Compare The Ramp prices across 50+ stores and find the best deal. Developed by Paul Schnepf. Published by hyperparadise. Released on 8/3/2021. Available on PC. Genres: Casual, Indie, Simulation, Sports. Metacritic score: 82/100.

A pure skateboarding toy with zero filler - pick a ramp, find your flow, repeat until you forget to eat dinner.

The Ramp is exactly what the title suggests: a stripped-down skateboarding sandbox where the entire point is riding ramps and feeling good doing it. There are no career modes, no progression unlocks, no sponsor emails to ignore. Paul Schnepf built a digital fidget toy for people who grew up watching vert skating videos and wanted to replicate that meditative back-and-forth feeling without sitting through a tutorial about kickflip timing windows. You pick a location, drop in, and pump. From a systems perspective this is about as minimal as a game gets. Controls are mouse-driven, and the physics lean toward the satisfying rather than the simulation end of the dial. You build speed by pumping at the right moment in the transition, launch out of the lip, grab, spin, land, repeat. The feedback loop is tight and the physics have enough give that stringing together a clean run feels earned rather than accidental. There are a handful of environments including a classic halfpipe, a bowl, and a few other setups, each with a distinct feel that changes how you approach speed management. As a strategy-and-sim specialist I normally want depth charts and tech trees. The Ramp has neither, and that is genuinely fine here. What it does have is the same one-more-run pull that good arcade games have always had. The decision-making is reduced to where you initiate your pump and when you commit to a grab or a spin - small choices that compound into either a clean run or a face-plant. It respects your time in the opposite direction most games do: sessions can be five minutes or five hours, and neither feels like a waste. Where The Ramp falls short is equally obvious. There is no replay system to save your best runs, no ghost functionality, no online leaderboards baked into the base experience, and almost no mechanical variety to unlock over time. If you come in expecting depth you will exhaust what the game offers in a single afternoon. The mod ecosystem is effectively nonexistent, which is a real gap for a game that could benefit enormously from community-built parks. Players with competitive instincts will hit a ceiling fast and find nothing waiting on the other side of it. For the right person, specifically someone who wants a low-friction palette cleanser between longer sessions of more demanding games, The Ramp delivers reliably. It is not trying to be a Tony Hawk replacement and would embarrass itself if it tried. Think of it as the gaming equivalent of a desktop Newton's cradle: small, satisfying, and not asking anything of you. Diego, Scout Team

The Ramp
CasualIndieSimulationSports

The Ramp

Aug 3, 2021Paul Schnepfhyperparadise
GamerScout Says

A pure skateboarding toy with zero filler - pick a ramp, find your flow, repeat until you forget to eat dinner.

PC
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About The Ramp

The Ramp is exactly what the title suggests: a stripped-down skateboarding sandbox where the entire point is riding ramps and feeling good doing it. There are no career modes, no progression unlocks, no sponsor emails to ignore. Paul Schnepf built a digital fidget toy for people who grew up watching vert skating videos and wanted to replicate that meditative back-and-forth feeling without sitting through a tutorial about kickflip timing windows. You pick a location, drop in, and pump. From a systems perspective this is about as minimal as a game gets. Controls are mouse-driven, and the physics lean toward the satisfying rather than the simulation end of the dial. You build speed by pumping at the right moment in the transition, launch out of the lip, grab, spin, land, repeat. The feedback loop is tight and the physics have enough give that stringing together a clean run feels earned rather than accidental. There are a handful of environments including a classic halfpipe, a bowl, and a few other setups, each with a distinct feel that changes how you approach speed management. As a strategy-and-sim specialist I normally want depth charts and tech trees. The Ramp has neither, and that is genuinely fine here. What it does have is the same one-more-run pull that good arcade games have always had. The decision-making is reduced to where you initiate your pump and when you commit to a grab or a spin - small choices that compound into either a clean run or a face-plant. It respects your time in the opposite direction most games do: sessions can be five minutes or five hours, and neither feels like a waste. Where The Ramp falls short is equally obvious. There is no replay system to save your best runs, no ghost functionality, no online leaderboards baked into the base experience, and almost no mechanical variety to unlock over time. If you come in expecting depth you will exhaust what the game offers in a single afternoon. The mod ecosystem is effectively nonexistent, which is a real gap for a game that could benefit enormously from community-built parks. Players with competitive instincts will hit a ceiling fast and find nothing waiting on the other side of it. For the right person, specifically someone who wants a low-friction palette cleanser between longer sessions of more demanding games, The Ramp delivers reliably. It is not trying to be a Tony Hawk replacement and would embarrass itself if it tried. Think of it as the gaming equivalent of a desktop Newton's cradle: small, satisfying, and not asking anything of you. Diego, Scout Team

Tags

steamSkateboardingPhysics-BasedMinimalistArcade FeelShort SessionsSingle MechanicStress ReliefNo Progression System

System Requirements

System requirements for The Ramp aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
82
Steam
92%(1,545)

Game Info

Developer
Paul Schnepf
Publisher
hyperparadise
Release Date
Aug 3, 2021

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