Compare The Music Machine prices across trusted key stores and find the best deal. Developed by David Szymanski. Published by David Szymanski. Released on 5/6/2015. Available on PC. Genres: Adventure, Indie.

Quiet, monochromatic, and genuinely unsettling: David Szymanski's pre-DUSK horror oddity earns its 88% Steam rating one eerie dialogue exchange at a time.

I've spent more time than I'd like to admit just standing still in The Music Machine, watching a single-color wash of red or deep green hold the darkness at bay, listening to the silence between sound cues. That stillness is the whole game, really, and if you can meet it halfway, you'll find something genuinely strange and worthwhile from a solo developer who was still a near-total unknown when this shipped in 2015. You move through the world as Haley, a thirteen-year-old girl who has no actual control over her own body. The ghost possessing her, a bitter adult named Quintin, has dragged them both to an abandoned island where several murders recently happened, hoping to find a suitably awful end for her. That premise is not comfortable, and Szymanski leans into the discomfort rather than smoothing it over. The two are constantly bickering in first-person, their relationship awkward and layered and contested by reviewers in ways worth knowing going in. From the opening island, a church hub becomes your portal to several distinct pocketworlds, each rendered in its own single-color palette: a blood-red farm of industrial desolation, an acid-rain thorn forest in inky green, surreal spaces that feel like some unknowable entity tried to reconstruct human places from incomplete blueprints. The visual design is built entirely from scratch by Szymanski himself, flat geometry lit in one color against pure black, no shading at all. It creates images that are, depending on the moment, beautiful or deeply wrong. Gameplay sits firmly in walking-simulator territory with a handful of light puzzle elements and some basic item interaction. You can pick up and throw objects but most of them do nothing, a deliberate red herring design choice Szymanski confirmed publicly. The organ in the church requires you to punch in sequences tied to the game's music machines, which is the closest thing here to a traditional puzzle. Navigation is hands-off and direction-free, which is partly atmospheric and partly just disorienting, particularly in the early island sections where the two-tone lighting makes shadowed areas nearly unreadable. If aimlessness reads as horror to you, great. If it reads as frustration, that mood does not fully resolve. The soundtrack is sparse, which is a deliberate choice and mostly works, though a few reviewers found it underdone for a game with "machine" in the title. What holds The Music Machine together is the character writing. Haley and Quintin's dynamic, two people stuck inside the same body who cannot stand each other, produces dialogue that is specific, odd, and occasionally genuinely moving. The worldbuilding around them, the cult-adjacent lore, the cosmic horror scaffolding that emerges through exploration, is more impressionistic than explanatory. Some find that vague and underwhelming. I find it honest to the material: this is horror built on implication, on what the game refuses to show, not on what it eventually reveals. Szymanski's later work, including DUSK and Iron Lung, shows how far he traveled as a developer. The Music Machine is the early, strange, handmade artifact, and it carries that quality throughout. Kai, Scout Team

The Music Machine

The Music Machine

May 6, 2015David Szymanski
GamerScout Says

Quiet, monochromatic, and genuinely unsettling: David Szymanski's pre-DUSK horror oddity earns its 88% Steam rating one eerie dialogue exchange at a time.

PC
ProtonDB Platinum
Best Price Available
€0.99-80%
at Steam
Lowest tracked: €0.99
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GamerScout Verdict

Worth it for patient horror fans who want character-driven dread over jump scares, best paired with The Moon Sliver.

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StandardEurope (EU)Steam KeyKey
€0.99-80%
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StandardGlobalSteam KeyKey
€2.39-15%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€2.50
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€2.83-43%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€3.18
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€4.99
Priced in EUR by the store
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Price History

Lowest tracked
€0.991 Sept 2026
Current best
€0.99
Lowest since we started tracking
Official storesKeyshops
€0.81€1.43€2.06€2.686 Jun29 Jun22 Jul13 Aug5 Sept
6 Jun — 5 Sept
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Screenshots & Media

About The Music Machine

I've spent more time than I'd like to admit just standing still in The Music Machine, watching a single-color wash of red or deep green hold the darkness at bay, listening to the silence between sound cues. That stillness is the whole game, really, and if you can meet it halfway, you'll find something genuinely strange and worthwhile from a solo developer who was still a near-total unknown when this shipped in 2015. You move through the world as Haley, a thirteen-year-old girl who has no actual control over her own body. The ghost possessing her, a bitter adult named Quintin, has dragged them both to an abandoned island where several murders recently happened, hoping to find a suitably awful end for her. That premise is not comfortable, and Szymanski leans into the discomfort rather than smoothing it over. The two are constantly bickering in first-person, their relationship awkward and layered and contested by reviewers in ways worth knowing going in. From the opening island, a church hub becomes your portal to several distinct pocketworlds, each rendered in its own single-color palette: a blood-red farm of industrial desolation, an acid-rain thorn forest in inky green, surreal spaces that feel like some unknowable entity tried to reconstruct human places from incomplete blueprints. The visual design is built entirely from scratch by Szymanski himself, flat geometry lit in one color against pure black, no shading at all. It creates images that are, depending on the moment, beautiful or deeply wrong. Gameplay sits firmly in walking-simulator territory with a handful of light puzzle elements and some basic item interaction. You can pick up and throw objects but most of them do nothing, a deliberate red herring design choice Szymanski confirmed publicly. The organ in the church requires you to punch in sequences tied to the game's music machines, which is the closest thing here to a traditional puzzle. Navigation is hands-off and direction-free, which is partly atmospheric and partly just disorienting, particularly in the early island sections where the two-tone lighting makes shadowed areas nearly unreadable. If aimlessness reads as horror to you, great. If it reads as frustration, that mood does not fully resolve. The soundtrack is sparse, which is a deliberate choice and mostly works, though a few reviewers found it underdone for a game with "machine" in the title. What holds The Music Machine together is the character writing. Haley and Quintin's dynamic, two people stuck inside the same body who cannot stand each other, produces dialogue that is specific, odd, and occasionally genuinely moving. The worldbuilding around them, the cult-adjacent lore, the cosmic horror scaffolding that emerges through exploration, is more impressionistic than explanatory. Some find that vague and underwhelming. I find it honest to the material: this is horror built on implication, on what the game refuses to show, not on what it eventually reveals. Szymanski's later work, including DUSK and Iron Lung, shows how far he traveled as a developer. The Music Machine is the early, strange, handmade artifact, and it carries that quality throughout.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardstier:sub-5Walking SimulatorPsychological HorrorMonochromatic ArtGhost ProtagonistCosmic HorrorPre-DUSK SzymanskiDialogue-DrivenSlow Burn Horror

System Requirements

Minimum

OS
Windows XP or Higher
Memory
1 GB RAM
DirectX
Version 10
Storage
600 MB available space
Graphics
AMD Radeon 6870 or equivalent
Processor
Intel i3 or equivalent

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Game Info

Developer
David Szymanski
Publisher
David Szymanski
Release Date
May 6, 2015

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Frequently asked questions about The Music Machine

How much does The Music Machine cost?

As of 5 September 2026, the cheapest in-stock offer for The Music Machine is €0.99 at Steam, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Music Machine cheapest?

The lowest in-stock price we track for The Music Machine is €0.99 at Steam (5 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Music Machine available on?

The Music Machine is available on PC.

When was The Music Machine released?

The Music Machine was released on 6 May 2015.

Who developed The Music Machine?

The Music Machine was developed by David Szymanski.