Compare The Memory of Eldurim prices across trusted key stores and find the best deal. Developed by Liminal Games. Published by Liminal Games. Released on 2/7/2014. Available on PC. Genres: Action, Adventure, Indie, RPG, Early Access.

A frozen Early Access relic with genuine ambition underneath: open-world action RPG on CryEngine, classless progression, and moral choices that could reshape whole civilizations - if only development had continued.

I want to be honest with you about The Memory of Eldurim, because the bones here are genuinely interesting and the story of what happened to it is just as important as what it actually is. Liminal Games, a three-person indie studio, built this open-world action RPG on CryEngine and pitched it as a fusion of Elder Scrolls exploration and Dark Souls-style combat timing. For a micro-studio, the visual ambition was startling - forests, deserts, tundra, and submarine ruins spread across a freely explorable island. That is a real swing, and for a brief window around 2015, it actually looked like it might connect. The RPG systems underneath are worth noting because they take a classless approach: using a sword improves your sword skill, taking hits builds endurance, and spellcasting develops independently of your melee work. There are no character class gates. The combat design asks you to read enemy openings and time blocks and dodges rather than spam attacks, which in theory lands somewhere between Gothic and a lighter Souls rhythm. On paper, the faction-level consequences - saving or razing towns, funding civic buildings, pulling off political assassinations - point toward a genuinely choice-driven world with real moral weight. Here is the hard part. Steam flags that the developers have not communicated any updates for over a year, and the lifetime review score sits at roughly 32 percent positive across around 195 user reviews - a Mostly Negative rating. Community threads from as far back as 2017 flag features that were advertised but never shipped. The story campaign was always described as coming later, and "later" appears to have never fully arrived. What you get today is a playable but skeletal open island with enemies, loot, spells, and boss encounters - the scaffolding of something larger, without the architecture it was meant to support. There is a kind of melancholy in loading The Memory of Eldurim in 2025. The CryEngine vistas still carry a quiet, exploratory mood that most small studios cannot afford to attempt. The classless skill-by-doing progression system has an organic feel that rewards patience. If you are the type who finds archaeology in abandoned Early Access titles worthwhile - who wants to wander a beautiful, incomplete world and imagine what it was meant to be - this will give you something. If you need a narrative, faction politics that actually function, and a finished combat loop, you will hit the ceiling within a couple of hours and find mostly silence on the other side. Kai, Scout Team

The Memory of Eldurim

The Memory of Eldurim

Feb 7, 2014Liminal Games
GamerScout Says

A frozen Early Access relic with genuine ambition underneath: open-world action RPG on CryEngine, classless progression, and moral choices that could reshape whole civilizations - if only development had continued.

PC
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Historical low: €4.83

GamerScout Verdict

Skip unless you find value in exploring what an ambitious three-person studio started and never finished.

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About The Memory of Eldurim

I want to be honest with you about The Memory of Eldurim, because the bones here are genuinely interesting and the story of what happened to it is just as important as what it actually is. Liminal Games, a three-person indie studio, built this open-world action RPG on CryEngine and pitched it as a fusion of Elder Scrolls exploration and Dark Souls-style combat timing. For a micro-studio, the visual ambition was startling - forests, deserts, tundra, and submarine ruins spread across a freely explorable island. That is a real swing, and for a brief window around 2015, it actually looked like it might connect. The RPG systems underneath are worth noting because they take a classless approach: using a sword improves your sword skill, taking hits builds endurance, and spellcasting develops independently of your melee work. There are no character class gates. The combat design asks you to read enemy openings and time blocks and dodges rather than spam attacks, which in theory lands somewhere between Gothic and a lighter Souls rhythm. On paper, the faction-level consequences - saving or razing towns, funding civic buildings, pulling off political assassinations - point toward a genuinely choice-driven world with real moral weight. Here is the hard part. Steam flags that the developers have not communicated any updates for over a year, and the lifetime review score sits at roughly 32 percent positive across around 195 user reviews - a Mostly Negative rating. Community threads from as far back as 2017 flag features that were advertised but never shipped. The story campaign was always described as coming later, and "later" appears to have never fully arrived. What you get today is a playable but skeletal open island with enemies, loot, spells, and boss encounters - the scaffolding of something larger, without the architecture it was meant to support. There is a kind of melancholy in loading The Memory of Eldurim in 2025. The CryEngine vistas still carry a quiet, exploratory mood that most small studios cannot afford to attempt. The classless skill-by-doing progression system has an organic feel that rewards patience. If you are the type who finds archaeology in abandoned Early Access titles worthwhile - who wants to wander a beautiful, incomplete world and imagine what it was meant to be - this will give you something. If you need a narrative, faction politics that actually function, and a finished combat loop, you will hit the ceiling within a couple of hours and find mostly silence on the other side.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:indieClassless ProgressionSkill-Based LevelingAbandoned Early AccessFaction ConsequencesCryEngineMoral ChoicesOpen Island ExplorationTimed Combat

System Requirements

Minimum

OS
Windows 7 64 bit, Windows 8.1 64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
DirectX 11 compatible (GTX 400 series or later/AMD HD 6xxx or later)
Processor
Core 2 Quad equivalent or better

Recommended

OS
Windows 7 64 bit, Windows 8.1 64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
20 GB available space

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Game Info

Developer
Liminal Games
Publisher
Liminal Games
Release Date
Feb 7, 2014

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How much does The Memory of Eldurim cost?

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What platforms is The Memory of Eldurim available on?

The Memory of Eldurim is available on PC.

When was The Memory of Eldurim released?

The Memory of Eldurim was released on 7 February 2014.

Who developed The Memory of Eldurim?

The Memory of Eldurim was developed by Liminal Games.