Compare THE QUIET MAN™ prices across trusted key stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 11/1/2018. Available on PC. Genres: Action.

One of 2018's most notorious misfires: a three-hour brawler that ships you into a silent, subtitle-free story and then dares you to care about it twice. Novelty hunters only, and even then, go in skeptical.

My first instinct when I loaded The Quiet Man was curiosity, because the central premise is genuinely striking: you play as Dane, a deaf enforcer working the New York underworld, and the entire first playthrough strips out dialogue, subtitles, and most of the soundtrack to put you inside his perception. Five minutes in, that curiosity had already curdled. The silence is not used as a design tool. Dane clearly lip-reads and responds to everything people say to him, so the information gap exists purely for you, the player, not in any way that connects you to his experience. What you get is long, professionally shot FMV sequences of characters mouthing words you cannot parse, cut against in-engine CG that drops noticeably in quality the moment anything physical needs to happen. The combat, which is the only interactive layer the game has, is a bare-bones brawler built around light attacks, heavy attacks, a dodge, a grab, and a focus mode that lets you unleash a beatdown when enemies are stunned. On paper, that moveset could work. In practice, the hitboxes are loose, the animations feel disconnected from the inputs, counter-attacks land inconsistently, and the enemy roster is recycled across every encounter. The game explains none of this through any in-game tutorial, leaving control hints buried in the pause menu. Most players will simply mash light attack until the arena clears, and the game will let them, because enemy AI puts up almost no resistance on normal difficulty. A week after launch, a free patch called Answered was released, adding a full-audio second playthrough with dialogue and music restored. That is the structural bet the whole game makes: suffer through a silent, context-free run, then go again with sound to unlock meaning. The problem is that the story being revealed in the second pass is a crime-noir revenge tale with awkward writing, a kidnapped singer, a plague-doctor-masked villain, and enough clumsy plot twists to deflate whatever goodwill you might have stored up during the silent run. Critic consensus at launch was about as harsh as it gets, including recognition from Metacritic as the lowest-scoring game of 2018. A small pocket of players found the experiment fascinating as a curiosity, pointing to the two-playthrough structure as boldly unconventional. Both readings are fair. Neither makes the combat fun. The live-action production has genuine craft behind it, the sound design for Dane's bone-conducted, muffled perception is interesting for exactly the first few minutes before repetition sets in, and a closing credits song by Imogen Heap is a genuinely good piece of music attached to a game that earns none of it. If you are the kind of player who collects legendarily odd releases, or who wants a three-hour FMV experiment to form an opinion on, The Quiet Man will give you material. For everyone else, the novelty does not hold, the brawling does not deliver, and the story does not reward the commitment the structure demands. Alex, Scout Team

THE QUIET MAN™

THE QUIET MAN™

Nov 1, 2018Square Enix
GamerScout Says

One of 2018's most notorious misfires: a three-hour brawler that ships you into a silent, subtitle-free story and then dares you to care about it twice. Novelty hunters only, and even then, go in skeptical.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A

GamerScout Verdict

A fascinating concept collapsed by shallow combat and a story not worth the two playthroughs it demands to be understood.

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Screenshots & Media

About THE QUIET MAN™

My first instinct when I loaded The Quiet Man was curiosity, because the central premise is genuinely striking: you play as Dane, a deaf enforcer working the New York underworld, and the entire first playthrough strips out dialogue, subtitles, and most of the soundtrack to put you inside his perception. Five minutes in, that curiosity had already curdled. The silence is not used as a design tool. Dane clearly lip-reads and responds to everything people say to him, so the information gap exists purely for you, the player, not in any way that connects you to his experience. What you get is long, professionally shot FMV sequences of characters mouthing words you cannot parse, cut against in-engine CG that drops noticeably in quality the moment anything physical needs to happen. The combat, which is the only interactive layer the game has, is a bare-bones brawler built around light attacks, heavy attacks, a dodge, a grab, and a focus mode that lets you unleash a beatdown when enemies are stunned. On paper, that moveset could work. In practice, the hitboxes are loose, the animations feel disconnected from the inputs, counter-attacks land inconsistently, and the enemy roster is recycled across every encounter. The game explains none of this through any in-game tutorial, leaving control hints buried in the pause menu. Most players will simply mash light attack until the arena clears, and the game will let them, because enemy AI puts up almost no resistance on normal difficulty. A week after launch, a free patch called Answered was released, adding a full-audio second playthrough with dialogue and music restored. That is the structural bet the whole game makes: suffer through a silent, context-free run, then go again with sound to unlock meaning. The problem is that the story being revealed in the second pass is a crime-noir revenge tale with awkward writing, a kidnapped singer, a plague-doctor-masked villain, and enough clumsy plot twists to deflate whatever goodwill you might have stored up during the silent run. Critic consensus at launch was about as harsh as it gets, including recognition from Metacritic as the lowest-scoring game of 2018. A small pocket of players found the experiment fascinating as a curiosity, pointing to the two-playthrough structure as boldly unconventional. Both readings are fair. Neither makes the combat fun. The live-action production has genuine craft behind it, the sound design for Dane's bone-conducted, muffled perception is interesting for exactly the first few minutes before repetition sets in, and a closing credits song by Imogen Heap is a genuinely good piece of music attached to a game that earns none of it. If you are the kind of player who collects legendarily odd releases, or who wants a three-hour FMV experiment to form an opinion on, The Quiet Man will give you material. For everyone else, the novelty does not hold, the brawling does not deliver, and the story does not reward the commitment the structure demands.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardstier:indieFMVBeat-em-upNeo-noirDeaf ProtagonistTwo-Playthrough StructureCinematic BrawlerLinear LevelsCult Curiosity

System Requirements

Minimum

OS
Windows® 7 SP1 / Windows® 8.1 / Windows® 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
40 GB available space
Graphics
AMD Radeon™ R7 370 / NVIDIA® GeForce® GTX 750 Ti
Processor
Intel® Core™ i5 (2.4GHz and above)
Sound Card
DirectSound® Compatible Sound Card

Recommended

OS
Windows® 7 SP1 / Windows® 8.1 / Windows® 10 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
40 GB available space
Graphics
Radeon™ RX 480 / NVIDIA® GeForce® GTX 1060 6 GB VRAM
Processor
Intel® Core™ i5 (2.7GHz and above)
Sound Card
DirectSound® Compatible Sound Card

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Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Nov 1, 2018

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What platforms is THE QUIET MAN™ available on?

THE QUIET MAN™ is available on PC.

When was THE QUIET MAN™ released?

THE QUIET MAN™ was released on 1 November 2018.

Who developed THE QUIET MAN™?

THE QUIET MAN™ was developed by Square Enix.