The Sims 4: Life and Death Expansion Pack (DLC) (PC/MAC) - Compare Prices & Find Best Deals

Compare The Sims 4: Life and Death Expansion Pack (DLC) (PC/MAC) prices across 50+ stores and find the best deal. Developed by Maxis Emeryville. Published by Electronic Arts Inc.. Released on 10/31/2024. Available on PC. Genres: Simulation, Adventure, RPG.

The 17th Sims 4 expansion turns death into a full gameplay loop, with an active Reaper career, Bucket Lists, rebirth mechanics, and the gothic world of Ravenwood to haunt across three neighbourhoods.

Life and Death is a life-simulation expansion for The Sims 4 that treats mortality as a design pillar rather than a narrative footnote. Where most Sims expansions add a new venue and call it a day, this one restructures how you think about an entire playthrough. The Soul's Journey system acts as a unified reward layer sitting on top of existing Aspirations and Wants: your Sim accumulates Bucket List goals from Young Adult onward, some appearing automatically based on traits, others chosen manually. Complete enough of them before death and you unlock Rebirth, which lets a Sim return to the living world with retained traits, skills, and even cross-pack abilities unlocked in a previous life. It is the closest thing to a legacy-management meta-game the series has ever shipped, and for players who already colour-code their household family trees, it is going to land hard. The career additions are the mechanical highlight. The Reaper is a fully active career where your Sim works alongside the Grim Reaper directly, collecting souls, dispersing hauntings, and eventually visiting the Netherrealm. Reviews consistently flagged it as one of the best active careers in the game's history, loaded with dark humour and escalating stakes. For players who prefer something less hands-on, the Mortician rabbit-hole career covers the other side of the same coin. Outside the office, the Ghost Historian Aspiration sends Sims into crypts to build the new Thanatology skill, befriend ghosts, and eventually write horror books. Three new traits, Macabre, Skeptic, and Chased by Death, each produce meaningfully different gameplay. Chased by Death tilts random-event odds against your Sim in a satisfying risk-reward way; Skeptic applied to a ghost Sim generates persistent identity crises that reviewers found genuinely funny. Ravenwood, the new three-neighbourhood world, is the most complete world shipped with a Sims 4 expansion in several releases. Crow's Crossing handles the gothic village atmosphere, Whispering Glen provides a sunlit countryside contrast, and Mourningvale is where ghosts congregate and the Grim Reaper makes unscheduled appearances. Festivals run almost daily, the long-requested empty 64x64 build lot is included, and the lots built with creator collaboration are unusually polished. The one real criticism from critics and players alike is that Seasons integration is absent, meaning Ravenwood looks the same in December as it does in June. Ghost progression also received mixed notes: the occult skill tree exists and splits into benevolent or malevolent paths, but levelling it up is described as grating rather than satisfying. Crypt events can become repetitive after a few visits. None of these issues sink the experience, but they are friction points worth knowing about before buying. Funerals, Wills, and the grief system deserve a specific mention because they make death matter for non-occult players too. The four grief types (Anger, Blues, Holding It Together, Denial) are personality-driven rather than generic. Funerals are fully customisable events with eulogies, toasts, and a podium mechanic that actually keeps distracted Sims focused, which is a direct fix for the chaos that plagued My Wedding Stories. Wills let you pass down specific heirlooms, appoint guardians for children and pets, and distribute Simoleons. Orphaned children no longer vanish from the game. These additions layer onto any playstyle, not just gothic or occult-focused households. The bottom line from a systems perspective: this is the rare Sims expansion where the mechanics interact with each other and with older DLC rather than sitting in isolation. The Bucket List pulls from cross-pack content, the Soul's Journey feeds into Rebirth, and Rebirth feeds back into legacy play. If you run long generational saves, the depth-to-playtime ratio here is genuinely high. If you play lighter, episodic sessions, you can still get value from the careers, the world, and the funeral tools without touching the rebirth loop at all. The ghost levelling being underwhelming is a real gap, but the rest of the pack covers for it. Diego, Scout Team

The Sims 4: Life and Death Expansion Pack (DLC) (PC/MAC)
SimulationAdventureRPG

The Sims 4: Life and Death Expansion Pack (DLC) (PC/MAC)

Oct 31, 2024Maxis EmeryvilleElectronic Arts Inc.
GamerScout Says

The 17th Sims 4 expansion turns death into a full gameplay loop, with an active Reaper career, Bucket Lists, rebirth mechanics, and the gothic world of Ravenwood to haunt across three neighbourhoods.

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About The Sims 4: Life and Death Expansion Pack (DLC) (PC/MAC)

Life and Death is a life-simulation expansion for The Sims 4 that treats mortality as a design pillar rather than a narrative footnote. Where most Sims expansions add a new venue and call it a day, this one restructures how you think about an entire playthrough. The Soul's Journey system acts as a unified reward layer sitting on top of existing Aspirations and Wants: your Sim accumulates Bucket List goals from Young Adult onward, some appearing automatically based on traits, others chosen manually. Complete enough of them before death and you unlock Rebirth, which lets a Sim return to the living world with retained traits, skills, and even cross-pack abilities unlocked in a previous life. It is the closest thing to a legacy-management meta-game the series has ever shipped, and for players who already colour-code their household family trees, it is going to land hard. The career additions are the mechanical highlight. The Reaper is a fully active career where your Sim works alongside the Grim Reaper directly, collecting souls, dispersing hauntings, and eventually visiting the Netherrealm. Reviews consistently flagged it as one of the best active careers in the game's history, loaded with dark humour and escalating stakes. For players who prefer something less hands-on, the Mortician rabbit-hole career covers the other side of the same coin. Outside the office, the Ghost Historian Aspiration sends Sims into crypts to build the new Thanatology skill, befriend ghosts, and eventually write horror books. Three new traits, Macabre, Skeptic, and Chased by Death, each produce meaningfully different gameplay. Chased by Death tilts random-event odds against your Sim in a satisfying risk-reward way; Skeptic applied to a ghost Sim generates persistent identity crises that reviewers found genuinely funny. Ravenwood, the new three-neighbourhood world, is the most complete world shipped with a Sims 4 expansion in several releases. Crow's Crossing handles the gothic village atmosphere, Whispering Glen provides a sunlit countryside contrast, and Mourningvale is where ghosts congregate and the Grim Reaper makes unscheduled appearances. Festivals run almost daily, the long-requested empty 64x64 build lot is included, and the lots built with creator collaboration are unusually polished. The one real criticism from critics and players alike is that Seasons integration is absent, meaning Ravenwood looks the same in December as it does in June. Ghost progression also received mixed notes: the occult skill tree exists and splits into benevolent or malevolent paths, but levelling it up is described as grating rather than satisfying. Crypt events can become repetitive after a few visits. None of these issues sink the experience, but they are friction points worth knowing about before buying. Funerals, Wills, and the grief system deserve a specific mention because they make death matter for non-occult players too. The four grief types (Anger, Blues, Holding It Together, Denial) are personality-driven rather than generic. Funerals are fully customisable events with eulogies, toasts, and a podium mechanic that actually keeps distracted Sims focused, which is a direct fix for the chaos that plagued My Wedding Stories. Wills let you pass down specific heirlooms, appoint guardians for children and pets, and distribute Simoleons. Orphaned children no longer vanish from the game. These additions layer onto any playstyle, not just gothic or occult-focused households. The bottom line from a systems perspective: this is the rare Sims expansion where the mechanics interact with each other and with older DLC rather than sitting in isolation. The Bucket List pulls from cross-pack content, the Soul's Journey feeds into Rebirth, and Rebirth feeds back into legacy play. If you run long generational saves, the depth-to-playtime ratio here is genuinely high. If you play lighter, episodic sessions, you can still get value from the careers, the world, and the funeral tools without touching the rebirth loop at all. The ghost levelling being underwhelming is a real gap, but the rest of the pack covers for it. Diego, Scout Team

Tags

Active CareerLegacy PlayRebirth MechanicOccultGothicSoul's JourneyBucket ListGrief SystemGenerational SimDark Humour

System Requirements

Minimum

Memory
4 GB RAM
Storage
At least 25 GB of free space with at least 1 GB additional space for custom content and saved games
Graphics
128 MB of Video RAM and support for Pixel Shader 3.0. Supported Video Cards: NVIDIA GeForce 6600 or better, ATI Radeon X1300 or better, Intel GMA X4500 or better
Processor
3.3 GHz Intel Core i3-3220 (2 cores, 4 threads), AMD Ryzen 3 1200 3.1 GHz (4 cores)
System requirements
Windows 10

Reviews & Ratings

No ratings available

Game Info

Developer
Maxis Emeryville
Publisher
Electronic Arts Inc.
Release Date
Oct 31, 2024

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