Compare The One We Found prices across trusted key stores and find the best deal. Developed by Loveridge Designs. Published by Loveridge Designs. Released on 10/30/2018. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A solo-dev horror game with a decent story buried under sluggish controls, rough textures, and a survival mode that barely justifies returning after the credits.

I want to be an advocate for this one. I really do. Solo developer Josh Loveridge built an entire first-person survival horror game from the ground up in Unity, set inside the Whisperwood mental institution, and that alone earns a moment of honest consideration before the critical notes pile up. You play as James Ledgewick, a psychotherapist who arrives at the asylum only to find that a recently unearthed cave network has dragged something terrible into the light. Notes and scattered files dot the corridors, piecing together a story that a few reviewers have called genuinely interesting in its bones. The premise has enough atmosphere to earn its place alongside low-budget genre entries from a decade ago. The mechanical reality, though, is difficult to defend with a straight face. The campaign runs across roughly ten to eleven chapters, and the complete journey clocks in well under three hours if the game's friction does not slow you to a crawl. That friction is everywhere. The flashlight system, a battery-managed torch that illuminates only a tight circle in front of you, sounds tense on paper but in practice it becomes a source of genuine annoyance: environmental details and key items blend into poorly lit surfaces, and collectible batteries are scattered so abundantly that the intended resource tension never materialises. Puzzle solutions, typically keypad codes or padlock combinations, are written nearby in plain sight, which strips any sense of discovery from the exploration loop. The shooting, which takes over in the later chapters, feels weightless. Guns carry no audio punch, enemies react minimally to hits, and the control layout adds unnecessary awkwardness to every encounter. The survival mode, unlocked after finishing the campaign, offers a wave-based horde experience with a points economy for purchasing additional weapons and ammo, spread across three maps. It is the part of the game with the most direct momentum, and some players have found it passable in short sessions. But it borrows so visibly from Call of Duty's Zombies structure that it reads as homage at best and placeholder at worst. The broader technical side of the package compounds things further: framerate spikes in open areas, long load times, text that contains spelling errors, and environmental bugs that some reviewers noted encountering repeatedly throughout their playthroughs. What is genuinely sad about all of this is that the foundational intent is readable and worth something. The asylum setting carries a quiet dread in its darker corridors. The note-based storytelling, a staple of old-school horror, pulls at the right threads when it is working. There is a sense that someone who loved the genre deeply sat down and built the version of a horror game they wanted to play. The craft of that ambition, however, outpaced the polish, and the resulting experience is one that tests patience far more than it stirs fear. For the horror-genre completionist who finds meaning in small solo-dev projects, there is something here worth squinting at. For everyone else, the genre has far better homes to explore. Kai, Scout Team

The One We Found

The One We Found

Oct 30, 2018Loveridge Designs
GamerScout Says

A solo-dev horror game with a decent story buried under sluggish controls, rough textures, and a survival mode that barely justifies returning after the credits.

PCXbox
Best Price Available
€0.00
at N/A
Historical low: €21.06

GamerScout Verdict

Worth a curious glance for solo-dev enthusiasts only; the rough edges outweigh the decent horror premise by a wide margin.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€21.0617 Jul 2026
Keyshops
€12.97€40.83€68.70€96.565 Jun15 Jun25 Jun8 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About The One We Found

I want to be an advocate for this one. I really do. Solo developer Josh Loveridge built an entire first-person survival horror game from the ground up in Unity, set inside the Whisperwood mental institution, and that alone earns a moment of honest consideration before the critical notes pile up. You play as James Ledgewick, a psychotherapist who arrives at the asylum only to find that a recently unearthed cave network has dragged something terrible into the light. Notes and scattered files dot the corridors, piecing together a story that a few reviewers have called genuinely interesting in its bones. The premise has enough atmosphere to earn its place alongside low-budget genre entries from a decade ago. The mechanical reality, though, is difficult to defend with a straight face. The campaign runs across roughly ten to eleven chapters, and the complete journey clocks in well under three hours if the game's friction does not slow you to a crawl. That friction is everywhere. The flashlight system, a battery-managed torch that illuminates only a tight circle in front of you, sounds tense on paper but in practice it becomes a source of genuine annoyance: environmental details and key items blend into poorly lit surfaces, and collectible batteries are scattered so abundantly that the intended resource tension never materialises. Puzzle solutions, typically keypad codes or padlock combinations, are written nearby in plain sight, which strips any sense of discovery from the exploration loop. The shooting, which takes over in the later chapters, feels weightless. Guns carry no audio punch, enemies react minimally to hits, and the control layout adds unnecessary awkwardness to every encounter. The survival mode, unlocked after finishing the campaign, offers a wave-based horde experience with a points economy for purchasing additional weapons and ammo, spread across three maps. It is the part of the game with the most direct momentum, and some players have found it passable in short sessions. But it borrows so visibly from Call of Duty's Zombies structure that it reads as homage at best and placeholder at worst. The broader technical side of the package compounds things further: framerate spikes in open areas, long load times, text that contains spelling errors, and environmental bugs that some reviewers noted encountering repeatedly throughout their playthroughs. What is genuinely sad about all of this is that the foundational intent is readable and worth something. The asylum setting carries a quiet dread in its darker corridors. The note-based storytelling, a staple of old-school horror, pulls at the right threads when it is working. There is a sense that someone who loved the genre deeply sat down and built the version of a horror game they wanted to play. The craft of that ambition, however, outpaced the polish, and the resulting experience is one that tests patience far more than it stirs fear. For the horror-genre completionist who finds meaning in small solo-dev projects, there is something here worth squinting at. For everyone else, the genre has far better homes to explore.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:aaaFirst-Person HorrorSolo DeveloperWave Survival ModeFlashlight MechanicsNote-Based LoreShort CampaignUnity EngineAsylum Setting

System Requirements

Minimum

OS
Windows 7
Memory
8192 MB RAM
Storage
8 GB available space
Graphics
Nvidia gtx 560ti 2gb
Processor
Intel Core2 Quad Q6600 @ 2.40GHz
Sound Card
N/A

Recommended

OS
Windows 10
Memory
8192 MB RAM
Storage
8 GB available space
Graphics
Nvidia gtx 1050 4gb
Processor
Intel Core i5 7300HQ Processor
Sound Card
N/A

Keep exploring

Community Discussion

Be the first to comment on The One We Found.

Reviews & Ratings

No ratings available

Game Info

Developer
Loveridge Designs
Publisher
Loveridge Designs
Release Date
Oct 30, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Frequently asked questions about The One We Found

How much does The One We Found cost?

The One We Found pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy The One We Found cheapest?

Compare The One We Found prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is The One We Found available on?

The One We Found is available on PC, Xbox.

When was The One We Found released?

The One We Found was released on 30 October 2018.

Who developed The One We Found?

The One We Found was developed by Loveridge Designs.