The Secret Order 6: Bloodline
A polished hidden-object adventure that Artifex Mundi fans will breeze through happily, though newcomers should know the runtime is short and the story leans hard on series lore.
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About The Secret Order 6: Bloodline
My first honest take on The Secret Order 6: Bloodline is that it knows exactly what it is and mostly delivers on that promise, no more, no less. You play as Sarah Pennington, a recurring protagonist who gets pulled into a South American jungle chase after her microbiologist mother is kidnapped by the villainous Dragon Clan. The cult wants a mythical plant called Panaceum, capable of controlling life and death. It is pulpy, globe-trotting HOPA fare, and Sunward Games executes the format with genuine craft. The core loop alternates between hidden-object scenes and logic puzzles across roughly 39 locations, ranging from a harbor and hospital to underwater ruins, a glass dome, and a botanic garden deep in the facility. There is real location variety here, and the hand-painted artwork is consistently strong. Navigation is helped by an interactive jump map, so backtracking between areas stays tolerable rather than turning into a chore. The hidden-object scenes themselves are well-rendered, though some reviewers flag that certain items blend awkwardly into their backgrounds, making the hint button feel less optional than it should be. The puzzle side includes standard inventory-combination chains and some meatier challenges, including a Hungarian Ring-style puzzle in the bonus chapter that has stumped enough players to generate its own Steam forum thread. Where the game earns its 92% positive Steam rating is in consistency and polish. The interface is clean, the hint system works without punishing you, and laboratory minigames add a small genre twist that breaks up the usual formula. Fans of the series report that entry 6 is a step up from entry 5 in terms of tone and puzzle design, though series veterans have also noted that the game provides less hand-holding around objectives and collectibles than earlier installments, which can leave the broader plot feeling underexplained if you have not played the prior games. The collectible system uses a red orb indicator in each scene, which is a nice touch if completionism matters to you. The single biggest criticism is runtime. The main game wraps up in roughly two to three hours, and while a bonus chapter extends the experience, players going in expecting a full evening session may feel the value calculation is tight at full price. This is a known trade-off with Artifex Mundi titles, and Bloodline is no exception. It is built for relaxed sessions, not marathon play. If you like the genre, this is a competent and visually appealing entry that rewards the core audience reliably. If you have never touched a hidden-object game before, this is not a bad place to try one, but start with entries 1 or 2 first so the story actually lands. For returning Sarah Pennington fans, it is a comfortable, well-made continuation. Alex, Scout Team
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Game Info
- Developer
- Sunward Games
- Publisher
- Artifex Mundi
- Release Date
- Aug 31, 2017