
The Red Hood: Hunting the Wolf
A solo dev's fairy-tale platformer with a decent premise and cartoony pixel charm, but rough controls and muddy combat feedback keep it from reaching its potential.
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About The Red Hood: Hunting the Wolf
My first instinct when I loaded this up was genuine warmth. Lola Fisher took a story everyone knows and asked: what if Red Riding Hood actually fought back, sword in hand, through forests thick with skeletons and mischievous elves, all the way to a wolf boss who had it coming? That premise deserves to exist, and the cartoony pixel art style gives it a handmade quality I have genuine affection for. The environments shift from leafy forest corridors to darker cave sections, and there is a quiet visual sincerity to the whole thing that only a solo project tends to carry. Here is where honesty has to step in, though. The controls suffer from responsiveness problems that surface exactly when you need precision most - during tight combat exchanges and the moments that demand clean, deliberate movement. Sword swings connect inconsistently, and the hitboxes for both Red Hood herself and the enemy skeletons and elves feel undefined in a way that breeds frustration rather than challenge. When you take damage and cannot tell why, or when you swing at an elf and nothing registers, the handcrafted charm starts to erode. Combat lacks the visual feedback - the little screen shake, the enemy flinch, the satisfying crunch - that even a short platformer needs to feel intentional rather than accidental. The coin-collecting loop is present and gives the levels some secondary texture, hinting at unlockable rewards along the way, but it does not go deep enough to carry the experience on its own. The wolf boss at the end is the natural climax the structure promises, and it lands as a conclusion worth reaching, even if the road getting there occasionally trips over itself. For players who love small-studio platformers and can extend goodwill to rough edges, there is something here to appreciate. The fairy-tale framework is used with sincerity rather than irony, and that counts for something in a genre full of knowing winks. Who is this for? Honestly, it suits casual players who want a short, colourful side-scroller and are not expecting the tight mechanics of a dedicated genre entry. The pixel art alone may be enough if you are a patient player who grew up loving classic side-scrollers and does not mind the occasional control jank. Anyone coming in expecting responsive sword play or polished game feel will bounce off quickly. Lola Fisher shows creative instincts worth watching, and if a patch ever irons out the control responsiveness and combat feedback, this small game could punch closer to its weight class. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- XP, 7, 8, 10, 11
- Memory
- 2 GB RAM
- Processor
- Dual Core 2
Recommended
- OS
- XP, 7, 8, 10, 11
- Memory
- 2 GB RAM
- Processor
- Dual Core 2
Reviews & Ratings
No ratings available
Game Info
- Developer
- Lola Fisher
- Publisher
- My Way Games
- Release Date
- Jan 5, 2025



