
The Repair House: Restoration Sim
Satisfying in short sessions, frustrating in long ones - a restoration sim with an addictive core loop that the in-game economy and inventory clutter keep from hitting its full potential.
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About The Repair House: Restoration Sim
I came to The Repair House half-expecting a lightweight reskin of PC Building Simulator's satisfying disassembly loop, just applied to vintage junk instead of motherboards. That read is mostly correct, but there are enough rough edges in the design to matter before you hand over your money. The core concept is disarmingly simple: accept jobs by phone, source parts from the in-game catalogue, then work through a multi-step restoration pipeline that runs washing machine, sandblaster, and paint station in sequence before reassembly. The on-screen parts guide and highlighted screw points keep the process accessible, and there is no real-time day clock pressuring you to rush, which gives the whole thing a genuinely unhurried quality that the genre often promises but rarely delivers. The variety on the bench deserves credit. Coffee grinders, gumball machines, skateboards, guitars, arcade cabinets, vintage game consoles - over 15 distinct item categories at launch, each broken into accurately modelled sub-components. Each repair task feeds an experience system that unlocks more complex jobs as you level up, so the early grind does eventually open up. Beyond the workshop, the game lets you venture out to flea markets, barn sales, and storage unit auctions for speculative sourcing, and there is an auction house for rarer pieces. On paper that is a lot of content variety. In practice, the economy running underneath all of it is the game's biggest liability. Restoring items you source yourself frequently costs more than you can sell them for - one reviewer documented spending north of $240 to restore a single console that sold for $172. Customer orders pay reliably; everything else is a coin flip weighted against you. The inventory system is the other persistent irritant. Early on it is fine. Push into the mid-game with 30-plus parts floating in an unsorted list and finding the specific component you need to run through the wash cycle becomes a chore. There is no alphabetical sort, no filter by item type, and selling surplus parts requires doing it one piece at a time. These are the kinds of quality-of-life gaps that a studio patch cycle normally closes, and the developer has signalled responsiveness to community feedback, but they were real friction points at launch and reviews suggest they linger. The Steam user rating sits in mixed territory, which is a fair reflection: the loop works, the execution around it is unfinished. Who is this actually for? If you already enjoy the PowerWash Simulator school of methodical, low-stakes process games and can tolerate a slow-burn economy, The Repair House will hold you for a comfortable run of sessions. The controller support is solid, the first-person workspace feels personal enough to customize with room expansions and decorations, and the tutorial does a reasonable job of not overwhelming newcomers with the full pipeline at once. If you need strong financial feedback loops or hate unsorted inventory management, the cracks in the foundation will bother you quickly. It is a game that lands squarely in the middle of its genre rather than defining it, which the mixed reception reflects honestly. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 or higher
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 25 GB available space
- Graphics
- GeForce GTX 950 (2048 MB) or AMD Radeon R7 370 (2048 MB)
- Processor
- Intel Core i3-560 or AMD FX-6300 (or equivalent)
Recommended
- OS
- Windows 10 or higher
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 25 GB available space
- Graphics
- GeForce GTX 1660 (6144 MB) or AMD RX 5500XT (8192 MB)
- Processor
- Intel Core i5-7600K or AMD Ryzen 5 1600 (or equivalent)
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Reviews & Ratings
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Game Info
- Developer
- Claudiu Kiss
- Publisher
- Sold Out
- Release Date
- Jul 19, 2023