Compare The Silent Age prices across 50+ stores and find the best deal. Developed by House On Fire. Released on 5/29/2015. Available on PC, Mac. Genres: Adventure, Casual, Indie.

A short, handsome point-and-click from a Danish indie studio that earns its 93% Steam rating through mood, restraint, and a time-travel gimmick that actually earns its place in the puzzles.

I have a soft spot for games that know exactly what they are and refuse to apologize for it, and The Silent Age is one of the purest examples I can point to. You play Joe, a mustachioed Vietnam vet turned corporate janitor who stumbles into a dying time-traveler in a basement lab and ends up holding a portable device that flips the world between 1972 and a silent, corpse-strewn 2012. The premise is economy itself, and House on Fire spends every minute honoring it. The core mechanic is that portable time machine. At almost any point you can tap a button and watch the same room dissolve from warm terracotta wallpaper and humming fluorescent lights into overgrown ruin and collapsed ceiling panels. It is a genuinely lovely trick, and the puzzle design is largely built around it: objects degrade or grow between eras, paths that are blocked in the 70s open in the apocalypse, and the game uses sunlight in clever ways, asking you to redirect it with a disco ball or coax it through a lava lamp just to power the device. None of the puzzles will stump an experienced adventure-game player for long, and first-timers will find the difficulty approachable without ever feeling hand-held. The one honest weakness is that the game occasionally strips the time machine away for stretches, and those chapters feel noticeably flatter, like someone removed the instrument doing all the interesting work in a song. Presentation is where this small studio punches well above its weight. The art style is minimalist but deliberate: a muted palette of blues and purples punctuated by flashes of terracotta and neon, with each era reading immediately on first glance. The soundtrack opens with a sinister low hum and threads industrial textures through the whole runtime, keeping the ambient dread alive even in otherwise quiet chapters. Voice acting is light but mostly lands, and Joe himself grows on you, his deadpan interior monologue providing small comic beats that keep the tone from collapsing into pure gloom. The whole package across its 10 chapters runs roughly six to eight hours depending on pace, which feels exactly right for what the game is trying to do. The criticisms that do land are fair: the puzzle logic repeats certain tricks a few times too many across the back half, chapter ten in particular leans on backtracking in a way that feels like padding rather than design, and players who have read a lot of science fiction will find the broader plot beats familiar rather than revelatory. There is also a macOS compatibility note worth knowing before you buy: the Steam version does not run on macOS Catalina or higher, so Mac players need to check their OS version. On PC, though, it runs without issue. For narrative-leaning players who love atmosphere over challenge, and for anyone who wants a complete, unhurried story that ends when it should, The Silent Age is the kind of quiet gem worth clearing an evening for. Kai, Scout Team

The Silent Age
AdventureCasualIndie

The Silent Age

May 29, 2015House On FireUnknown
GamerScout Says

A short, handsome point-and-click from a Danish indie studio that earns its 93% Steam rating through mood, restraint, and a time-travel gimmick that actually earns its place in the puzzles.

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About The Silent Age

I have a soft spot for games that know exactly what they are and refuse to apologize for it, and The Silent Age is one of the purest examples I can point to. You play Joe, a mustachioed Vietnam vet turned corporate janitor who stumbles into a dying time-traveler in a basement lab and ends up holding a portable device that flips the world between 1972 and a silent, corpse-strewn 2012. The premise is economy itself, and House on Fire spends every minute honoring it. The core mechanic is that portable time machine. At almost any point you can tap a button and watch the same room dissolve from warm terracotta wallpaper and humming fluorescent lights into overgrown ruin and collapsed ceiling panels. It is a genuinely lovely trick, and the puzzle design is largely built around it: objects degrade or grow between eras, paths that are blocked in the 70s open in the apocalypse, and the game uses sunlight in clever ways, asking you to redirect it with a disco ball or coax it through a lava lamp just to power the device. None of the puzzles will stump an experienced adventure-game player for long, and first-timers will find the difficulty approachable without ever feeling hand-held. The one honest weakness is that the game occasionally strips the time machine away for stretches, and those chapters feel noticeably flatter, like someone removed the instrument doing all the interesting work in a song. Presentation is where this small studio punches well above its weight. The art style is minimalist but deliberate: a muted palette of blues and purples punctuated by flashes of terracotta and neon, with each era reading immediately on first glance. The soundtrack opens with a sinister low hum and threads industrial textures through the whole runtime, keeping the ambient dread alive even in otherwise quiet chapters. Voice acting is light but mostly lands, and Joe himself grows on you, his deadpan interior monologue providing small comic beats that keep the tone from collapsing into pure gloom. The whole package across its 10 chapters runs roughly six to eight hours depending on pace, which feels exactly right for what the game is trying to do. The criticisms that do land are fair: the puzzle logic repeats certain tricks a few times too many across the back half, chapter ten in particular leans on backtracking in a way that feels like padding rather than design, and players who have read a lot of science fiction will find the broader plot beats familiar rather than revelatory. There is also a macOS compatibility note worth knowing before you buy: the Steam version does not run on macOS Catalina or higher, so Mac players need to check their OS version. On PC, though, it runs without issue. For narrative-leaning players who love atmosphere over challenge, and for anyone who wants a complete, unhurried story that ends when it should, The Silent Age is the kind of quiet gem worth clearing an evening for. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieTime Manipulation PuzzlesAtmospheric SoundtrackEra-Switching MechanicShort CompletableVintage 70s AestheticDark Sci-Fi NarrativeBeginner-Friendly AdventuremacOS Compatibility Issue

System Requirements

Minimum

OS
Windows XP Service Pack 3
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
256 MB NVIDIA GeForce 8600 GTS
Processor
2.4 GHz Intel Core 2 Duo
Sound Card
DirectX Compatible Sound Card
Additional Notes
Mouse

Recommended

OS
Windows XP Service Pack 3 or newer
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
2048 MB NVIDIA GeForce GT 750M
Processor
2.4 GHz Intel i3 or higher
Sound Card
DirectX Compatible Sound Card
Additional Notes
Mouse

Reviews & Ratings

No ratings available

Game Info

Developer
House On Fire
Publisher
Unknown
Release Date
May 29, 2015

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