Compare The Siege and the Sandfox prices across 50+ stores and find the best deal. Developed by Cardboard Sword. Published by PLAION. Released on 5/20/2025. Available on PC. Genres: Action, Adventure, Indie.

Gorgeous pixel-art stealthvania with ten years of craft baked into every shadow - but launch bugs and a contested Steam reception mean patience is part of the asking price.

My first instinct with The Siege and the Sandfox was to trust the visuals completely, and for a long while that trust held. Cardboard Sword spent a decade on this thing, and the pixel-art shows it: hand-painted animations, dynamic torchlight that actually behaves like torchlight, stone corridors that feel genuinely ancient. The fictional desert city of Kariman draws on Middle Eastern architecture and lore with clear affection, and the whole package carries a storybook gravity that almost nothing else in the stealthvania niche manages. A warm female narrator accompanies every step, flagging when you are safe, annotating the architecture of each new zone, and making even a poorly-framed pixel cutscene feel legible. I kept the volume up the whole way through. The moment-to-moment gameplay earns that presentation. You are the Sandfox, framed for regicide and thrown down Traitor's Fall into the labyrinthine prisons below the palace. You have nothing at first except a wall-jump and a desperate need to stay unseen. Combat is not an option - a single enemy hit ends your run, so the entire game is structured around reading patrol patterns, extinguishing torches, hiding in pots and empty crates, and stringing together wall-runs, pole-swings, ceiling climbs, and narrow-gap slides to ghost through spaces that feel genuinely puzzle-like. A visual noise ring expands around you when you move carelessly, which is one of the clearest stealth feedback designs I have seen in the genre. As abilities unlock - lockpicks, climbing gear, the wooden club for quiet knockouts - the map opens up in proper Metroidvania fashion, sending you back through familiar zones with fresh options. The progression pacing is considered and the difficulty curve organic. Reviewers clock the run at around 13 hours, shorter if you skip NPC conversations, longer if you let the dungeon community pull you in. The critical consensus sits in a mixed-but-appreciative band. Press outlets that leaned into the atmosphere scored it warmly; those who wanted tighter mechanics or more fast-travel points pushed back on the backtracking. Steam user reviews landed at roughly 64 percent positive at launch - a "Mixed" badge that feels a little harsh given the craft on display, but not entirely unfair. The bugs are real: frozen guards that blow their own stealth encounter, an objective marker that vanishes mid-run, occasional audio crackling that a post-launch patch did not fully resolve. The AI inconsistency cuts both ways - enemies sometimes ignore you at close range, which deflates tension - but also in the other direction, where a door you left ajar or a snuffed torch triggers an investigation you did not anticipate. Those reactive moments are the game at its best. The rougher edges read like a small studio's first release in need of another polish pass rather than design failure. Who is this for? If you can name Mark of the Ninja in the same breath as Prince of Persia and feel warmth rather than confusion, this is almost certainly for you. If you need fast travel density, forgiving enemy AI, and a bug-free launch, wait a patch cycle or two. The soundscape alone - orchestral, haunting, doing real mechanical work through audio cues - is worth the price of admission for a certain kind of player. Cardboard Sword clearly built the game they wanted to exist, and that specificity of vision is rare enough to deserve attention even when the execution wobbles. Kai, Scout Team

The Siege and the Sandfox
ActionAdventureIndie

The Siege and the Sandfox

May 20, 2025Cardboard SwordPLAION
GamerScout Says

Gorgeous pixel-art stealthvania with ten years of craft baked into every shadow - but launch bugs and a contested Steam reception mean patience is part of the asking price.

PC
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About The Siege and the Sandfox

My first instinct with The Siege and the Sandfox was to trust the visuals completely, and for a long while that trust held. Cardboard Sword spent a decade on this thing, and the pixel-art shows it: hand-painted animations, dynamic torchlight that actually behaves like torchlight, stone corridors that feel genuinely ancient. The fictional desert city of Kariman draws on Middle Eastern architecture and lore with clear affection, and the whole package carries a storybook gravity that almost nothing else in the stealthvania niche manages. A warm female narrator accompanies every step, flagging when you are safe, annotating the architecture of each new zone, and making even a poorly-framed pixel cutscene feel legible. I kept the volume up the whole way through. The moment-to-moment gameplay earns that presentation. You are the Sandfox, framed for regicide and thrown down Traitor's Fall into the labyrinthine prisons below the palace. You have nothing at first except a wall-jump and a desperate need to stay unseen. Combat is not an option - a single enemy hit ends your run, so the entire game is structured around reading patrol patterns, extinguishing torches, hiding in pots and empty crates, and stringing together wall-runs, pole-swings, ceiling climbs, and narrow-gap slides to ghost through spaces that feel genuinely puzzle-like. A visual noise ring expands around you when you move carelessly, which is one of the clearest stealth feedback designs I have seen in the genre. As abilities unlock - lockpicks, climbing gear, the wooden club for quiet knockouts - the map opens up in proper Metroidvania fashion, sending you back through familiar zones with fresh options. The progression pacing is considered and the difficulty curve organic. Reviewers clock the run at around 13 hours, shorter if you skip NPC conversations, longer if you let the dungeon community pull you in. The critical consensus sits in a mixed-but-appreciative band. Press outlets that leaned into the atmosphere scored it warmly; those who wanted tighter mechanics or more fast-travel points pushed back on the backtracking. Steam user reviews landed at roughly 64 percent positive at launch - a "Mixed" badge that feels a little harsh given the craft on display, but not entirely unfair. The bugs are real: frozen guards that blow their own stealth encounter, an objective marker that vanishes mid-run, occasional audio crackling that a post-launch patch did not fully resolve. The AI inconsistency cuts both ways - enemies sometimes ignore you at close range, which deflates tension - but also in the other direction, where a door you left ajar or a snuffed torch triggers an investigation you did not anticipate. Those reactive moments are the game at its best. The rougher edges read like a small studio's first release in need of another polish pass rather than design failure. Who is this for? If you can name Mark of the Ninja in the same breath as Prince of Persia and feel warmth rather than confusion, this is almost certainly for you. If you need fast travel density, forgiving enemy AI, and a bug-free launch, wait a patch cycle or two. The soundscape alone - orchestral, haunting, doing real mechanical work through audio cues - is worth the price of admission for a certain kind of player. Cardboard Sword clearly built the game they wanted to exist, and that specificity of vision is rare enough to deserve attention even when the execution wobbles. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5StealthvaniaNarrated StoryOne-Hit-Kill StealthParkour TraversalArabian Nights SettingNoise MechanicsNPC Quest NetworkPrince of Persia-likeShadow Mechanics

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
1200 MB available space
Graphics
Intel UHD Graphics 630
Processor
Intel core i3-7100
Sound Card
DX Compatible

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
1200 MB available space
Graphics
Nvidia GTX 1650
Processor
Intel core i5-10400
Sound Card
DX Compatible

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Game Info

Developer
Cardboard Sword
Publisher
PLAION
Release Date
May 20, 2025

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What platforms is The Siege and the Sandfox available on?

The Siege and the Sandfox is available on PC.

When was The Siege and the Sandfox released?

The Siege and the Sandfox was released on 20 May 2025.

Who developed The Siege and the Sandfox?

The Siege and the Sandfox was developed by Cardboard Sword and published by PLAION.