Compare The Settlers® : Heritage of Kings - History Edition prices across 50+ stores and find the best deal. Developed by Ubisoft Blue Byte. Published by Ubisoft. Released on 1/22/2019. Available on PC. Genres: Strategy.

A 2004 city-builder RTS repackaged for modern Windows with both expansions included - worth your time if slow-burn settlement loops are your thing, but don't expect a sharp competitive multiplayer scene.

I want to be upfront: I came to this one from the wrong angle. My brain runs on kill feeds and TTK calculators, and Heritage of Kings asks you to watch a woodcutter haul logs for twenty minutes before a sword swings. Once I made peace with that, I found something genuinely interesting buried in here - a medieval RTS that sits uncomfortably between a logistics sim and a light action-strategy game, and doesn't fully nail either identity. The core loop is settlement-first, combat-second. You build a supply chain where farms feed workers, workers pay taxes, taxes fund your army, and proximity between lodgings, farms, and workplaces actually affects productivity and stamina. It is fiddly in a way that rewards patience rather than twitch skill. Building upgrades let structures run more efficiently and unlock new tech, and the refinery system introduced in this entry keeps resources flowing without the starvation micromanagement of earlier Settlers titles. The hero system is the combat highlight: six named heroes in the base game, each with cooldown-gated abilities, carry most of the battlefield weight while your regular infantry and cavalry act more as buffers. If your heroes go down, they can be revived by nearby units, which adds a small layer of tactical decision-making that the rest of the combat honestly lacks. Unit collision during large engagements is noticeably chaotic - armies tend to swarm rather than maneuver - and at higher tech levels, winning fights is largely a function of having queued up enough resources beforehand rather than anything you do in the moment. The History Edition bundles both expansions from 2005. The first Expansion Disc adds scouts, thieves, sharpshooters in light and heavy variants, a map editor, and bridge building. The Legends Expansion Disc goes further with coastal maps, tidal mechanics that affect unit movement along shorelines, new buildable structures including lighthouses and dikes, and four standalone hero campaigns covering characters like Thalgrund and Crawford. That is a meaningful amount of content for a single purchase. The campaign narrative follows a young lord working through enemy territories, forging alliances, and eventually confronting Mordred's general Kerberos - it is earnest medieval fantasy storytelling that takes itself just seriously enough to stay engaging, held together by a soundtrack that community players consistently praise. The rough edges of this History Edition are real and worth flagging. Some expansion map descriptions are untranslated and appear in German regardless of language settings. The Legends expansion has reported issues with voiceover not triggering on certain mission intros. The multiplayer runs through Ubisoft Connect, which draws complaints from players who want a clean experience, and the online player pool is small enough that finding a live PvP match takes patience. For competitive sessions, this is not a healthy ecosystem. The local multiplayer option exists and is your safer bet for playing with friends. There are no graphical upgrades over the 2004 build, so walk in expecting the original 3D character models untouched. For the audience this actually suits - people who liked Age of Empires but wanted a slower economy layer, or longtime Settlers fans who want the fifth entry with all its content on a modern OS - the History Edition is a reasonable package. Steam sentiment sits around 83 percent positive across roughly 800 reviews, mostly driven by nostalgia and appreciation for the bundled content value. New players without a prior attachment to the series will find the pace demanding and the combat underwhelming. I would not load this up expecting a ranked ladder worth climbing. I would load it up on a quiet evening when I want to watch a kingdom slowly get its act together, heroes and all. Fred, Scout Team

The Settlers® : Heritage of Kings - History Edition
Strategy

The Settlers® : Heritage of Kings - History Edition

Jan 22, 2019Ubisoft Blue ByteUbisoft
GamerScout Says

A 2004 city-builder RTS repackaged for modern Windows with both expansions included - worth your time if slow-burn settlement loops are your thing, but don't expect a sharp competitive multiplayer scene.

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About The Settlers® : Heritage of Kings - History Edition

I want to be upfront: I came to this one from the wrong angle. My brain runs on kill feeds and TTK calculators, and Heritage of Kings asks you to watch a woodcutter haul logs for twenty minutes before a sword swings. Once I made peace with that, I found something genuinely interesting buried in here - a medieval RTS that sits uncomfortably between a logistics sim and a light action-strategy game, and doesn't fully nail either identity. The core loop is settlement-first, combat-second. You build a supply chain where farms feed workers, workers pay taxes, taxes fund your army, and proximity between lodgings, farms, and workplaces actually affects productivity and stamina. It is fiddly in a way that rewards patience rather than twitch skill. Building upgrades let structures run more efficiently and unlock new tech, and the refinery system introduced in this entry keeps resources flowing without the starvation micromanagement of earlier Settlers titles. The hero system is the combat highlight: six named heroes in the base game, each with cooldown-gated abilities, carry most of the battlefield weight while your regular infantry and cavalry act more as buffers. If your heroes go down, they can be revived by nearby units, which adds a small layer of tactical decision-making that the rest of the combat honestly lacks. Unit collision during large engagements is noticeably chaotic - armies tend to swarm rather than maneuver - and at higher tech levels, winning fights is largely a function of having queued up enough resources beforehand rather than anything you do in the moment. The History Edition bundles both expansions from 2005. The first Expansion Disc adds scouts, thieves, sharpshooters in light and heavy variants, a map editor, and bridge building. The Legends Expansion Disc goes further with coastal maps, tidal mechanics that affect unit movement along shorelines, new buildable structures including lighthouses and dikes, and four standalone hero campaigns covering characters like Thalgrund and Crawford. That is a meaningful amount of content for a single purchase. The campaign narrative follows a young lord working through enemy territories, forging alliances, and eventually confronting Mordred's general Kerberos - it is earnest medieval fantasy storytelling that takes itself just seriously enough to stay engaging, held together by a soundtrack that community players consistently praise. The rough edges of this History Edition are real and worth flagging. Some expansion map descriptions are untranslated and appear in German regardless of language settings. The Legends expansion has reported issues with voiceover not triggering on certain mission intros. The multiplayer runs through Ubisoft Connect, which draws complaints from players who want a clean experience, and the online player pool is small enough that finding a live PvP match takes patience. For competitive sessions, this is not a healthy ecosystem. The local multiplayer option exists and is your safer bet for playing with friends. There are no graphical upgrades over the 2004 build, so walk in expecting the original 3D character models untouched. For the audience this actually suits - people who liked Age of Empires but wanted a slower economy layer, or longtime Settlers fans who want the fifth entry with all its content on a modern OS - the History Edition is a reasonable package. Steam sentiment sits around 83 percent positive across roughly 800 reviews, mostly driven by nostalgia and appreciation for the bundled content value. New players without a prior attachment to the series will find the pace demanding and the combat underwhelming. I would not load this up expecting a ranked ladder worth climbing. I would load it up on a quiet evening when I want to watch a kingdom slowly get its act together, heroes and all. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayertier:indieCity-Builder RTSHero UnitsSupply ChainCampaign FocusedTech TreeLocal MultiplayerClassic RepackageLow-Action Pace

System Requirements

Minimum

OS
Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
Memory
2 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
256 MB DirectX 11–compliant card with Shader Model 4.0 or higher
Processor
64-bit CPU
Sound Card
DirectX 11-compliant sound card

Recommended

OS
Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
Memory
4 GB RAM
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
256 MB DirectX 11–compliant card with Shader Model 4.0 or higher
Processor
64-bit CPU
Sound Card
DirectX 11-compliant sound card

Reviews & Ratings

No ratings available

Game Info

Developer
Ubisoft Blue Byte
Publisher
Ubisoft
Release Date
Jan 22, 2019

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