Compare The Settlers® 7 : History Edition prices across 50+ stores and find the best deal. Developed by Ubisoft Blue Byte. Published by Ubisoft. Released on 1/22/2019. Available on PC. Genres: Strategy.

A city-builder/RTS hybrid that rewards patient supply-chain thinkers and punishes anyone who came here for fast-paced combat. Worth picking up if you have Anno tendencies.

I'll be straight with you: I came into Settlers 7 expecting more of a competitive multiplayer angle given the PvP tags, and what I found was something far slower and more interesting than that. This is a city-builder and RTS hybrid that sits comfortably in the gap between Age of Empires and SimCity. If you have Anno DNA in your gaming history, the production-chain loop will feel immediately familiar. You build farms, lodges, breweries, and mines, then daisy-chain them into increasingly complex supply networks that feed armies, research, and trade routes. The rhythm is meditative until it isn't. The headline mechanic that separates Settlers 7 from the wider genre is the Victory Points system. Winning a map does not require crushing every opponent militarily. You can rack up points by controlling the most territory, fielding the largest army, amassing the most coin, researching tech milestones, or holding specific map objectives. On top of that, the game gives you three distinct development paths to lean into: Military, Science, and Trade. You can mix them freely or commit hard to one. Military lets you build conventional armies and send generals to capture sectors. Science unlocks technology upgrades that compound over time. Trade has you occupying trade posts and bribing officials with merchants rather than soldiers. Each path has its own unit types and upgrade trees, which creates genuine replay value across skirmish maps. What does not hold up as well is the combat itself. Battles are essentially automated number comparisons. You point your general at a sector, make sure he has enough troops behind him, and watch the animation play out. If you are coming in hoping for tactical micro, you will be disappointed fast. The AI in single-player is also a recurring complaint from the community, with opponents going passive at inopportune moments and providing little pressure on higher difficulties. The campaign follows a story that reviewers at the time and players since have consistently described as lightweight, functioning mostly as an extended tutorial before Skirmish and multiplayer open up properly. The maps in campaign mode can also feel short relative to how deep the economy can get before they end. On the technical side, the History Edition re-release improved Windows 10 and 11 compatibility, which matters because the original 2010 release was entangled in Ubisoft's always-online DRM that blocked thousands of players. That baggage is largely historical now, though Ubisoft's launcher requirement still sits between you and the game. Performance reports in the Steam community flag frame-rate issues on some modern hardware that look like a threading problem rather than a raw spec issue, worth knowing before you buy. Multiplayer exists, includes ranked play and custom maps, but the online population is thin. If you are buying this primarily for PvP sessions with strangers, temper expectations. For the right player, Settlers 7 is a well-constructed loop with real decision depth. The Victory Points race in a competitive skirmish against a human opponent creates genuine tension across all three victory paths simultaneously. The art style is bright and readable, and the production chain gives you enough to tune and optimize that a single map can absorb several hours without warning. That player is a specific type though: patient, supply-chain-focused, comfortable with limited direct combat control. If you want action, look elsewhere. If you want to watch a kingdom hum, this still earns its place. Fred, Scout Team

The Settlers® 7 : History Edition
Strategy

The Settlers® 7 : History Edition

Jan 22, 2019Ubisoft Blue ByteUbisoft
GamerScout Says

A city-builder/RTS hybrid that rewards patient supply-chain thinkers and punishes anyone who came here for fast-paced combat. Worth picking up if you have Anno tendencies.

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About The Settlers® 7 : History Edition

I'll be straight with you: I came into Settlers 7 expecting more of a competitive multiplayer angle given the PvP tags, and what I found was something far slower and more interesting than that. This is a city-builder and RTS hybrid that sits comfortably in the gap between Age of Empires and SimCity. If you have Anno DNA in your gaming history, the production-chain loop will feel immediately familiar. You build farms, lodges, breweries, and mines, then daisy-chain them into increasingly complex supply networks that feed armies, research, and trade routes. The rhythm is meditative until it isn't. The headline mechanic that separates Settlers 7 from the wider genre is the Victory Points system. Winning a map does not require crushing every opponent militarily. You can rack up points by controlling the most territory, fielding the largest army, amassing the most coin, researching tech milestones, or holding specific map objectives. On top of that, the game gives you three distinct development paths to lean into: Military, Science, and Trade. You can mix them freely or commit hard to one. Military lets you build conventional armies and send generals to capture sectors. Science unlocks technology upgrades that compound over time. Trade has you occupying trade posts and bribing officials with merchants rather than soldiers. Each path has its own unit types and upgrade trees, which creates genuine replay value across skirmish maps. What does not hold up as well is the combat itself. Battles are essentially automated number comparisons. You point your general at a sector, make sure he has enough troops behind him, and watch the animation play out. If you are coming in hoping for tactical micro, you will be disappointed fast. The AI in single-player is also a recurring complaint from the community, with opponents going passive at inopportune moments and providing little pressure on higher difficulties. The campaign follows a story that reviewers at the time and players since have consistently described as lightweight, functioning mostly as an extended tutorial before Skirmish and multiplayer open up properly. The maps in campaign mode can also feel short relative to how deep the economy can get before they end. On the technical side, the History Edition re-release improved Windows 10 and 11 compatibility, which matters because the original 2010 release was entangled in Ubisoft's always-online DRM that blocked thousands of players. That baggage is largely historical now, though Ubisoft's launcher requirement still sits between you and the game. Performance reports in the Steam community flag frame-rate issues on some modern hardware that look like a threading problem rather than a raw spec issue, worth knowing before you buy. Multiplayer exists, includes ranked play and custom maps, but the online population is thin. If you are buying this primarily for PvP sessions with strangers, temper expectations. For the right player, Settlers 7 is a well-constructed loop with real decision depth. The Victory Points race in a competitive skirmish against a human opponent creates genuine tension across all three victory paths simultaneously. The art style is bright and readable, and the production chain gives you enough to tune and optimize that a single map can absorb several hours without warning. That player is a specific type though: patient, supply-chain-focused, comfortable with limited direct combat control. If you want action, look elsewhere. If you want to watch a kingdom hum, this still earns its place. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayertier:indieCity-BuilderVictory PointsSupply ChainThree-Path StrategySkirmish ModeEconomy MicromanagementMap EditorUbisoft Connect Required

System Requirements

Minimum

OS
Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
Memory
2 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
256 MB DirectX 11–compliant card with Shader Model 4.0 or higher
Processor
64-bit CPU
Sound Card
DirectX 11-compliant sound card

Recommended

OS
Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
DirectX
Version 11
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
256 MB DirectX 11–compliant card with Shader Model 4.0 or higher
Processor
64-bit CPU
Sound Card
DirectX 11-compliant sound card

Reviews & Ratings

No ratings available

Game Info

Developer
Ubisoft Blue Byte
Publisher
Ubisoft
Release Date
Jan 22, 2019

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