Compare The Return Home Remastered prices across 50+ stores and find the best deal. Developed by AL-GAME. Published by Displacement Studios. Released on 7/29/2016. Available on PC. Genres: Action, Adventure, Casual, Indie.

Carrot collection as a war economy, interdimensional lizard invaders, and a first-person rabbit who just wants to go home. Charming concept, mixed execution, very short stay.

I want to be honest with you about what The Return Home Remastered is, because its premise is genuinely the most memorable thing about it. You are a rabbit. Reptilian enemies have punched through from another dimension using portal technology, and your answer to this existential crisis is to collect carrots, trade them for weapons, and fight back. That sentence is ridiculous in the best way, and for a brief moment it made me sit up and pay attention to a game that would otherwise be invisible on Steam. The gameplay itself is a first-person action experience built around that carrot economy loop. You move through stages, gather resources, upgrade your arsenal, and put down the lizard menace one encounter at a time. The first-person perspective does give the combat a scrappy, immediate quality that suits the low-budget energy of the whole thing. Community players have noted finding all the carrots, clearing every lizardman, and rolling credits in a single sitting, which tells you everything you need to know about the scope. This is not a game with sprawling content or layered systems. It is a small idea, executed with varying levels of polish, wrapped in a scenario that a creative writing student might have jotted on a napkin at 2am and somehow shipped. Where the cracks show is in the depth, or the absence of it. The Steam community is sparse, discussion is thin, and the overall reception has landed in mixed territory, hovering around half of its reviewers finding something to recommend. That split almost always signals a game that works on a narrow frequency. If the absurdist animal-versus-reptile premise resonates with you personally, you will probably squeeze some genuine amusement from the hour or two this lasts. If you came looking for a remaster that meaningfully upgrades an already-solid foundation, the evidence does not strongly support that either. The "Remastered" label here reads more like a version bump than a substantial overhaul. For the audience I genuinely care about when writing these, the hand-crafted indie players who want a small game that knows its own heart, this one is harder to fully champion. The concept has soul. The rabbit-versus-lizard interdimensional premise is the kind of eccentric spark I will always root for. But a spark is not a fire, and a session-length casual action game at this tier of completion demands very little from you, and returns very little beyond the novelty of its own setup. It sits comfortably in the Displacement Studios catalogue as a curiosity, worth a glance if the premise tickles you, but unlikely to linger once the credits roll. Kai, Scout Team

The Return Home Remastered
ActionAdventureCasualIndie

The Return Home Remastered

Jul 29, 2016AL-GAMEDisplacement Studios
GamerScout Says

Carrot collection as a war economy, interdimensional lizard invaders, and a first-person rabbit who just wants to go home. Charming concept, mixed execution, very short stay.

PC
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Screenshots & Media

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About The Return Home Remastered

I want to be honest with you about what The Return Home Remastered is, because its premise is genuinely the most memorable thing about it. You are a rabbit. Reptilian enemies have punched through from another dimension using portal technology, and your answer to this existential crisis is to collect carrots, trade them for weapons, and fight back. That sentence is ridiculous in the best way, and for a brief moment it made me sit up and pay attention to a game that would otherwise be invisible on Steam. The gameplay itself is a first-person action experience built around that carrot economy loop. You move through stages, gather resources, upgrade your arsenal, and put down the lizard menace one encounter at a time. The first-person perspective does give the combat a scrappy, immediate quality that suits the low-budget energy of the whole thing. Community players have noted finding all the carrots, clearing every lizardman, and rolling credits in a single sitting, which tells you everything you need to know about the scope. This is not a game with sprawling content or layered systems. It is a small idea, executed with varying levels of polish, wrapped in a scenario that a creative writing student might have jotted on a napkin at 2am and somehow shipped. Where the cracks show is in the depth, or the absence of it. The Steam community is sparse, discussion is thin, and the overall reception has landed in mixed territory, hovering around half of its reviewers finding something to recommend. That split almost always signals a game that works on a narrow frequency. If the absurdist animal-versus-reptile premise resonates with you personally, you will probably squeeze some genuine amusement from the hour or two this lasts. If you came looking for a remaster that meaningfully upgrades an already-solid foundation, the evidence does not strongly support that either. The "Remastered" label here reads more like a version bump than a substantial overhaul. For the audience I genuinely care about when writing these, the hand-crafted indie players who want a small game that knows its own heart, this one is harder to fully champion. The concept has soul. The rabbit-versus-lizard interdimensional premise is the kind of eccentric spark I will always root for. But a spark is not a fire, and a session-length casual action game at this tier of completion demands very little from you, and returns very little beyond the novelty of its own setup. It sits comfortably in the Displacement Studios catalogue as a curiosity, worth a glance if the premise tickles you, but unlikely to linger once the credits roll. Kai, Scout Team

Tags

singleplayertrading-cardscloud-savestier:sub-5First-Person CombatResource Collection LoopAbsurdist PremiseSession-LengthCasual ActionCarrot EconomyShort CompletionLow Barrier Entry

Steam Deck & Linux

ProtonDB Borked

Doesn't currently run on Linux. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8 or 10
Memory
2 GB RAM
Storage
800 MB available space
Graphics
1 GB RAM / Widescreen
Processor
2.5 Ghz or faster processor (Intel) / 3.5 Ghz or faster processor (AMD)
Sound Card
optional
Additional Notes
These specifications might cause a slow loading time.

Recommended

OS
Windows Vista, 7, 8 or 10
Memory
4 GB RAM
Storage
800 MB available space
Graphics
1,5 GB RAM / Widescreen
Processor
3 Ghz or faster processor (Intel) / 4 Ghz or faster processor (AMD)
Sound Card
onboard
Additional Notes
A Solid State Disk is recommended to speed up the loading time.

Community Discussion

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Reviews & Ratings

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Game Info

Developer
AL-GAME
Publisher
Displacement Studios
Release Date
Jul 29, 2016

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Price History

2026-06-070.33(lowest)

Frequently asked questions about The Return Home Remastered

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What platforms is The Return Home Remastered available on?

The Return Home Remastered is available on PC.

When was The Return Home Remastered released?

The Return Home Remastered was released on 29 July 2016.

Who developed The Return Home Remastered?

The Return Home Remastered was developed by AL-GAME and published by Displacement Studios.