Compare The Sinking Forest - 沈んだ森 - prices across 50+ stores and find the best deal. Developed by @TonyDevGame. Published by indie.io. Released on 10/28/2024. Available on PC. Genres: Action, Adventure, Casual, Indie.

Two hours in a fog-soaked Japanese forest searching for your missing sister, built by one person in Unreal Engine 5. The atmosphere lands; the mechanics are a rougher conversation.

I have a soft spot for solo developers who pick an ambitious setting and commit to it fully, and The Sinking Forest is exactly that kind of bet. Tony, the single person behind this game, set his horror story inside a remote Japanese village filled with overgrown shrines, flooded passageways, and cherry trees stripped of everything living. The UE5 lighting does real work here: dense fog, pools of torchlight, and the cold damp feeling of spaces that once held life. For a one-person production, the visual control is genuinely impressive, and the taiko-and-strings soundtrack earns its keep by holding tension in moments where the environment alone might not be enough. You play as Sota Miyazono, whose sister Sayuri has gone silent and vanished somewhere in this cursed landscape. The narrative is built quietly through notes, environmental details, and a player diary that updates with enough clarity to keep you oriented without ever holding your hand. The tone leans into Japanese folklore and guilt in ways that feel considered rather than decorative - tormented spirits, rituals gone wrong, and a tragedy that sharpens into focus the deeper you push into the forest. If you come in expecting a lore-rich slow burn, the first half delivers on that promise. The survival horror layer is thinner than the atmosphere suggests, and that gap is where most of the honest criticism lives. Early on the game is closer to a first-person exploration piece, with light puzzles and a two-button interaction system that takes a few minutes to click into place. Enemies arrive in the back half: mannequins and other reanimated threats that you can either sneak past or put down by lighting and throwing urns at them. The one saving grace of the combat system is that the lighter and torch carry infinite fuel, so you are never scavenging for batteries in the dark. The downside is that contact means instant death, which collapses tension rather than building it - a single-hit system removes the desperate scramble that survival horror depends on. Enemy encounters also become manageable quickly, which drains the fear out of sections that should feel relentless. Control responsiveness has drawn complaints from multiple reviewers: character movement feels stiff on uneven terrain, and some menu text carries the marks of machine translation. These are the visible seams of a solo project with a limited budget, and they are real friction points. There is also a camera item you pick up early that feeds into the achievement system, though its integration into the core puzzles feels underused given how much atmosphere the setting could support. What the game does have is a clear sense of when to end. At roughly two hours, it does not overstay its welcome, and that self-awareness is its own form of craft. For horror fans who value mood and setting over mechanical depth, The Sinking Forest offers a genuinely atmospheric short experience that punches above its solo-dev weight class. For players expecting a tightly tuned survival horror loop, the rougher edges will frustrate. Go in calibrated and there is something quietly unsettling here worth sitting with. Kai, Scout Team

The Sinking Forest - 沈んだ森 -
ActionAdventureCasualIndie

The Sinking Forest - 沈んだ森 -

Oct 28, 2024@TonyDevGameindie.io
GamerScout Says

Two hours in a fog-soaked Japanese forest searching for your missing sister, built by one person in Unreal Engine 5. The atmosphere lands; the mechanics are a rougher conversation.

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About The Sinking Forest - 沈んだ森 -

I have a soft spot for solo developers who pick an ambitious setting and commit to it fully, and The Sinking Forest is exactly that kind of bet. Tony, the single person behind this game, set his horror story inside a remote Japanese village filled with overgrown shrines, flooded passageways, and cherry trees stripped of everything living. The UE5 lighting does real work here: dense fog, pools of torchlight, and the cold damp feeling of spaces that once held life. For a one-person production, the visual control is genuinely impressive, and the taiko-and-strings soundtrack earns its keep by holding tension in moments where the environment alone might not be enough. You play as Sota Miyazono, whose sister Sayuri has gone silent and vanished somewhere in this cursed landscape. The narrative is built quietly through notes, environmental details, and a player diary that updates with enough clarity to keep you oriented without ever holding your hand. The tone leans into Japanese folklore and guilt in ways that feel considered rather than decorative - tormented spirits, rituals gone wrong, and a tragedy that sharpens into focus the deeper you push into the forest. If you come in expecting a lore-rich slow burn, the first half delivers on that promise. The survival horror layer is thinner than the atmosphere suggests, and that gap is where most of the honest criticism lives. Early on the game is closer to a first-person exploration piece, with light puzzles and a two-button interaction system that takes a few minutes to click into place. Enemies arrive in the back half: mannequins and other reanimated threats that you can either sneak past or put down by lighting and throwing urns at them. The one saving grace of the combat system is that the lighter and torch carry infinite fuel, so you are never scavenging for batteries in the dark. The downside is that contact means instant death, which collapses tension rather than building it - a single-hit system removes the desperate scramble that survival horror depends on. Enemy encounters also become manageable quickly, which drains the fear out of sections that should feel relentless. Control responsiveness has drawn complaints from multiple reviewers: character movement feels stiff on uneven terrain, and some menu text carries the marks of machine translation. These are the visible seams of a solo project with a limited budget, and they are real friction points. There is also a camera item you pick up early that feeds into the achievement system, though its integration into the core puzzles feels underused given how much atmosphere the setting could support. What the game does have is a clear sense of when to end. At roughly two hours, it does not overstay its welcome, and that self-awareness is its own form of craft. For horror fans who value mood and setting over mechanical depth, The Sinking Forest offers a genuinely atmospheric short experience that punches above its solo-dev weight class. For players expecting a tightly tuned survival horror loop, the rougher edges will frustrate. Go in calibrated and there is something quietly unsettling here worth sitting with. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Japanese Folklore HorrorSolo DevInsta-Death CombatCamera MechanicDiary Journal SystemInfinite Light SourceSub-2-Hour RuntimeMannequin Enemies

System Requirements

Minimum

Memory
8 GB RAM
Storage
8 GB available space

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
8 GB available space
Graphics
Nvidia Geforce GTX 2070
Processor
Intel i5

Reviews & Ratings

No ratings available

Game Info

Developer
@TonyDevGame
Publisher
indie.io
Release Date
Oct 28, 2024

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