
The Lost Valley
Forty-four percent positive on Steam, a runtime barely exceeding twenty minutes, and no meaningful interaction beyond choosing a season skin. Know what you're clicking before you click it.
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About The Lost Valley
My spreadsheet instinct fired the moment I clocked the numbers: roughly 44% positive across around 178 Steam reviews, and a reported main-story completion time sitting at approximately 21 minutes. Those two data points alone tell you more about The Lost Valley than any trailer could. This is not a simulation, an adventure, or an action game in any practical sense, it is a first-person walking experience built on CryEngine, dressed up in multi-genre Steam tags that do not survive contact with the actual product. What you physically do here is walk. You can crouch and jump, which covers the full movement vocabulary. The stated objective, a cyclist crashes into a valley and must reach a shore to find a boat, exists only in the store description. Once you load in, nothing in the environment communicates that goal, no waypoints, no dialogue, no readable notes, and no progression markers. The two season modes, summer and winter, are the singular fork in the experience; pick one at launch and that is the only decision the game will ask of you. Reviewers have consistently noted that clicking the left mouse button resets you to the start of the game, with no save system to recover your position, which is the kind of design oversight that belongs in a weekend prototype rather than a commercial release. To be fair about what is here: the CryEngine renders the landscape at a level that was credible for a small indie effort in 2015. There is ambient wildlife, birds, animals, though they run idle animations with no reactive AI, occasionally looping in synchronization with each other. The stock ambient music gives the space an atmospheric quality that a small number of players have found genuinely relaxing. If your only requirement is a slow walk through a rendered natural environment with no fail states and no cognitive load, that narrow brief is technically met. The depth-of-decision-making question I always ask when sizing up a game has a clean answer here: there is none. No build paths, no resource loop, no late-game complexity, no mod support on record. The tutorial question is equally simple, there is no tutorial, because there is functionally nothing to teach. Newcomers to walking simulators would be better served by titles that at least wrap the format around a story or an audio journey. The Lost Valley offers neither. Even within the most undemanding tier of the genre, this sits at the shallow end by a wide margin. If the price point drops to near-zero and you specifically want a Steam Trading Card drop while something plays quietly in the background, the 21-minute runtime will accomplish that task without friction. That is the only honest recommendation that fits the data. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista, Windows 7 or Windows 8
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- Nvidia GTX 550 or AMD Radeon R7 250
- Processor
- Intel Core i5-750 or AMD Phenom II X4 955
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Game Info
- Developer
- AndrewDrumov, Sanke Berdochan
- Publisher
- AndrewDrumov
- Release Date
- Apr 20, 2015