
Asterix & Obelix XXL 3 - The Crystal Menhir
If your couch co-op night needs a low-stakes brawler and your partner has never touched a controller before, this one fits the bill, solo players should look elsewhere fast.
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About Asterix & Obelix XXL 3 - The Crystal Menhir
I'll be honest: I came to this one looking for a decent local co-op brawler to run through with someone who isn't going to care about frame data or weapon breakdowns, and on that narrow brief, XXL 3 does just about enough. It is a top-down, fixed-camera beat-em-up where you punch Romans across several themed worlds, frozen northern lands, sun-baked Mediterranean camps, and eventually the streets of Rome itself. The core loop is simple to the point of bluntness: clear a Roman camp, pull a lever, move to the next arena, repeat. Combat options include crowd-control swings, uppercuts, enemy-by-the-feet tosses, and the menhir smash, which is about as satisfying as the name implies. Asterix can chug a magic potion for a brief damage burst; Obelix just hits harder by default. That asymmetry is a small but genuine touch. Here is where the game splits cleanly in two depending on how you play it. With a second person on the couch and a controller in each hand, the repetition becomes background noise. Working together on the co-op puzzles, covering each other during officer fights, those moments land. The writing fires off some light humor and the comic-book visual style is faithfully rendered, colourful without being garish. Play it this way and it punches above its weight class. Play it solo, however, and the AI companion is a problem: passive, prone to standing around, and incapable of taking direction. The single-player experience exposes every design shortcut the game takes, and the fetch-quest structure wears thin fast. Upgrade options exist via a shop using collected Roman helmets as currency, but the system is bare-bones and does little to change moment-to-moment play. Long-time XXL series players are going to feel the shift hard. The earlier games were 3D platformers with real traversal depth; this one abandoned the vertical platforming, double-jumps are gone, and swimming is replaced by an awkward teleport-back-to-land animation. The perspective change to a top-down brawler cuts the franchise identity significantly, and the community that grew up on XXL 1 and 2 has made their frustration clear. For someone coming in fresh, or for a younger player, the approachable controls and bright presentation do their job. Technically the game runs fine on mid-range hardware, though some GPU-related display bugs have been reported on weaker machines, and occasional voice-line overlap glitches surface during replayed sections, nothing game-breaking, just rough around the edges. The short version: this is a competent, unambitious local co-op brawler wearing a beloved license. It sits at a 62 average across critics and a mixed rating on Steam, and both numbers feel accurate. If you are a returning XXL fan expecting platformer DNA, the design shift will sting. If you want a simple game to share on the couch with someone new to gaming or a younger audience, there is a quiet charm here that holds up for a session or two. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/10
- Memory
- 4 GB RAM
- Storage
- 3 GB available space
- Graphics
- 2 GB (Geforce GTX 760/ Radeon R7 370)
- Processor
- Intel Core i3-2125 (3,3 GHz) AMD FX 4100 (3.6GHz)
Recommended
- OS
- Windows 7/8/10
- Memory
- 8 GB RAM
- Storage
- 3 GB available space
- Graphics
- 4 GB (Geforce GTX 970/ Radeon R9 390)
- Processor
- Intel Core i7-3820 (3,6 GHz) AMD FX 8350 (4.0 GHz)
Reviews & Ratings
No ratings available
Game Info
- Developer
- OSome Studio
- Publisher
- Microids
- Release Date
- Nov 21, 2019

