Compare The Padre prices across 50+ stores and find the best deal. Developed by Shotgun with Glitters. Published by Feardemic. Released on 4/18/2019. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie.

A voxel-drenched haunted mansion crawl that wants to be Resident Evil and Evil Dead simultaneously, with a wisecracking priest and a permadeath mechanic that bites harder than its zombies.

I have a soft spot for small games that swing bigger than their budgets allow, and The Padre swings very hard indeed. You step into the blocky shoes of Father Alexander, a sardonic demon-hunting priest tracking down a missing cardinal through a gloomy mansion packed with undead, ghosts, and puzzles that genuinely want to hurt you. The whole thing is rendered in a voxel art style that looks, at first pass, like someone rebuilt classic Resident Evil inside Minecraft, and that contrast turns out to be one of the game's genuine strengths. The lighting is moody, the piano-tinged ambient soundtrack carries real dread, and the minimalist geometry somehow makes the darkness feel more claustrophobic rather than less. Gameplay sits at the intersection of point-and-click adventure and light survival horror action. You wander room to room collecting notes and inventory items, combining them to solve puzzles, and occasionally brawling with slow-moving creatures using a melee crowbar (the game calls it Gordon, which tells you exactly what register of humor you are in for), a chargeable melee attack, and a small selection of ranged weapons that arrive later in the run. The character has a magic bible that can serve as a hint system during trickier sequences, which is a thoughtful touch that not everyone will discover. Combat is clunky by design and by accident at the same time. The fixed-camera rooms echo early Resident Evil on purpose, but the contextual button prompts that swap around near multiple interactables feel like genuine unpolished roughness rather than homage. The death system is where opinions split. Every time you die, angel's tears fill a vial you carry. Fill the vial completely and it is a full restart, no exceptions. The intent, clearly, is to recreate the dread of early survival horror where resources and mistakes carried real weight. In practice it creates a tension that lands differently depending on your puzzle tolerance. Some of the puzzles have subtle environmental cues and even the odd humorous text hint; others are obtuse enough that community threads fill with players who have been stuck for hours. If you hit those walls without much patience, the vial system stops feeling atmospheric and starts feeling punitive. What rescues The Padre from being merely frustrating is the writing and the atmosphere it builds around both. Father Alexander is genuinely funny in a dry, gravel-voiced way, and the pop-culture references range from clever (the crowbar, a nod to a certain Half-Life protagonist) to a little too winking (a board game called Darkest Souls). The mansion itself borrows its visual grammar from Universal and Hammer horror films: every dark corner, portrait, and mirror suggesting threat. The suits of armor that turn to watch you pass, then snap back when you look, are a tiny handcrafted moment that shows real care from a small team. The Steam review tally is modest and mixed, which feels about right for a game this rough around the edges, but the players who connect with its specific tone tend to appreciate it genuinely. On PC this is the version to play if you must. Reports of clunky controls, camera issues, and occasional bugs that block progress have been more pronounced on console ports. The game runs short, maybe three to five hours on a first playthrough depending on how long the puzzles hold you, so the commitment is low and the ceiling is clear. If you love the era it is imitating, carry patience for adventure-game logic, and enjoy a protagonist who treats demonic horror like a mildly inconvenient Tuesday, there is something real here underneath the rough edges. Kai, Scout Team

The Padre
ActionAdventureIndie

The Padre

Apr 18, 2019Shotgun with GlittersFeardemic
GamerScout Says

A voxel-drenched haunted mansion crawl that wants to be Resident Evil and Evil Dead simultaneously, with a wisecracking priest and a permadeath mechanic that bites harder than its zombies.

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About The Padre

I have a soft spot for small games that swing bigger than their budgets allow, and The Padre swings very hard indeed. You step into the blocky shoes of Father Alexander, a sardonic demon-hunting priest tracking down a missing cardinal through a gloomy mansion packed with undead, ghosts, and puzzles that genuinely want to hurt you. The whole thing is rendered in a voxel art style that looks, at first pass, like someone rebuilt classic Resident Evil inside Minecraft, and that contrast turns out to be one of the game's genuine strengths. The lighting is moody, the piano-tinged ambient soundtrack carries real dread, and the minimalist geometry somehow makes the darkness feel more claustrophobic rather than less. Gameplay sits at the intersection of point-and-click adventure and light survival horror action. You wander room to room collecting notes and inventory items, combining them to solve puzzles, and occasionally brawling with slow-moving creatures using a melee crowbar (the game calls it Gordon, which tells you exactly what register of humor you are in for), a chargeable melee attack, and a small selection of ranged weapons that arrive later in the run. The character has a magic bible that can serve as a hint system during trickier sequences, which is a thoughtful touch that not everyone will discover. Combat is clunky by design and by accident at the same time. The fixed-camera rooms echo early Resident Evil on purpose, but the contextual button prompts that swap around near multiple interactables feel like genuine unpolished roughness rather than homage. The death system is where opinions split. Every time you die, angel's tears fill a vial you carry. Fill the vial completely and it is a full restart, no exceptions. The intent, clearly, is to recreate the dread of early survival horror where resources and mistakes carried real weight. In practice it creates a tension that lands differently depending on your puzzle tolerance. Some of the puzzles have subtle environmental cues and even the odd humorous text hint; others are obtuse enough that community threads fill with players who have been stuck for hours. If you hit those walls without much patience, the vial system stops feeling atmospheric and starts feeling punitive. What rescues The Padre from being merely frustrating is the writing and the atmosphere it builds around both. Father Alexander is genuinely funny in a dry, gravel-voiced way, and the pop-culture references range from clever (the crowbar, a nod to a certain Half-Life protagonist) to a little too winking (a board game called Darkest Souls). The mansion itself borrows its visual grammar from Universal and Hammer horror films: every dark corner, portrait, and mirror suggesting threat. The suits of armor that turn to watch you pass, then snap back when you look, are a tiny handcrafted moment that shows real care from a small team. The Steam review tally is modest and mixed, which feels about right for a game this rough around the edges, but the players who connect with its specific tone tend to appreciate it genuinely. On PC this is the version to play if you must. Reports of clunky controls, camera issues, and occasional bugs that block progress have been more pronounced on console ports. The game runs short, maybe three to five hours on a first playthrough depending on how long the puzzles hold you, so the commitment is low and the ceiling is clear. If you love the era it is imitating, carry patience for adventure-game logic, and enjoy a protagonist who treats demonic horror like a mildly inconvenient Tuesday, there is something real here underneath the rough edges. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Voxel ArtComedy HorrorPermadeathPuzzle AdventureFixed CameraDemon Hunter ProtagonistInventory PuzzlesShort Playtime

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
1 GB VRAM
Processor
2 GHz

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Game Info

Developer
Shotgun with Glitters
Publisher
Feardemic
Release Date
Apr 18, 2019

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The Padre is available on PC, Mac, Linux.

When was The Padre released?

The Padre was released on 18 April 2019.

Who developed The Padre?

The Padre was developed by Shotgun with Glitters and published by Feardemic.