Compare The Pasture prices across 50+ stores and find the best deal. Developed by Mikhail Maksimov. Published by Sometimes You. Released on 1/17/2017. Available on PC, Mac. Genres: Nudity, Casual, Indie, Simulation.

Calling this a 'game' is generous - The Pasture is a surreal Russian art-world experiment that will confuse, unsettle, and occasionally amuse you in roughly two hours flat.

My spreadsheet brain kept waiting for a decision loop to appear. After ninety minutes wandering backwards through a gallery while monsters closed in, I accepted that The Pasture is not interested in rewarding that kind of thinking, and that acceptance is basically the entire review. Mechanically, the setup is stranger than it sounds. You navigate a recreation of real Russian gallery spaces in first-person, always moving backwards to keep pursuing creatures in view. Stop moving for too long and they beat you to death. Walk too fast without pausing and the same thing happens. The tension sits in that narrow rhythm, which is a genuinely odd little design choice buried inside what looks like junk. Along the way you collect over thirty pieces of contemporary Russian sculpture and installation art, each tied to a real-world prototype. Five tasks gate your progress, mostly tied to how many pieces you manage to scoop up before the gallery monsters end you. Whether you ever actually finish the game is, charitably, ambiguous - one reviewer clocked five hours and still could not confirm a clean ending state, and player reception on Steam sits at a Mixed 53% from 81 reviews, which tells you almost everything. The presentation is a wreck in ways that are sometimes funny and sometimes just frustrating. The game reportedly launches at a locked 4K resolution regardless of your monitor and saves no display settings between sessions, so you are resetting preferences every single time. Animations across the board are broken or barely functional. The UI is a rough machine translation from Russian, and tombstones that appear on death carry an inscription that reads as a severe mistranslation in English. The developer's stated intent, per the store description, is that The Pasture sits at the boundary between genres and player states so completely that you may not know if you are the protagonist or a hostage of the AI. Whether that framing is artistic honesty or cover for unfinished systems is a question the game never bothers to answer. Who is this actually for? Collectors of outsider-art curiosities and people who find something charming in the earnest strangeness of a solo Russian developer trying to make a point about the modern art world through survival mechanics and shapeshifting gallery creatures. If you find value in the experience of being genuinely confused about whether you won, and you are not paying much for that experience, there is something here. If you need clear win conditions, readable menus, stable resolution settings, or any hint of systemic depth to justify your time, The Pasture will feel like exactly what its harshest reviewers called it. Average completion time sits around two to three hours, Steam Trading Cards are present for the badge farmers, and the nudity flag means it is gated behind a content warning. Approach it as a very cheap, very weird art installation that happens to run on your PC, not as a simulation with any meaningful decision-making layer. Diego, Scout Team

The Pasture
NudityCasualIndieSimulation

The Pasture

Jan 17, 2017Mikhail MaksimovSometimes You
GamerScout Says

Calling this a 'game' is generous - The Pasture is a surreal Russian art-world experiment that will confuse, unsettle, and occasionally amuse you in roughly two hours flat.

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About The Pasture

My spreadsheet brain kept waiting for a decision loop to appear. After ninety minutes wandering backwards through a gallery while monsters closed in, I accepted that The Pasture is not interested in rewarding that kind of thinking, and that acceptance is basically the entire review. Mechanically, the setup is stranger than it sounds. You navigate a recreation of real Russian gallery spaces in first-person, always moving backwards to keep pursuing creatures in view. Stop moving for too long and they beat you to death. Walk too fast without pausing and the same thing happens. The tension sits in that narrow rhythm, which is a genuinely odd little design choice buried inside what looks like junk. Along the way you collect over thirty pieces of contemporary Russian sculpture and installation art, each tied to a real-world prototype. Five tasks gate your progress, mostly tied to how many pieces you manage to scoop up before the gallery monsters end you. Whether you ever actually finish the game is, charitably, ambiguous - one reviewer clocked five hours and still could not confirm a clean ending state, and player reception on Steam sits at a Mixed 53% from 81 reviews, which tells you almost everything. The presentation is a wreck in ways that are sometimes funny and sometimes just frustrating. The game reportedly launches at a locked 4K resolution regardless of your monitor and saves no display settings between sessions, so you are resetting preferences every single time. Animations across the board are broken or barely functional. The UI is a rough machine translation from Russian, and tombstones that appear on death carry an inscription that reads as a severe mistranslation in English. The developer's stated intent, per the store description, is that The Pasture sits at the boundary between genres and player states so completely that you may not know if you are the protagonist or a hostage of the AI. Whether that framing is artistic honesty or cover for unfinished systems is a question the game never bothers to answer. Who is this actually for? Collectors of outsider-art curiosities and people who find something charming in the earnest strangeness of a solo Russian developer trying to make a point about the modern art world through survival mechanics and shapeshifting gallery creatures. If you find value in the experience of being genuinely confused about whether you won, and you are not paying much for that experience, there is something here. If you need clear win conditions, readable menus, stable resolution settings, or any hint of systemic depth to justify your time, The Pasture will feel like exactly what its harshest reviewers called it. Average completion time sits around two to three hours, Steam Trading Cards are present for the badge farmers, and the nudity flag means it is gated behind a content warning. Approach it as a very cheap, very weird art installation that happens to run on your PC, not as a simulation with any meaningful decision-making layer. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5Outsider ArtSurreal HorrorWalking Backwards MechanicArt Gallery SettingRussian Contemporary ArtAmbiguous EndingShort PlaythroughMistranslation Charm

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 , 8 or 8.1, 10 – 32/64 bit version
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVidia: GTX 295, 480, 570, 660 / ATI: HD 4870 X2, 6970, 7850, R7 265
Processor
Intel/AMD 2.6+ Ghz Dual Core Processor

Recommended

OS
Windows 7 , 8 or 8.1, 10 – 32/64 bit version
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVidia: GTX 580, GTX 670, GTX 960 / ATI: HD 5970, 7870 LE (XT), 7950, 280, 285
Processor
Intel/AMD 3.0+ Ghz Quad Core Processor

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Game Info

Developer
Mikhail Maksimov
Publisher
Sometimes You
Release Date
Jan 17, 2017

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What platforms is The Pasture available on?

The Pasture is available on PC, Mac.

When was The Pasture released?

The Pasture was released on 17 January 2017.

Who developed The Pasture?

The Pasture was developed by Mikhail Maksimov and published by Sometimes You.