
The Maw
A three-hour Pixar-flavored alien adventure that packs more warmth and creature charm into its short runtime than most games manage across twenty hours.
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Screenshots & Media

About The Maw
My first hour with The Maw had me grinning in a way I hadn't expected from a 2009 action-adventure port that barely anyone talks about anymore. You play as Frank, a small pacifist alien, guiding a one-eyed purple blob named Maw across a crashed-ship planet via an electric leash. The core loop is beautifully simple: feed Maw creatures, watch him grow, absorb their powers, use those powers to solve the next obstacle. Flame breath from a fire animal burns through thorn barriers. Electric pulses knock out generator-powered gates. A float ability reaches elevated paths. There are five distinct powers across eight levels, and each one reshapes the puzzle logic just enough to feel like a fresh idea arriving exactly when the previous one would have started to wear thin. What Twisted Pixel understood, and what their small team executed with real craft, is that restraint is a design choice. The leash mechanic feels tactile and natural: you can yank Maw toward food, hold him back from eating something you need later, or let him off the lead entirely and call him back with Frank's genuinely delightful little voiced yell. Frank himself uses the bracer to lasso electric orbs and throw them at generator turrets or bounty hunters, adding a secondary layer of interaction that stops you feeling passive. The level design keeps things small and controlled, so you almost never feel lost, and the puzzles hint at their solutions visually rather than with blunt tutorial text. The soundtrack, composed by Winifred Phillips, deserves a mention by itself. Piano melodies ease in during quiet exploration stretches, then heroic brass lifts when things escalate. It reads the mood of each scene and adjusts, which is a level of sound design intentionality you don't always get from indie titles of this era. The visuals are bright and cartoony, with each alien creature carrying enough personality in its animations that you almost feel bad watching Maw gobble it up. Almost. Here is where I have to be honest with you, though. The runtime is genuinely short: two to four hours depending on whether you chase the achievement for eating every creature on every level. There are five powers, eight levels, and a handful of DLC "deleted scene" levels, but no branching paths and no replay hook beyond achievement hunting. Some players on Steam have also flagged rendering issues on modern Windows 11 hardware, where geometry can load incorrectly, requiring third-party fixes like x360ce to get controllers working properly. A game this old on an unsupported engine is always a gamble on a current system, and it's worth doing a quick search before you buy to confirm your setup will cooperate. For the right person, none of that length concern matters at all. This is a game that knows exactly what it wants to be: a gentle, funny, beautifully presented afternoon with two alien characters who feel like they belong in a film you would happily watch with a younger sibling or on your own after a long week. It earned its PAX Audience Choice Award and Independent Games Festival finalist spot for good reason. If you approach it as a three-hour mood piece rather than a meaty adventure, The Maw delivers something quietly special. Kai, Scout Team
Tags
System Requirements
Minimum
- Memory
- 1024 MB RAM
- Processor
- AMD® Athlon® 64 2.2 GHz or equivalent
- Sound Card
- DirectX® Compatible
- Video Card
- Nvidia® Geforce® 7600 256 MB or equivalent, (ATI® 2400 worked just as well)
- Hard Disk Space
- 300 MB Available HDD Space
- Operating System
- Microsoft® Windows® XP/Vista
- DirectX® Version
- DirectX® 9.0c
- Controller Support
- Xbox 360 controller and other DirectInput supported controller
Recommended
- Memory
- 2 GB RAM
- Processor
- Intel® Pentium® Core 2 Duo 2.2 GHz or equivalent
- Sound Card
- DirectX® Compatible
- Video Card
- Nvidia® Geforce® 8800 GT 512 MB or equivalent, (ATI® 3870 on the ATI side)
- Hard Disk Space
- 300 MB Available HDD Space
- Operating System
- Microsoft® Windows® XP/Vista
- DirectX® Version
- DirectX® 9.0c
- Controller Support
- Xbox 360 controller and other DirectInput supported controller
Reviews & Ratings
Game Info
- Developer
- Twisted Pixel Games
- Publisher
- Twisted Pixel Games
- Release Date
- Mar 9, 2009