Compare The Ramp prices across trusted key stores and find the best deal. Developed by Paul Schnepf. Published by hyperparadise. Released on 8/3/2021. Available on PC. Genres: Casual, Indie, Simulation, Sports. Metacritic score: 82/100.

A pure skateboarding toy with zero filler - pick a ramp, find your flow, repeat until you forget to eat dinner.

The Ramp is exactly what the title suggests: a stripped-down skateboarding sandbox where the entire point is riding ramps and feeling good doing it. There are no career modes, no progression unlocks, no sponsor emails to ignore. Paul Schnepf built a digital fidget toy for people who grew up watching vert skating videos and wanted to replicate that meditative back-and-forth feeling without sitting through a tutorial about kickflip timing windows. You pick a location, drop in, and pump. From a systems perspective this is about as minimal as a game gets. Controls are mouse-driven, and the physics lean toward the satisfying rather than the simulation end of the dial. You build speed by pumping at the right moment in the transition, launch out of the lip, grab, spin, land, repeat. The feedback loop is tight and the physics have enough give that stringing together a clean run feels earned rather than accidental. There are a handful of environments including a classic halfpipe, a bowl, and a few other setups, each with a distinct feel that changes how you approach speed management. As a strategy-and-sim specialist I normally want depth charts and tech trees. The Ramp has neither, and that is genuinely fine here. What it does have is the same one-more-run pull that good arcade games have always had. The decision-making is reduced to where you initiate your pump and when you commit to a grab or a spin - small choices that compound into either a clean run or a face-plant. It respects your time in the opposite direction most games do: sessions can be five minutes or five hours, and neither feels like a waste. Where The Ramp falls short is equally obvious. There is no replay system to save your best runs, no ghost functionality, no online leaderboards baked into the base experience, and almost no mechanical variety to unlock over time. If you come in expecting depth you will exhaust what the game offers in a single afternoon. The mod ecosystem is effectively nonexistent, which is a real gap for a game that could benefit enormously from community-built parks. Players with competitive instincts will hit a ceiling fast and find nothing waiting on the other side of it. For the right person, specifically someone who wants a low-friction palette cleanser between longer sessions of more demanding games, The Ramp delivers reliably. It is not trying to be a Tony Hawk replacement and would embarrass itself if it tried. Think of it as the gaming equivalent of a desktop Newton's cradle: small, satisfying, and not asking anything of you. Diego, Scout Team

The Ramp

The Ramp

Aug 3, 2021Paul Schnepfhyperparadise
GamerScout Says

A pure skateboarding toy with zero filler - pick a ramp, find your flow, repeat until you forget to eat dinner.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.35

GamerScout Verdict

Ideal as a low-commitment palette cleanser for skate fans, but thin enough that dedicated sessions will exhaust it fast.

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Price History

Historical low
€1.355 Jun 2026
Keyshops
€1.24€1.31€1.39€1.465 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

Screenshot

About The Ramp

The Ramp is exactly what the title suggests: a stripped-down skateboarding sandbox where the entire point is riding ramps and feeling good doing it. There are no career modes, no progression unlocks, no sponsor emails to ignore. Paul Schnepf built a digital fidget toy for people who grew up watching vert skating videos and wanted to replicate that meditative back-and-forth feeling without sitting through a tutorial about kickflip timing windows. You pick a location, drop in, and pump. From a systems perspective this is about as minimal as a game gets. Controls are mouse-driven, and the physics lean toward the satisfying rather than the simulation end of the dial. You build speed by pumping at the right moment in the transition, launch out of the lip, grab, spin, land, repeat. The feedback loop is tight and the physics have enough give that stringing together a clean run feels earned rather than accidental. There are a handful of environments including a classic halfpipe, a bowl, and a few other setups, each with a distinct feel that changes how you approach speed management. As a strategy-and-sim specialist I normally want depth charts and tech trees. The Ramp has neither, and that is genuinely fine here. What it does have is the same one-more-run pull that good arcade games have always had. The decision-making is reduced to where you initiate your pump and when you commit to a grab or a spin - small choices that compound into either a clean run or a face-plant. It respects your time in the opposite direction most games do: sessions can be five minutes or five hours, and neither feels like a waste. Where The Ramp falls short is equally obvious. There is no replay system to save your best runs, no ghost functionality, no online leaderboards baked into the base experience, and almost no mechanical variety to unlock over time. If you come in expecting depth you will exhaust what the game offers in a single afternoon. The mod ecosystem is effectively nonexistent, which is a real gap for a game that could benefit enormously from community-built parks. Players with competitive instincts will hit a ceiling fast and find nothing waiting on the other side of it. For the right person, specifically someone who wants a low-friction palette cleanser between longer sessions of more demanding games, The Ramp delivers reliably. It is not trying to be a Tony Hawk replacement and would embarrass itself if it tried. Think of it as the gaming equivalent of a desktop Newton's cradle: small, satisfying, and not asking anything of you.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamSkateboardingPhysics-BasedMinimalistArcade FeelShort SessionsSingle MechanicStress ReliefNo Progression System

System Requirements

Minimum

OS
Windows 10
Processor
2.7 GHz Duo Core
Memory
4 GB RAM
Graphics
2 GB VRAM
Storage
900 MB available space
Sound Card
You don't really need one. Just humming your f…

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Reviews & Ratings

Metacritic
82
Steam
92%(1,545)

Game Info

Developer
Paul Schnepf
Publisher
hyperparadise
Release Date
Aug 3, 2021

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Frequently asked questions about The Ramp

How much does The Ramp cost?

The Ramp pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy The Ramp cheapest?

Compare The Ramp prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is The Ramp available on?

The Ramp is available on PC.

When was The Ramp released?

The Ramp was released on 3 August 2021.

Who developed The Ramp?

The Ramp was developed by Paul Schnepf and published by hyperparadise.

Is The Ramp worth buying?

The Ramp holds a Metacritic score of 82/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.