Compare The Sims 3: Supernatural prices across 50+ stores and find the best deal. Developed by The Sims Studio. Published by Electronic Arts Inc.. Released on 11/20/2012. Available on PC. Genres: Simulation.

The Sims 3 gets its monster makeover: play as werewolves, fairies, witches, or vampires with full skill trees and a moody new town baked in.

The Sims 3 Supernatural is an expansion pack, so set expectations accordingly. You are not getting a standalone game. You are getting a content injection into the base Sims 3 loop, one specifically aimed at players who found the vanilla suburban grind a little too beige. The headline additions are six supernatural life states: werewolf, fairy, witch, vampire (already in Late Night, but refined here), zombie, and genie. Each comes with its own ability set and social interactions that genuinely change how you play. Werewolves, for instance, gain a hunting skill that lets them forage the neighborhood at night, while fairies get a mischief tree that can blight another Sim's garden or enchant objects. These are not cosmetic skins. They alter the decision-making loop in ways that feel meaningful across a full lifespan playthrough. The included world, Moonlight Falls, is the strongest argument for buying this expansion at all. It ships with pre-built lots, a spooky aesthetic that the base game's generic towns never quite managed, and pre-made Sim households that actually tell small environmental stories. From a sim-systems perspective, the world is small but dense, which keeps travel times short and keeps your Sims productive. The alchemy skill is new here too, and it is the most mechanically layered addition in the pack. Crafting elixirs via a workbench, sourcing ingredients through collecting runs, and experimenting with reagents to discover recipes is a proper progression system. Players who like optimizing skill gains will find a satisfying secondary loop here. The weaknesses are real. The AI behavior for supernatural Sims occasionally misfires: werewolves will sometimes autonomously transform at the worst possible moment during social events, burning relationship scores for no player-directed reason. Zombie mechanics are largely decorative and lack the depth the other life states received. If you are hoping for a full horror-simulation experience with meaningful undead AI, you will be disappointed. The pack also does nothing to address the base game's infamous routing and lag issues that compound as save files age. Those problems remain entirely Maxis-made and Supernatural does not touch them. For mod-ecosystem context, Supernatural is one of the better-supported expansions in the community. The life states introduced here have extensive third-party trait mods, CAS content, and gameplay overhauls available on sites like Mod The Sims. If you plan to run a modded install, this expansion is a solid foundation because its systems are granular enough that modders have had a lot to work with over the years. The base pack is approachable enough that a Sims 3 newcomer who is drawn to the supernatural theme could start here, though you should absolutely have the base game patched to its final version before installing. Bottom line: this is a well-constructed expansion that delivers genuine mechanical variety through its life states and alchemy system, stumbles on zombie depth, and brings one of the better-designed worlds in the Sims 3 catalog. The 84% positive review score on Steam reflects a community that got what it came for. Diego, Scout Team

The Sims 3: Supernatural
Simulation

The Sims 3: Supernatural

Nov 20, 2012The Sims StudioElectronic Arts Inc.
GamerScout Says

The Sims 3 gets its monster makeover: play as werewolves, fairies, witches, or vampires with full skill trees and a moody new town baked in.

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About The Sims 3: Supernatural

The Sims 3 Supernatural is an expansion pack, so set expectations accordingly. You are not getting a standalone game. You are getting a content injection into the base Sims 3 loop, one specifically aimed at players who found the vanilla suburban grind a little too beige. The headline additions are six supernatural life states: werewolf, fairy, witch, vampire (already in Late Night, but refined here), zombie, and genie. Each comes with its own ability set and social interactions that genuinely change how you play. Werewolves, for instance, gain a hunting skill that lets them forage the neighborhood at night, while fairies get a mischief tree that can blight another Sim's garden or enchant objects. These are not cosmetic skins. They alter the decision-making loop in ways that feel meaningful across a full lifespan playthrough. The included world, Moonlight Falls, is the strongest argument for buying this expansion at all. It ships with pre-built lots, a spooky aesthetic that the base game's generic towns never quite managed, and pre-made Sim households that actually tell small environmental stories. From a sim-systems perspective, the world is small but dense, which keeps travel times short and keeps your Sims productive. The alchemy skill is new here too, and it is the most mechanically layered addition in the pack. Crafting elixirs via a workbench, sourcing ingredients through collecting runs, and experimenting with reagents to discover recipes is a proper progression system. Players who like optimizing skill gains will find a satisfying secondary loop here. The weaknesses are real. The AI behavior for supernatural Sims occasionally misfires: werewolves will sometimes autonomously transform at the worst possible moment during social events, burning relationship scores for no player-directed reason. Zombie mechanics are largely decorative and lack the depth the other life states received. If you are hoping for a full horror-simulation experience with meaningful undead AI, you will be disappointed. The pack also does nothing to address the base game's infamous routing and lag issues that compound as save files age. Those problems remain entirely Maxis-made and Supernatural does not touch them. For mod-ecosystem context, Supernatural is one of the better-supported expansions in the community. The life states introduced here have extensive third-party trait mods, CAS content, and gameplay overhauls available on sites like Mod The Sims. If you plan to run a modded install, this expansion is a solid foundation because its systems are granular enough that modders have had a lot to work with over the years. The base pack is approachable enough that a Sims 3 newcomer who is drawn to the supernatural theme could start here, though you should absolutely have the base game patched to its final version before installing. Bottom line: this is a well-constructed expansion that delivers genuine mechanical variety through its life states and alchemy system, stumbles on zombie depth, and brings one of the better-designed worlds in the Sims 3 catalog. The 84% positive review score on Steam reflects a community that got what it came for. Diego, Scout Team

Tags

originExpansion PackSupernatural Life StatesAlchemy CraftingLife SimulationMod-FriendlySkill ProgressionCharacter CustomizationSandbox

System Requirements

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Reviews & Ratings

Steam
84%(224)

Game Info

Developer
The Sims Studio
Publisher
Electronic Arts Inc.
Release Date
Nov 20, 2012

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