Compare The Spirit and the Mouse prices across 50+ stores and find the best deal. Developed by Alblune. Published by Armor Games Studios. Released on 9/26/2022. Available on PC, Mac. Genres: Adventure, Indie.

A two-person studio built an entire rainy French village for one small mouse to wander through at night, and somehow it feels like the most earnest thing on Steam right now.

I keep coming back to the fact that only two people made this. Lucie Lescuyer and Alexandre Stroukoff of Montreal-based Alblune spent around two and a half years building Sainte-et-Claire, a fictional French village rendered in warm 3D with an almost animated-film quality to its cobblestone streets and ivy-threaded trellises. That care shows in every corner. The Spirit and the Mouse is a puzzle-platformer-collectathon hybrid set entirely over one stormy night, and it carries that contained, fable-like feeling all the way through to its credits. You play as Lila, a mouse who absorbs the electric powers of a grumpy spirit guardian named Lumion after a thunderstorm knocks him out of the sky. No jump button. That is a real design constraint the developers leaned into deliberately, and it shapes everything about how you move through the world. Getting across town means finding trellises to scale, knocking boxes into position as stepping stones, zapping through power lines to travel between platforms, and eventually phasing through chain-link fences as pure electricity. The traversal toolkit is modest but the village is designed around it, which gives exploration a satisfying spatial logic. The real challenge is rarely the puzzles themselves but figuring out the route to reach them from three inches off the ground. The Kibblins are the heart of the game. Each one is a small electric spirit with its own personality and agenda, and winning them back to their power boxes requires completing a distinct mini-game or quest. Tasks range from deciphering riddles and routing puzzles to rhythm mini-games and hide-and-seek, so the roughly five-hour main story does not become repetitive. Lightbulb collectibles scattered around the map unlock shop upgrades including fast travel, a photo mode, and a radar, which gives completionists another five or so hours of purposeful scavenging. Lumion himself communicates through Lila's whiskers and has a pleasingly prickly personality that softens over time, the dynamic between them giving the otherwise wordless adventure a genuine emotional arc. Where the game shows its seams is in backtracking. Kibblin Boxes tend to sit in awkward rooftop corners, and without a shadow indicator it can be fiddly to land on small ledges. A handful of reviewers noted that the mission structure starts to feel formulaic toward the latter stretches, and if you sit down for a three-hour session expecting escalating stakes you will feel the repetition. This plays better in smaller doses, a couple of quests at a time before bed. The Steam reception tells you most of what you need to know: overwhelmingly positive at a high review count, sustained years after release. That does not happen by accident for a short indie with no combat and no fail states. For the audience that needs to hear this: if you want something after a brutal week, something that asks nothing of you except patience and a little spatial curiosity, this is close to ideal. It is not trying to be Stray, despite the surface comparisons. It is quieter, smaller in scope, and far more sincere about its theme of invisible kindness. The soundscape is gentle enough to qualify as background music for the soul, and the animated-movie art direction gives the whole thing a warmth that lingers after you close the application. A two-person debut with a purposeful design philosophy and the restraint to end when the story is done. That is rarer than it sounds. Kai, Scout Team

The Spirit and the Mouse
AdventureIndie

The Spirit and the Mouse

Sep 26, 2022AlbluneArmor Games Studios
GamerScout Says

A two-person studio built an entire rainy French village for one small mouse to wander through at night, and somehow it feels like the most earnest thing on Steam right now.

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About The Spirit and the Mouse

I keep coming back to the fact that only two people made this. Lucie Lescuyer and Alexandre Stroukoff of Montreal-based Alblune spent around two and a half years building Sainte-et-Claire, a fictional French village rendered in warm 3D with an almost animated-film quality to its cobblestone streets and ivy-threaded trellises. That care shows in every corner. The Spirit and the Mouse is a puzzle-platformer-collectathon hybrid set entirely over one stormy night, and it carries that contained, fable-like feeling all the way through to its credits. You play as Lila, a mouse who absorbs the electric powers of a grumpy spirit guardian named Lumion after a thunderstorm knocks him out of the sky. No jump button. That is a real design constraint the developers leaned into deliberately, and it shapes everything about how you move through the world. Getting across town means finding trellises to scale, knocking boxes into position as stepping stones, zapping through power lines to travel between platforms, and eventually phasing through chain-link fences as pure electricity. The traversal toolkit is modest but the village is designed around it, which gives exploration a satisfying spatial logic. The real challenge is rarely the puzzles themselves but figuring out the route to reach them from three inches off the ground. The Kibblins are the heart of the game. Each one is a small electric spirit with its own personality and agenda, and winning them back to their power boxes requires completing a distinct mini-game or quest. Tasks range from deciphering riddles and routing puzzles to rhythm mini-games and hide-and-seek, so the roughly five-hour main story does not become repetitive. Lightbulb collectibles scattered around the map unlock shop upgrades including fast travel, a photo mode, and a radar, which gives completionists another five or so hours of purposeful scavenging. Lumion himself communicates through Lila's whiskers and has a pleasingly prickly personality that softens over time, the dynamic between them giving the otherwise wordless adventure a genuine emotional arc. Where the game shows its seams is in backtracking. Kibblin Boxes tend to sit in awkward rooftop corners, and without a shadow indicator it can be fiddly to land on small ledges. A handful of reviewers noted that the mission structure starts to feel formulaic toward the latter stretches, and if you sit down for a three-hour session expecting escalating stakes you will feel the repetition. This plays better in smaller doses, a couple of quests at a time before bed. The Steam reception tells you most of what you need to know: overwhelmingly positive at a high review count, sustained years after release. That does not happen by accident for a short indie with no combat and no fail states. For the audience that needs to hear this: if you want something after a brutal week, something that asks nothing of you except patience and a little spatial curiosity, this is close to ideal. It is not trying to be Stray, despite the surface comparisons. It is quieter, smaller in scope, and far more sincere about its theme of invisible kindness. The soundscape is gentle enough to qualify as background music for the soul, and the animated-movie art direction gives the whole thing a warmth that lingers after you close the application. A two-person debut with a purposeful design philosophy and the restraint to end when the story is done. That is rarer than it sounds. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Cozy ExplorationNo-CombatMini-Game VarietyCollectathonAnimal ProtagonistTsundere NPCNo Jump ButtonSteam Deck Verified

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
1 GB available space
Graphics
Intel HD Graphics 620 or Radeon R7 250 (2048 VRAM)
Processor
Intel Core i7-8550U (4 * 1800), or AMD A8-3850 (4 * 2900), or equivalent

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
1 GB available space
Graphics
GeForce GTX 660 (2048 VRAM) or Radeon HD 7770 (1024 VRAM)
Processor
Intel Core i7-950 (4 * 3000), AMD FX-4300 (4 * 3800), or equivalent

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Game Info

Developer
Alblune
Publisher
Armor Games Studios
Release Date
Sep 26, 2022

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Price History

2026-06-062.15(lowest)

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What platforms is The Spirit and the Mouse available on?

The Spirit and the Mouse is available on PC, Mac.

When was The Spirit and the Mouse released?

The Spirit and the Mouse was released on 26 September 2022.

Who developed The Spirit and the Mouse?

The Spirit and the Mouse was developed by Alblune and published by Armor Games Studios.