Compare The Secret Order 2: Masked Intent prices across trusted key stores and find the best deal. Developed by Sunward Games. Published by Artifex Mundi. Released on 11/5/2015. Available on PC, Mac, Linux. Genres: Adventure, Casual.

If a Sunday-afternoon hidden object game with time travel, secret orders, and painterly 17th-century scenery sounds like your idea of a good time, Masked Intent delivers that loop cleanly and without fuss.

I came into Masked Intent with modest expectations for a decade-old casual HOG from Artifex Mundi, and walked out having genuinely enjoyed most of it. The core pitch is simple: you play Sarah Pennington, whose father runs the Order of the Griffins, and a treacherous new council member has stolen a powerful relic to tear the organisation apart. Stopping him means boarding a time-travelling ship and chasing clues across roughly ninety locations, from a contemporary museum to 17th-century harbours, mysterious islands, and a medieval village that serves as the story's midpoint gut-punch. The structure is classic Artifex Mundi. You have hidden object scenes, point-and-click inventory puzzles, and minigames all layered on top of each other across six chapters, with a bonus chapter woven into the middle of the main story rather than bolted on at the end. That structural choice is actually smart: it keeps momentum from dropping at the two-thirds mark. The hidden object scenes present a word list to hunt through each cluttered scene, and you can swap any of them out for a Mahjong mini-session if you prefer. The minigames themselves lean heavily on concentric ring rotation and jigsaw variants, which community players have pointed out do get recycled a few times too many by the final chapter. Puzzle difficulty sits comfortably at the lower end, meaning casual players won't be reaching for a walkthrough, though the 24 Steam achievements do add a secondary challenge layer for anyone who wants to clear the scenes hint-free or beat the speed targets in the hidden object rounds. Visually, the scenes hold up better than you'd expect from 2015 work. Locations are varied, detailed, and genuinely atmospheric, especially the maritime and ghost-island sequences. The soundtrack reinforces the moodier stretches without overstaying its welcome. The interactive map, which lets you fast-travel between the sprawling location list, is a practical quality-of-life inclusion that stops the backtracking from becoming genuinely annoying. Where the game slips is in the mid-story busywork: extended fetch chains asking for rope pieces and crank handles that feel like filler rather than puzzle design, and the story loses some of its intrigue during those stretches before picking back up toward the finale. For the audience this is built for, specifically players who want a relaxed, atmospheric story-adventure they can finish in an evening or two without frustration, it delivers on its promise. If you're coming in hoping for brain-bending puzzle design or narrative depth, the formula will feel thin. But played on its own terms, Masked Intent is a tidy, well-constructed entry in Artifex Mundi's catalogue, and a reasonable starting point for the longer Secret Order series that follows. Alex, Scout Team

The Secret Order 2: Masked Intent

The Secret Order 2: Masked Intent

Nov 5, 2015Sunward GamesArtifex Mundi
GamerScout Says

If a Sunday-afternoon hidden object game with time travel, secret orders, and painterly 17th-century scenery sounds like your idea of a good time, Masked Intent delivers that loop cleanly and without fuss.

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GamerScout Verdict

Solid pick for casual HOG fans wanting a breezy, atmospheric mystery; too formulaic and puzzle-lite for anyone seeking a real challenge.

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About The Secret Order 2: Masked Intent

I came into Masked Intent with modest expectations for a decade-old casual HOG from Artifex Mundi, and walked out having genuinely enjoyed most of it. The core pitch is simple: you play Sarah Pennington, whose father runs the Order of the Griffins, and a treacherous new council member has stolen a powerful relic to tear the organisation apart. Stopping him means boarding a time-travelling ship and chasing clues across roughly ninety locations, from a contemporary museum to 17th-century harbours, mysterious islands, and a medieval village that serves as the story's midpoint gut-punch. The structure is classic Artifex Mundi. You have hidden object scenes, point-and-click inventory puzzles, and minigames all layered on top of each other across six chapters, with a bonus chapter woven into the middle of the main story rather than bolted on at the end. That structural choice is actually smart: it keeps momentum from dropping at the two-thirds mark. The hidden object scenes present a word list to hunt through each cluttered scene, and you can swap any of them out for a Mahjong mini-session if you prefer. The minigames themselves lean heavily on concentric ring rotation and jigsaw variants, which community players have pointed out do get recycled a few times too many by the final chapter. Puzzle difficulty sits comfortably at the lower end, meaning casual players won't be reaching for a walkthrough, though the 24 Steam achievements do add a secondary challenge layer for anyone who wants to clear the scenes hint-free or beat the speed targets in the hidden object rounds. Visually, the scenes hold up better than you'd expect from 2015 work. Locations are varied, detailed, and genuinely atmospheric, especially the maritime and ghost-island sequences. The soundtrack reinforces the moodier stretches without overstaying its welcome. The interactive map, which lets you fast-travel between the sprawling location list, is a practical quality-of-life inclusion that stops the backtracking from becoming genuinely annoying. Where the game slips is in the mid-story busywork: extended fetch chains asking for rope pieces and crank handles that feel like filler rather than puzzle design, and the story loses some of its intrigue during those stretches before picking back up toward the finale. For the audience this is built for, specifically players who want a relaxed, atmospheric story-adventure they can finish in an evening or two without frustration, it delivers on its promise. If you're coming in hoping for brain-bending puzzle design or narrative depth, the formula will feel thin. But played on its own terms, Masked Intent is a tidy, well-constructed entry in Artifex Mundi's catalogue, and a reasonable starting point for the longer Secret Order series that follows.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Hidden ObjectTime TravelPoint-and-ClickMahjong ModeCasual PuzzleFemale ProtagonistCollector's Edition ContentShort Playthrough

System Requirements

Minimum

OS
Windows XP, Windows Vista, Windows 7, Windows 8
Memory
512 MB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
128 MB VRAM
Processor
1.5 GHz

Recommended

OS
Windows XP, Windows Vista, Windows 7, Windows 8
Memory
1 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
256 MB VRAM
Processor
2 GHz

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Game Info

Developer
Sunward Games
Publisher
Artifex Mundi
Release Date
Nov 5, 2015

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What platforms is The Secret Order 2: Masked Intent available on?

The Secret Order 2: Masked Intent is available on PC, Mac, Linux.

When was The Secret Order 2: Masked Intent released?

The Secret Order 2: Masked Intent was released on 5 November 2015.

Who developed The Secret Order 2: Masked Intent?

The Secret Order 2: Masked Intent was developed by Sunward Games and published by Artifex Mundi.