Compare The Rare Nine prices across 50+ stores and find the best deal. Developed by Agafonoff. Published by Agafonoff. Released on 10/31/2017. Available on PC. Genres: Action, Indie, Early Access.

A one-person pixel brawler that treats the undead skyscraper as a percussion instrument. Worth a look if chaotic arcade energy and handcrafted chiptune atmosphere sound like your Friday night.

I have a soft spot for the games that exist quietly at the bottom of Steam's discovery queue, the ones a single developer pushed out into the world with obvious love and zero marketing budget. The Rare Nine is exactly that kind of game. It is a 2D side-scrolling beat 'em up set inside an endless skyscraper packed with undead, built by a solo developer under the Agafonoff name and released in Early Access back in 2017. The community around it is small, the review count sits around 30 users with a mixed split, and yet the people who stuck around clearly had something to say. The hook is speed. Where most beat 'em ups let you settle into a rhythm, this one demands constant motion. Each run starts with a character pick, and the roster is not cosmetic. One fighter is fast but paper-thin, another hits hard but lumbers through rooms. Learning the feel of each one is its own short puzzle. Once you are in the skyscraper, the Wheel of Fortune hands you a random objective - kill a quota of enemies, survive a wave, hit a time target - which keeps individual sessions from feeling like repetition. Artifacts dropped from enemies or environmental objects stack on top, shifting your build and sometimes completely reorienting how you play. It is a rougher, more chaotic version of the loop you find in games that fold roguelite randomness into action brawling. The damage model is the part that surprised me most. Getting hit is not just a health-bar problem. Temporary status effects like bleeding, poisoning, and slowed movement punish careless play in ways you feel immediately. Broken bones are a permanent debuff that persist for the rest of the run, quietly wrecking the character you spent time calibrating. That layer of consequence separates this from pure button-mashing and makes positioning matter more than the frenetic pace might suggest. After boss fights, you spend cash dropped by enemies on upgrades, giving each run a small progression arc that softens the difficulty curve if you are careful with your money. What holds the whole thing together is the aesthetic. The pixel art uses a tight, restricted color palette that gives rooms a gritty underground-arcade feel, and every environment is dense with destructible objects. The chiptune soundtrack is the strongest single element, genuinely composed rather than assembled. It keeps the tempo of each session honest and gives the game a personality that a lot of indie brawlers with bigger budgets never find. That said, The Rare Nine has real rough edges. The Steam community has flagged a game-speed bug on modern hardware where the engine runs wildly fast, which requires a manual fix. Development appears to have stalled, with community posts noting the game has gone quiet. You are buying what exists, not a roadmap. For players who love the era of arcade side-scrollers and do not need a game to hold their hand or promise future content, there is something genuinely charming here. The ambition and the execution do not always meet, but the craft underneath is sincere. That counts for something in my book. Kai, Scout Team

The Rare Nine
ActionIndieEarly Access

The Rare Nine

Oct 31, 2017Agafonoff
GamerScout Says

A one-person pixel brawler that treats the undead skyscraper as a percussion instrument. Worth a look if chaotic arcade energy and handcrafted chiptune atmosphere sound like your Friday night.

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About The Rare Nine

I have a soft spot for the games that exist quietly at the bottom of Steam's discovery queue, the ones a single developer pushed out into the world with obvious love and zero marketing budget. The Rare Nine is exactly that kind of game. It is a 2D side-scrolling beat 'em up set inside an endless skyscraper packed with undead, built by a solo developer under the Agafonoff name and released in Early Access back in 2017. The community around it is small, the review count sits around 30 users with a mixed split, and yet the people who stuck around clearly had something to say. The hook is speed. Where most beat 'em ups let you settle into a rhythm, this one demands constant motion. Each run starts with a character pick, and the roster is not cosmetic. One fighter is fast but paper-thin, another hits hard but lumbers through rooms. Learning the feel of each one is its own short puzzle. Once you are in the skyscraper, the Wheel of Fortune hands you a random objective - kill a quota of enemies, survive a wave, hit a time target - which keeps individual sessions from feeling like repetition. Artifacts dropped from enemies or environmental objects stack on top, shifting your build and sometimes completely reorienting how you play. It is a rougher, more chaotic version of the loop you find in games that fold roguelite randomness into action brawling. The damage model is the part that surprised me most. Getting hit is not just a health-bar problem. Temporary status effects like bleeding, poisoning, and slowed movement punish careless play in ways you feel immediately. Broken bones are a permanent debuff that persist for the rest of the run, quietly wrecking the character you spent time calibrating. That layer of consequence separates this from pure button-mashing and makes positioning matter more than the frenetic pace might suggest. After boss fights, you spend cash dropped by enemies on upgrades, giving each run a small progression arc that softens the difficulty curve if you are careful with your money. What holds the whole thing together is the aesthetic. The pixel art uses a tight, restricted color palette that gives rooms a gritty underground-arcade feel, and every environment is dense with destructible objects. The chiptune soundtrack is the strongest single element, genuinely composed rather than assembled. It keeps the tempo of each session honest and gives the game a personality that a lot of indie brawlers with bigger budgets never find. That said, The Rare Nine has real rough edges. The Steam community has flagged a game-speed bug on modern hardware where the engine runs wildly fast, which requires a manual fix. Development appears to have stalled, with community posts noting the game has gone quiet. You are buying what exists, not a roadmap. For players who love the era of arcade side-scrollers and do not need a game to hold their hand or promise future content, there is something genuinely charming here. The ambition and the execution do not always meet, but the craft underneath is sincere. That counts for something in my book. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Wheel-of-Fortune ObjectivesArtifact BuildsStatus EffectsSolo DeveloperChiptune SoundtrackEndless SkyscraperPermadebuffBoss Cash Economy

System Requirements

Minimum

OS
Microsoft® Windows® XP / Vista
Memory
512 MB RAM
DirectX
Version 9.0
Storage
60 MB available space
Graphics
Compatible with DirectX 9
Processor
Dual Core 2.0 GHz

Recommended

OS
Microsoft® Windows® 7 or later
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Compatible with DirectX 9
Processor
Dual Core 3.0+ GHz or higher

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Game Info

Developer
Agafonoff
Publisher
Agafonoff
Release Date
Oct 31, 2017

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What platforms is The Rare Nine available on?

The Rare Nine is available on PC.

When was The Rare Nine released?

The Rare Nine was released on 31 October 2017.

Who developed The Rare Nine?

The Rare Nine was developed by Agafonoff.