Compare The Mims Beginning prices across 50+ stores and find the best deal. Developed by Squatting Penguins. Published by Squatting Penguins. Released on 5/18/2016. Available on PC. Genres: Casual, Indie, Simulation, Strategy, Free To Play.

A free god-game where you nurture alien creatures, build colonies, and zap things with divine powers. Rough around the edges but costs nothing to try.

The Mims Beginning is a god-game and colony-builder hybrid from indie developer Squatting Penguins, putting you in charge of guiding a quirky alien species called Mims as they establish a foothold on a series of increasingly hostile levels. You place buildings, manage resources, grow a population, and call down divine abilities when things get ugly. It sits somewhere between the classic Populous formula and a light real-time strategy game, without the mechanical depth of either reference point. That is a fair warning, not necessarily a dealbreaker. On the strategic side, the loop is straightforward: zone buildings to produce food and materials, expand your settlement, and keep your Mims alive against environmental threats and enemy attacks. The divine powers add a vertical layer that most pure RTS games skip entirely. You can heal units, trigger weather events, and unleash offensive abilities directly from a cooldown-based toolkit, which means active play is rewarded over passive turtling. For players who like to feel like an interventionist deity rather than a detached manager, that rhythm is genuinely satisfying in shorter bursts. The level structure is mission-based rather than open-ended, so there is a clear progression path that helps newcomers orient themselves without drowning in menus. Here is where I would normally talk you through build-order priorities and late-game scaling, but The Mims Beginning has a ceiling that dedicated strategy players will hit relatively fast. The AI is serviceable but not sophisticated, the tech tree is modest, and the mod ecosystem is essentially nonexistent. Long-term replayability is thin. Mixed Steam reviews largely reflect that expectation gap: players who expected a deep sim were disappointed; players who came in expecting a casual, visually charming experience with a light strategic wrapper found something pleasant enough for a few evenings. For newcomers to the god-game genre specifically, this is actually a reasonable starting point. The tutorial covers mechanics without being condescending, the pacing is forgiving, and because it is free-to-play, the financial risk is zero. If you want to understand what appeals to fans of Populous or Black and White before committing to more demanding titles, The Mims Beginning gives you a low-stakes sample. Just go in knowing that the depth you see in the first two hours is roughly the depth you will see in hour ten. The art style deserves a mention because it is doing a lot of heavy lifting here. The Mims themselves have a goofy, hand-crafted aesthetic that gives the game more personality than its budget would suggest. It is not a looker by modern standards, but it has a consistent visual identity that keeps levels from feeling generic. Performance on low-end hardware is solid, which matters for a free title likely to attract players on older machines. Bottom line: free price tag, casual commitment, gentle introduction to a genre. If you are a veteran strategy player hunting your next 300-hour obsession, this is not that. But as a breezy genre sampler with some charm, it delivers on what it costs. Diego, Scout Team

The Mims Beginning
CasualIndieSimulationStrategyFree To Play

The Mims Beginning

May 18, 2016Squatting Penguins
GamerScout Says

A free god-game where you nurture alien creatures, build colonies, and zap things with divine powers. Rough around the edges but costs nothing to try.

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About The Mims Beginning

The Mims Beginning is a god-game and colony-builder hybrid from indie developer Squatting Penguins, putting you in charge of guiding a quirky alien species called Mims as they establish a foothold on a series of increasingly hostile levels. You place buildings, manage resources, grow a population, and call down divine abilities when things get ugly. It sits somewhere between the classic Populous formula and a light real-time strategy game, without the mechanical depth of either reference point. That is a fair warning, not necessarily a dealbreaker. On the strategic side, the loop is straightforward: zone buildings to produce food and materials, expand your settlement, and keep your Mims alive against environmental threats and enemy attacks. The divine powers add a vertical layer that most pure RTS games skip entirely. You can heal units, trigger weather events, and unleash offensive abilities directly from a cooldown-based toolkit, which means active play is rewarded over passive turtling. For players who like to feel like an interventionist deity rather than a detached manager, that rhythm is genuinely satisfying in shorter bursts. The level structure is mission-based rather than open-ended, so there is a clear progression path that helps newcomers orient themselves without drowning in menus. Here is where I would normally talk you through build-order priorities and late-game scaling, but The Mims Beginning has a ceiling that dedicated strategy players will hit relatively fast. The AI is serviceable but not sophisticated, the tech tree is modest, and the mod ecosystem is essentially nonexistent. Long-term replayability is thin. Mixed Steam reviews largely reflect that expectation gap: players who expected a deep sim were disappointed; players who came in expecting a casual, visually charming experience with a light strategic wrapper found something pleasant enough for a few evenings. For newcomers to the god-game genre specifically, this is actually a reasonable starting point. The tutorial covers mechanics without being condescending, the pacing is forgiving, and because it is free-to-play, the financial risk is zero. If you want to understand what appeals to fans of Populous or Black and White before committing to more demanding titles, The Mims Beginning gives you a low-stakes sample. Just go in knowing that the depth you see in the first two hours is roughly the depth you will see in hour ten. The art style deserves a mention because it is doing a lot of heavy lifting here. The Mims themselves have a goofy, hand-crafted aesthetic that gives the game more personality than its budget would suggest. It is not a looker by modern standards, but it has a consistent visual identity that keeps levels from feeling generic. Performance on low-end hardware is solid, which matters for a free title likely to attract players on older machines. Bottom line: free price tag, casual commitment, gentle introduction to a genre. If you are a veteran strategy player hunting your next 300-hour obsession, this is not that. But as a breezy genre sampler with some charm, it delivers on what it costs. Diego, Scout Team

Tags

steamGod GameColony BuilderDivine PowersMission-BasedCasual StrategyAlien SettingBeginner FriendlyLow System Requirements

System Requirements

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Reviews & Ratings

Steam
76%(290)

Game Info

Developer
Squatting Penguins
Publisher
Squatting Penguins
Release Date
May 18, 2016

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