Compare The Magister prices across 50+ stores and find the best deal. Developed by Nerdook Productions. Published by Nerdook Productions. Released on 9/2/2021. Available on PC. Genres: Action, Adventure, Indie, RPG.

A one-man studio somehow welded a murder mystery, a deckbuilder, and an RPG into a single coherent thing. Nerdook's Silverhurst is stranger and more rewarding than it has any right to be.

My first hour in Silverhurst was genuinely disorienting in the best possible way. I expected a light card game wearing a detective hat. What I got instead was four interlocking systems that kept pulling my attention in different directions: interrogating suspects, managing a 14-day countdown, building and refining a deck for both combat and conversation, and levelling a character whose personality quirks feed directly into gameplay. A Magister with an insomniac trait, for example, carries real mechanical consequences, not just flavour text. That kind of handcraft is exactly what I look for from a solo developer working quietly in the background. The investigation sits at the core, and it earns its place. Every run procedurally remixes the murderer, the motive, the clues, and the NPC backstories, so the same village of Silverhurst contains subtly different people each time. One playthrough the church priestess is a grieving lover; in another she's a resentful witness. You gather clues by completing side quests, eavesdropping on gossip, and gradually building rapport with residents on a one-to-three-star trust scale. When you finally confront a suspect with an inconsistency in their alibi, you only get one shot per in-game day to press them, so the deduction loop has genuine stakes. It plays closer to a Phoenix Wright-style inference system than a classic point-and-click, which is unexpected and welcome. The card systems split into two flavours. Combat is turn-based and uses an initiative timer rather than strict alternating rounds, with cards like Heartstopper and Poison Slash doing direct damage while others generate charges that trigger secondary effects. Tactical Diplomacy runs on the same engine but replaces HP with a Rage meter, and you talk hostile NPCs down using conversation cards like Weak Joke and Long Talk. The deck is shared between both modes, which creates interesting tension around what you actually want to build. Neither system reaches the depth of a dedicated Slay the Spire-style deckbuilder, and a few critics noted the combat resolves almost too quickly to fully track. That is a fair point. But the integration with the mystery layer more than compensates. Where The Magister wobbles is in its opening stretch. The tutorial explains all the mechanics but offers no guidance on priority, and the sheer number of parallel systems, HP, fatigue, wallet, relationship levels, the clue board, the day counter, companion recruiting, can feel genuinely overwhelming before the pieces click into place. Experienced RPG players will absorb this faster; genre newcomers may bounce off hard in the first two in-game days. The visual presentation also works against first impressions: the mixed top-down world with side-view character sprites is serviceable but strange-looking, and the music library is pleasant and folksy without being particularly memorable. The soundtrack shifts nicely into something more tense during card encounters, which earns it some credit, but a few more tracks would not have gone amiss. None of this erases what Nerdook has actually built here. Steam players have backed it warmly, and the randomly generated mystery gives it genuine replay value once you understand the rules. A free two-day demo exists if you want to test the water before committing to the full 14-day run. Kai, Scout Team

The Magister
ActionAdventureIndieRPG

The Magister

Sep 2, 2021Nerdook Productions
GamerScout Says

A one-man studio somehow welded a murder mystery, a deckbuilder, and an RPG into a single coherent thing. Nerdook's Silverhurst is stranger and more rewarding than it has any right to be.

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About The Magister

My first hour in Silverhurst was genuinely disorienting in the best possible way. I expected a light card game wearing a detective hat. What I got instead was four interlocking systems that kept pulling my attention in different directions: interrogating suspects, managing a 14-day countdown, building and refining a deck for both combat and conversation, and levelling a character whose personality quirks feed directly into gameplay. A Magister with an insomniac trait, for example, carries real mechanical consequences, not just flavour text. That kind of handcraft is exactly what I look for from a solo developer working quietly in the background. The investigation sits at the core, and it earns its place. Every run procedurally remixes the murderer, the motive, the clues, and the NPC backstories, so the same village of Silverhurst contains subtly different people each time. One playthrough the church priestess is a grieving lover; in another she's a resentful witness. You gather clues by completing side quests, eavesdropping on gossip, and gradually building rapport with residents on a one-to-three-star trust scale. When you finally confront a suspect with an inconsistency in their alibi, you only get one shot per in-game day to press them, so the deduction loop has genuine stakes. It plays closer to a Phoenix Wright-style inference system than a classic point-and-click, which is unexpected and welcome. The card systems split into two flavours. Combat is turn-based and uses an initiative timer rather than strict alternating rounds, with cards like Heartstopper and Poison Slash doing direct damage while others generate charges that trigger secondary effects. Tactical Diplomacy runs on the same engine but replaces HP with a Rage meter, and you talk hostile NPCs down using conversation cards like Weak Joke and Long Talk. The deck is shared between both modes, which creates interesting tension around what you actually want to build. Neither system reaches the depth of a dedicated Slay the Spire-style deckbuilder, and a few critics noted the combat resolves almost too quickly to fully track. That is a fair point. But the integration with the mystery layer more than compensates. Where The Magister wobbles is in its opening stretch. The tutorial explains all the mechanics but offers no guidance on priority, and the sheer number of parallel systems, HP, fatigue, wallet, relationship levels, the clue board, the day counter, companion recruiting, can feel genuinely overwhelming before the pieces click into place. Experienced RPG players will absorb this faster; genre newcomers may bounce off hard in the first two in-game days. The visual presentation also works against first impressions: the mixed top-down world with side-view character sprites is serviceable but strange-looking, and the music library is pleasant and folksy without being particularly memorable. The soundtrack shifts nicely into something more tense during card encounters, which earns it some credit, but a few more tracks would not have gone amiss. None of this erases what Nerdook has actually built here. Steam players have backed it warmly, and the randomly generated mystery gives it genuine replay value once you understand the rules. A free two-day demo exists if you want to test the water before committing to the full 14-day run. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Procedural MysteryTactical DiplomacyDeduction SystemRoguelite Run StructureCompanion RecruitingCharacter QuirksTime-Limited InvestigationShared Combat-Dialogue Deck

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or newer
Memory
256 MB RAM
DirectX
Version 9.0
Storage
40 MB available space
Graphics
OpenGL 2.1 compatible 3D graphics card with 256 MB VRAM
Processor
Processor 2 GHz (Dual Core)
Sound Card
DirectX 9.0c compatible sound card

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Game Info

Developer
Nerdook Productions
Publisher
Nerdook Productions
Release Date
Sep 2, 2021

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What platforms is The Magister available on?

The Magister is available on PC.

When was The Magister released?

The Magister was released on 2 September 2021.

Who developed The Magister?

The Magister was developed by Nerdook Productions.