Compare The Smurfs 2 - The Prisoner of the Green Stone prices across 50+ stores and find the best deal. Developed by OSome Studio. Published by Microids. Released on 11/2/2023. Available on PC, Xbox. Genres: Action, Adventure.

A Ratchet-and-Clank-lite with Smurf paint on it - fun enough for a couch session with a young kid, but the shooting loop runs dry faster than a blue mushroom in the sun.

I'll be straight with you: I sat down with this expecting twenty minutes of due diligence and ended up playing through most of the first world, which tells you something. The Smurfs 2 - The Prisoner of the Green Stone is a third-person action platformer built around the SmurfoMix, a backpack gun that fires four distinct ammo types - green shards for busting crystals, honey for pinning enemies and weighing down seesaw platforms, electrical charges for pulling and pushing stone blocks, and a chemical blast unique to Brainy Smurf. The Ratchet and Clank DNA is obvious and the developers clearly intended it, which is fine. The execution just doesn't fully commit. The four playable Smurfs - Handy, Brainy, Dimwitty, and Storm - each carry a signature ability, and swapping between them adds a little texture to what is otherwise a pretty flat combat system. Storm has a bow, Brainy does the chemical kaboom, and the rest fill support roles. Controls are tight and responsive, the aiming feels calibrated for a controller, and the three difficulty settings mean a ten-year-old and a bored adult can share the same playthrough without one of them falling asleep. The problem is that the game spans only three worlds, each split into three zones, and the enemy roster across all of them is thin. Five enemy types total is not a typo. You will fight toads, wasps, fungi, and a couple of crystal variants until the pattern is burned into your muscle memory around the midpoint. The SmurfoMix upgrades - faster fire rate, improved damage per ammo type - help slightly, but the combat challenge never really escalates to match your loadout growth. Optional challenge arenas exist on the edges of each level and gate some resources behind timed gold-medal runs, but those arenas recycle the same enemy waves with minor additions. On PC specifically, players have reported a meaningful number of fatal crashes, especially during those challenge rooms when enemy counts spike, so achievement hunters grinding for gold medals should save often and manage expectations. The co-op situation deserves a direct mention because the marketing leans on it. Player two does not get their own Smurf. Instead, they control a second aiming reticle and can fire the SmurfoMix while player one handles all movement. It is closer to a light-gun assist mode than genuine split-screen co-op. Younger children will probably enjoy being the one who shoots things while a parent steers; anyone expecting proper two-character co-op from the first game or from the box art will be disappointed. The game also has a game-capture incompatibility on PC that blocks most screen-recording software, which is a minor annoyance if you were hoping to clip anything. Where it holds up: the visuals are genuinely polished for a licensed title, the level environments shift across forests, haunted farms, ice realms, and volcanic zones with enough visual variety to stay interesting even when the gameplay loop doesn't. The Smurfs themselves are charming, Dimwitty delivers some actually funny lines, and the platforming sections - strong winds on one stage, slippery slopes on another - give the movement a bit of friction beyond just running and shooting. It is not a long game, which works in its favor. A single playthrough sits in the six-to-eight-hour range, and the completionist crystal-hunting and challenge medals add maybe a few hours on top if you care about achievements. For its target audience, that is a well-paced weekend. Fred, Scout Team

The Smurfs 2 - The Prisoner of the Green Stone
ActionAdventure

The Smurfs 2 - The Prisoner of the Green Stone

Nov 2, 2023OSome StudioMicroids
GamerScout Says

A Ratchet-and-Clank-lite with Smurf paint on it - fun enough for a couch session with a young kid, but the shooting loop runs dry faster than a blue mushroom in the sun.

PCXbox
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About The Smurfs 2 - The Prisoner of the Green Stone

I'll be straight with you: I sat down with this expecting twenty minutes of due diligence and ended up playing through most of the first world, which tells you something. The Smurfs 2 - The Prisoner of the Green Stone is a third-person action platformer built around the SmurfoMix, a backpack gun that fires four distinct ammo types - green shards for busting crystals, honey for pinning enemies and weighing down seesaw platforms, electrical charges for pulling and pushing stone blocks, and a chemical blast unique to Brainy Smurf. The Ratchet and Clank DNA is obvious and the developers clearly intended it, which is fine. The execution just doesn't fully commit. The four playable Smurfs - Handy, Brainy, Dimwitty, and Storm - each carry a signature ability, and swapping between them adds a little texture to what is otherwise a pretty flat combat system. Storm has a bow, Brainy does the chemical kaboom, and the rest fill support roles. Controls are tight and responsive, the aiming feels calibrated for a controller, and the three difficulty settings mean a ten-year-old and a bored adult can share the same playthrough without one of them falling asleep. The problem is that the game spans only three worlds, each split into three zones, and the enemy roster across all of them is thin. Five enemy types total is not a typo. You will fight toads, wasps, fungi, and a couple of crystal variants until the pattern is burned into your muscle memory around the midpoint. The SmurfoMix upgrades - faster fire rate, improved damage per ammo type - help slightly, but the combat challenge never really escalates to match your loadout growth. Optional challenge arenas exist on the edges of each level and gate some resources behind timed gold-medal runs, but those arenas recycle the same enemy waves with minor additions. On PC specifically, players have reported a meaningful number of fatal crashes, especially during those challenge rooms when enemy counts spike, so achievement hunters grinding for gold medals should save often and manage expectations. The co-op situation deserves a direct mention because the marketing leans on it. Player two does not get their own Smurf. Instead, they control a second aiming reticle and can fire the SmurfoMix while player one handles all movement. It is closer to a light-gun assist mode than genuine split-screen co-op. Younger children will probably enjoy being the one who shoots things while a parent steers; anyone expecting proper two-character co-op from the first game or from the box art will be disappointed. The game also has a game-capture incompatibility on PC that blocks most screen-recording software, which is a minor annoyance if you were hoping to clip anything. Where it holds up: the visuals are genuinely polished for a licensed title, the level environments shift across forests, haunted farms, ice realms, and volcanic zones with enough visual variety to stay interesting even when the gameplay loop doesn't. The Smurfs themselves are charming, Dimwitty delivers some actually funny lines, and the platforming sections - strong winds on one stage, slippery slopes on another - give the movement a bit of friction beyond just running and shooting. It is not a long game, which works in its favor. A single playthrough sits in the six-to-eight-hour range, and the completionist crystal-hunting and challenge medals add maybe a few hours on top if you care about achievements. For its target audience, that is a well-paced weekend. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:indieThird-Person ShooterMascot PlatformerAmmo-Type PuzzlesCouch Co-op AssistChallenge ArenasDifficulty ScalingLicensed IPCrystal Collecting4-Character Roster

System Requirements

Minimum

OS
Windows 10 or later
Memory
8 GB RAM
DirectX
Version 11
Graphics
Nvidia GTX 970
Processor
Intel Core i7 - 6700K

Recommended

OS
Windows 10 or later
Memory
8 GB RAM
DirectX
Version 11
Graphics
Nvidia GTX 970
Processor
Intel Core i7 - 6700K

Reviews & Ratings

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Game Info

Developer
OSome Studio
Publisher
Microids
Release Date
Nov 2, 2023

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