy lifting, and for a while it carries the game further than its mechanics probably deserve. The world Minicore Studios constructed is genuinely strange and specific. America is ash. Stalin rolled across Europe. The Soviets power their war machine on mysterious new energy sources, and their scientists have been busy welding laser arrays onto bears. Laika, returned from orbit with a hexagonal shield and a growing arsenal, becomes the resistance's best weapon almost by accident. The lore is delivered almost entirely through scattered notes, diaries, personal letters, and computer terminals tucked into every corner of the branching levels, and if you are the kind of player who reads everything, the picture that assembles itself is dark and surprisingly moving. If you skip the text, the plot dissolves into noise. The platforming and combat sit somewhere between a Metroid-style run-and-gunner and something trying very hard to be Deus Ex. Laika can equip a shotgun, laser beam, and machine gun, and a Nano Battery upgrade system lets you build toward raw offense, high defense, or a shield-reflect playstyle where enemy fire gets turned back on them. On paper that is a satisfying kit. In practice, the feedback is thin: weapons feel weightless, boss kills land without ceremony, and the hacking minigame (stop a moving bar inside a target zone) is closer to a loading screen than a challenge. Save points are fixed and spread far enough apart that a bad death or a rare crash means replaying five to ten minutes of ground you already covered. The health-warning system, a blinking bar and a sound cue, is easy to miss mid-fight. The difficulty is not punishing so much as quietly punishing you for trusting the interface. What keeps pulling me back to The Sun at Night is everything outside the shooting. The hand-drawn character art for the animal-robot hybrids sits in an uncomfortable zone between sympathetic and unsettling, exactly the right register for this story. The electronic score consistently hits emotional notes that the level design misses entirely, especially in the opening sequence where the yearning in the music makes the worldbuilding feel bigger than it actually is. This is a game where the mood and the soundtrack are doing the narrative work that the cutscenes occasionally fumble. At a Metacritic of 59 and with a price that reflects its age and obscurity, the calculus is simpler than the reviews suggest. If you love alternate history with genuine philosophical weight, do not mind lore-hunting, and can forgive platformers that feel slightly disconnected from their own action, there is something here that most players walked past in 2014 and never found. Just know going in that the first part of a planned trilogy never grew into parts two and three, so the story ends mid-arc. For the right person, that unfinished thread is haunting in exactly the way the game intends. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Graphics
- AMD M880G with ATI Mobility Radeon HD 4200
- Processor
- AMD Turion II Dual-Core Mobiel M500 2.20 GHz
Recommended
- OS
- Windows 7/8
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Graphics
- nVIDIA GeForce GT 520 4GB
- Processor
- 3.3 GHz FX-Series Six-Core FX-6100
Reviews & Ratings
Game Info
- Developer
- Minicore Studios
- Publisher
- Minicore Studios
- Release Date
- Aug 1, 2014