Compare The Perils of Man prices across 50+ stores and find the best deal. Developed by IF Games / Vertigo Games. Published by Vertigo Games. Released on 4/28/2015. Available on PC. Genres: Single Player, Third Person, Indie, Adventure.

A steampunk point-and-click adventure where teenager Ana Eberling unravels a family dynasty's secret time-manipulation technology across 150 years of history. Atmospheric, bite-sized, and a little uneven.

The Perils of Man is a third-person point-and-click adventure built around a genuinely interesting hook: a dynastic family of Swiss scientists who discovered how to foresee and tinker with catastrophe. You play as Ana Eberling, sixteen years old and freshly gifted a mysterious object from a father who vanished a decade ago. That gift opens a path through the Eberling family mansion in Zurich, down into a hidden laboratory, and eventually outward through time to places like a freighter adrift in the South China Sea and the 1893 Chicago World's Fair. The scope is quietly ambitious for a small indie release, and the core conceit, a steampunk device called the Risk Atlas that lets Ana perceive imminent disaster in her environment, gives the game a distinct identity, even if it never quite pushes that mechanic as far as it could. Designed by ex-LucasArts veteran Bill Tiller alongside Gene Mocsy, the game wears its adventure-game pedigree openly. Puzzles lean almost entirely on inventory logic: combine a battery from a clock with a flashlight to light a dark hallway, melt gold coins in a lab crucible to cast a key, wrestle with a diorama device and a projector-and-slides puzzle that feel right at home in the classic LucasArts tradition. The difficulty curve is mostly gentle, which makes the game accessible to newcomers to the genre. Experienced point-and-clickers will find the first half flows well enough, with some genuinely satisfying moments of cause-and-effect logic, but the back half grows murkier. A lengthy theatre section in particular wears out its welcome, and hotspot detection can be frustratingly finicky: there is no hotspot highlighter, so when you are stuck you are genuinely painting the screen with your cursor hoping something responds. The hint system exists, but it does not track solved puzzles, meaning you click through already-answered hints to reach the one you actually need. What keeps The Perils of Man worth returning to is the atmosphere it conjures in its better moments. The original score by Paul Shapera (known for A Steampunk Opera) is quietly one of the best things here: genuinely emotive, the kind of music that makes a half-lit family mansion feel haunted without overdoing it. The art direction aims for a Tim Burton-adjacent visual register, all curlicues and gothic domestic detail, though the 3D character models are the weakest element, reading stiff and expressionless in motion. Ana's mechanical bird companion Darwin is a small delight and the eccentrics populating the Eberling family tree, including a mother who communes with ghosts and an uncle locked away in an asylum, are more interesting than the protagonist herself. The story asks real questions about fate, sacrifice, and whether preventing one disaster simply defers a worse one, and for a game that clocks in around five to six hours, it earns those questions more often than not. It is linear with no meaningful branching, and you cannot die or reach a true dead end, which keeps things moving. At the runtime it offers, The Perils of Man is the kind of game that knows roughly when to end, even if the final act feels rushed in a way that suggests the budget ran short before the ambition did. Community reception on Steam lands in "Mostly Positive" territory, with users more forgiving than critics, and that split feels accurate to me. This is a handcrafted, imperfect thing made by people who clearly loved the genre they were working in. If you have patience for pixel hunting, an appreciation for steampunk atmosphere, and do not need a game to be technically polished to find it worthwhile, there is something real here underneath the rough edges. Kai, Scout Team

The Perils of Man
Single PlayerThird PersonIndieAdventure

The Perils of Man

Apr 28, 2015IF Games / Vertigo GamesVertigo Games
GamerScout Says

A steampunk point-and-click adventure where teenager Ana Eberling unravels a family dynasty's secret time-manipulation technology across 150 years of history. Atmospheric, bite-sized, and a little uneven.

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About The Perils of Man

The Perils of Man is a third-person point-and-click adventure built around a genuinely interesting hook: a dynastic family of Swiss scientists who discovered how to foresee and tinker with catastrophe. You play as Ana Eberling, sixteen years old and freshly gifted a mysterious object from a father who vanished a decade ago. That gift opens a path through the Eberling family mansion in Zurich, down into a hidden laboratory, and eventually outward through time to places like a freighter adrift in the South China Sea and the 1893 Chicago World's Fair. The scope is quietly ambitious for a small indie release, and the core conceit, a steampunk device called the Risk Atlas that lets Ana perceive imminent disaster in her environment, gives the game a distinct identity, even if it never quite pushes that mechanic as far as it could. Designed by ex-LucasArts veteran Bill Tiller alongside Gene Mocsy, the game wears its adventure-game pedigree openly. Puzzles lean almost entirely on inventory logic: combine a battery from a clock with a flashlight to light a dark hallway, melt gold coins in a lab crucible to cast a key, wrestle with a diorama device and a projector-and-slides puzzle that feel right at home in the classic LucasArts tradition. The difficulty curve is mostly gentle, which makes the game accessible to newcomers to the genre. Experienced point-and-clickers will find the first half flows well enough, with some genuinely satisfying moments of cause-and-effect logic, but the back half grows murkier. A lengthy theatre section in particular wears out its welcome, and hotspot detection can be frustratingly finicky: there is no hotspot highlighter, so when you are stuck you are genuinely painting the screen with your cursor hoping something responds. The hint system exists, but it does not track solved puzzles, meaning you click through already-answered hints to reach the one you actually need. What keeps The Perils of Man worth returning to is the atmosphere it conjures in its better moments. The original score by Paul Shapera (known for A Steampunk Opera) is quietly one of the best things here: genuinely emotive, the kind of music that makes a half-lit family mansion feel haunted without overdoing it. The art direction aims for a Tim Burton-adjacent visual register, all curlicues and gothic domestic detail, though the 3D character models are the weakest element, reading stiff and expressionless in motion. Ana's mechanical bird companion Darwin is a small delight and the eccentrics populating the Eberling family tree, including a mother who communes with ghosts and an uncle locked away in an asylum, are more interesting than the protagonist herself. The story asks real questions about fate, sacrifice, and whether preventing one disaster simply defers a worse one, and for a game that clocks in around five to six hours, it earns those questions more often than not. It is linear with no meaningful branching, and you cannot die or reach a true dead end, which keeps things moving. At the runtime it offers, The Perils of Man is the kind of game that knows roughly when to end, even if the final act feels rushed in a way that suggests the budget ran short before the ambition did. Community reception on Steam lands in "Mostly Positive" territory, with users more forgiving than critics, and that split feels accurate to me. This is a handcrafted, imperfect thing made by people who clearly loved the genre they were working in. If you have patience for pixel hunting, an appreciation for steampunk atmosphere, and do not need a game to be technically polished to find it worthwhile, there is something real here underneath the rough edges. Kai, Scout Team

Tags

steamPoint-and-ClickTime TravelSteampunkInventory PuzzlesLinear StoryFemale ProtagonistAtmospheric SoundtrackFamily MysteryNo Death State

System Requirements

Minimum

Memory
3 GB RAM
Graphics
DX9 ( model 2.0) capabilities
Processor
Core 2 Duo 2GHz
System requirements
Windows XP Service Pack 3

Reviews & Ratings

No ratings available

Game Info

Developer
IF Games / Vertigo Games
Publisher
Vertigo Games
Release Date
Apr 28, 2015

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