Compare The Story Goes On prices across 50+ stores and find the best deal. Developed by Scarecrow Arts. Published by Scarecrow Arts. Released on 3/2/2018. Available on PC, Mac. Genres: Action, Adventure, Casual, Indie.

A scrappy top-down roguelite that wraps sword-swinging dungeon runs inside a storybook frame - surprisingly warm, genuinely funny, and honest about its own modest scope.

I have a soft spot for games that commit to a bit. The Story Goes On commits hard: you are a hero trapped inside a manuscript written by an obsessed author, looping through procedurally generated worlds that the fiction itself explains as deliberate repetition. It is a clever framing device for permadeath, and the talking scarecrow who doubles as your shopkeeper sells it with a steady stream of dad-joke puns that somehow never fully outstay their welcome. That willingness to be goofy and self-aware is the game's most distinctive quality, and it carries a lot of weight. The core loop is straightforward top-down hack-and-slash. You move with one stick, aim with the other, and slash your way through rooms of enemies to collect a boss key, fight the zone's guardian, and then fall into a black hole where the scarecrow greets you again with fresh items for sale. Starting character Aiden comes equipped with a sword and a hookshot-dash that keeps movement feeling snappy even when your attack power is low. The item pool across runs is broad - over 50 collectibles that range from straightforward stat bumps to more playful effects like a woodpecker companion that chips in during fights, or a sword-and-bomb combo that triggers enemy explosions on death. The randomness of what you find run-to-run is the closest the game gets to genuine build variety, and a few lucky drops can transform a run from a scrape into a blowout. Here is the honest caveat: The Story Goes On sits on the accessible end of the roguelite dial. The difficulty is light by genre standards, and seasoned players in the Binding of Isaac or Enter the Gungeon tier will find the bosses, while imaginatively designed, go down without much resistance after the first couple of encounters. The randomly generated rooms can also start to feel familiar faster than the run count would suggest - the pre-built dungeon sections that introduce new story beats help pace things out, but repetition fatigue is a real risk if you push past the natural endpoint. The responsive soundtrack that shifts tempo during combat is a genuine highlight and adds more tension than the enemy design alone manages to generate. What Scarecrow Arts got right is scope awareness. This is not a game pretending to be Hades. It is a compact, charming, couch-friendly thing that works especially well in local co-op, where the casual difficulty stops being a limitation and starts being an invitation. A friend who does not usually touch roguelites can pick this up and feel competent inside ten minutes, which makes it one of the more underrated options for genre-mixing sessions on the sofa. The storybook visual style and the layered meta-narrative about an author questioning his own creation add a layer of personality that punches above the game's budget. If you come expecting punishing runs and deep mechanical expression, this will feel thin. But if you want an hour or two of breezy dungeon-crawling with genuine humor and a co-op partner who does not want to suffer, The Story Goes On knows exactly what it is and does not waste your time finding out. Kai, Scout Team

The Story Goes On
ActionAdventureCasualIndie

The Story Goes On

Mar 2, 2018Scarecrow Arts
GamerScout Says

A scrappy top-down roguelite that wraps sword-swinging dungeon runs inside a storybook frame - surprisingly warm, genuinely funny, and honest about its own modest scope.

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About The Story Goes On

I have a soft spot for games that commit to a bit. The Story Goes On commits hard: you are a hero trapped inside a manuscript written by an obsessed author, looping through procedurally generated worlds that the fiction itself explains as deliberate repetition. It is a clever framing device for permadeath, and the talking scarecrow who doubles as your shopkeeper sells it with a steady stream of dad-joke puns that somehow never fully outstay their welcome. That willingness to be goofy and self-aware is the game's most distinctive quality, and it carries a lot of weight. The core loop is straightforward top-down hack-and-slash. You move with one stick, aim with the other, and slash your way through rooms of enemies to collect a boss key, fight the zone's guardian, and then fall into a black hole where the scarecrow greets you again with fresh items for sale. Starting character Aiden comes equipped with a sword and a hookshot-dash that keeps movement feeling snappy even when your attack power is low. The item pool across runs is broad - over 50 collectibles that range from straightforward stat bumps to more playful effects like a woodpecker companion that chips in during fights, or a sword-and-bomb combo that triggers enemy explosions on death. The randomness of what you find run-to-run is the closest the game gets to genuine build variety, and a few lucky drops can transform a run from a scrape into a blowout. Here is the honest caveat: The Story Goes On sits on the accessible end of the roguelite dial. The difficulty is light by genre standards, and seasoned players in the Binding of Isaac or Enter the Gungeon tier will find the bosses, while imaginatively designed, go down without much resistance after the first couple of encounters. The randomly generated rooms can also start to feel familiar faster than the run count would suggest - the pre-built dungeon sections that introduce new story beats help pace things out, but repetition fatigue is a real risk if you push past the natural endpoint. The responsive soundtrack that shifts tempo during combat is a genuine highlight and adds more tension than the enemy design alone manages to generate. What Scarecrow Arts got right is scope awareness. This is not a game pretending to be Hades. It is a compact, charming, couch-friendly thing that works especially well in local co-op, where the casual difficulty stops being a limitation and starts being an invitation. A friend who does not usually touch roguelites can pick this up and feel competent inside ten minutes, which makes it one of the more underrated options for genre-mixing sessions on the sofa. The storybook visual style and the layered meta-narrative about an author questioning his own creation add a layer of personality that punches above the game's budget. If you come expecting punishing runs and deep mechanical expression, this will feel thin. But if you want an hour or two of breezy dungeon-crawling with genuine humor and a co-op partner who does not want to suffer, The Story Goes On knows exactly what it is and does not waste your time finding out. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Storybook AestheticDad-Joke HumorAccessible RogueliteLocal Co-op FriendlyHookshot MovementBoss Key ProgressionItem Synergy BuildsCasual Dungeon Crawler

System Requirements

Minimum

OS
Windows Vista or later
Memory
2 GB RAM
DirectX
Version 9.0
Storage
350 MB available space
Graphics
Direct X 9 Compatible Card
Processor
2 Ghz Dual Core
Additional Notes
If your toaster can't run it, there are settings to turn down the effects.

Recommended

OS
Windows 7 or later
Memory
4 GB RAM
DirectX
Version 9.0
Storage
350 MB available space
Graphics
Direct X 9 Compatible Card
Processor
2.01 Ghz Dual Core

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Game Info

Developer
Scarecrow Arts
Publisher
Scarecrow Arts
Release Date
Mar 2, 2018

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What platforms is The Story Goes On available on?

The Story Goes On is available on PC, Mac.

When was The Story Goes On released?

The Story Goes On was released on 2 March 2018.

Who developed The Story Goes On?

The Story Goes On was developed by Scarecrow Arts.