Compare The Strange City prices across 50+ stores and find the best deal. Developed by Newmatic Co., Ltd.. Published by Newmatic Co., Ltd.. Released on 11/24/2024. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A two-hour pursuer-horror that wears its Little Nightmares inspiration openly, then trips over its own unpolished edges before the credits roll. Proceed with realistic expectations.

I want to root for The Strange City. Newmatic is a small Korean XR studio making its horror-adventure debut on Steam and Xbox, and there is something genuinely atmospheric about the premise: Agent G wakes in a wrecked car, follows two drifting lights into the dark, and stumbles into an otherworldly city where every shadow seems to breathe. That opening sequence has a quiet dread to it that almost earns the comparisons players draw to Little Nightmares. Almost. The structure is five chapters, each built around a distinct pursuer with its own hunting style. The idea is sound: learn the monster's pattern, scour the environment for escape routes, survive a climactic encounter at the chapter's end, then move on. On paper, that loop has rhythm. In practice, the camera works against you more often than the monsters do. Angles shift at inopportune moments, the checkpoint placement is unforgiving in ways that feel accidental rather than intentional, and the escape sequences, which should be the tension peaks, frequently devolve into frustration because the controls feel sluggish when speed is exactly what the game demands. Players have called out the unresponsive input as a consistent sore point, and that criticism lands. What holds up is the visual presentation. Newmatic comes from animation and VR backgrounds, and that craft shows in the environments. The 3D environments carry a stylised, slightly anime-inflected look that sits somewhere between cute and unsettling, which is a difficult tonal balance to strike. The soundtrack props up the atmosphere too, with audio design that understands how silence and sudden sound cues work together to unsettle you. For a debut game with a compact runtime sitting around two hours, those details matter. The story, though, does not capitalise on that atmosphere the way it should. G is searching for a missing partner, the city holds dark secrets, the shadows are closing in, and then it ends. There is no meaningful payoff layered beneath the chase sequences, and players expecting the kind of slow-burn revelation that justifies a short runtime will come away underwhelmed. A six-hour game that knows when to end can be extraordinary. A two-hour game that does not know what it wants to say is a different problem entirely. Who is this for? Honestly, it is a narrow window. If you are a completionist who wants a quick achievement list or a horror-curious player happy to experience a mood piece despite rough execution, The Strange City has a specific kind of scrappy charm. Fans of polished pursuer-horror, or anyone for whom controls and checkpoints are non-negotiable, will find the experience more aggravating than tense. Newmatic shows enough raw talent here that a follow-up with another year of polish could be genuinely special. This one, as it stands, is a rough first step worth approaching cautiously. Kai, Scout Team

The Strange City
ActionAdventureIndie

The Strange City

Nov 24, 2024Newmatic Co., Ltd.
GamerScout Says

A two-hour pursuer-horror that wears its Little Nightmares inspiration openly, then trips over its own unpolished edges before the credits roll. Proceed with realistic expectations.

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About The Strange City

I want to root for The Strange City. Newmatic is a small Korean XR studio making its horror-adventure debut on Steam and Xbox, and there is something genuinely atmospheric about the premise: Agent G wakes in a wrecked car, follows two drifting lights into the dark, and stumbles into an otherworldly city where every shadow seems to breathe. That opening sequence has a quiet dread to it that almost earns the comparisons players draw to Little Nightmares. Almost. The structure is five chapters, each built around a distinct pursuer with its own hunting style. The idea is sound: learn the monster's pattern, scour the environment for escape routes, survive a climactic encounter at the chapter's end, then move on. On paper, that loop has rhythm. In practice, the camera works against you more often than the monsters do. Angles shift at inopportune moments, the checkpoint placement is unforgiving in ways that feel accidental rather than intentional, and the escape sequences, which should be the tension peaks, frequently devolve into frustration because the controls feel sluggish when speed is exactly what the game demands. Players have called out the unresponsive input as a consistent sore point, and that criticism lands. What holds up is the visual presentation. Newmatic comes from animation and VR backgrounds, and that craft shows in the environments. The 3D environments carry a stylised, slightly anime-inflected look that sits somewhere between cute and unsettling, which is a difficult tonal balance to strike. The soundtrack props up the atmosphere too, with audio design that understands how silence and sudden sound cues work together to unsettle you. For a debut game with a compact runtime sitting around two hours, those details matter. The story, though, does not capitalise on that atmosphere the way it should. G is searching for a missing partner, the city holds dark secrets, the shadows are closing in, and then it ends. There is no meaningful payoff layered beneath the chase sequences, and players expecting the kind of slow-burn revelation that justifies a short runtime will come away underwhelmed. A six-hour game that knows when to end can be extraordinary. A two-hour game that does not know what it wants to say is a different problem entirely. Who is this for? Honestly, it is a narrow window. If you are a completionist who wants a quick achievement list or a horror-curious player happy to experience a mood piece despite rough execution, The Strange City has a specific kind of scrappy charm. Fans of polished pursuer-horror, or anyone for whom controls and checkpoints are non-negotiable, will find the experience more aggravating than tense. Newmatic shows enough raw talent here that a follow-up with another year of polish could be genuinely special. This one, as it stands, is a rough first step worth approaching cautiously. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indiePursuer-HorrorChapter-BasedAtmospheric HorrorShort RuntimePattern RecognitionEscape Sequences3D HorrorAnime-InfluencedDebut Indie

System Requirements

Minimum

OS
Window 10
Memory
4 GB RAM
DirectX
Version 12
Storage
6 GB available space
Graphics
Nvidia Geforce GTX 1660 super
Processor
Intel CPU Core i5

Recommended

OS
Window 10
Memory
8 GB RAM
DirectX
Version 12
Storage
12 GB available space
Graphics
Nvidia Geforce RTX 2070 super
Processor
Intel CPU Core i5

Reviews & Ratings

No ratings available

Game Info

Developer
Newmatic Co., Ltd.
Publisher
Newmatic Co., Ltd.
Release Date
Nov 24, 2024

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