Compare The Lost Souls prices across trusted key stores and find the best deal. Developed by GDNomaD. Published by GDNomaD. Released on 4/11/2016. Available on PC. Genres: Indie.

A first-person horror exploration that lasts under 30 minutes and carries a Mixed Steam rating. Worth knowing before you click add to cart.

My honest instinct after looking into this one is to advocate for your time more than the game itself, which is a strange position for someone who champions small solo projects. The Lost Souls puts you in a first-person perspective inside a hellish afterlife. Your character dies mid-ritual and wakes up in a grey underworld, wandering toward an old cemetery in search of salvation. The premise is genuinely atmospheric in its concept: isolation, lost memory, a world stripped of warmth. That kernel of an idea has real potential. Sadly, the execution rarely reaches it. The gameplay is built almost entirely around two actions: flipping switches to open doors, and typing words backwards to solve so-called puzzles. Those reverse-typing moments are not puzzles in any meaningful sense. There is no deduction, no environmental reading, just a hint on the screen that says to use the keyboard and a word waiting to be mirrored. It is over before the mechanic even registers as a mechanic. The lone monster that appears is lifted directly from the developer's previous title, White Mirror, and offers no meaningful threat or tension. The horror promised by the premise simply does not materialise in play. The technical state is where things get harder to excuse. Players have reported frequent crashes when crossing between zones, during saves, and during loads. A game that runs under 30 minutes has no business asking you to attempt it three times to finish it once. There is no options menu at any point, meaning audio mixing, resolution and controls are fixed wherever the developer left them. The audio itself has been flagged repeatedly, with looping sounds that cut awkwardly and volume levels that feel unbalanced rather than atmospherically intentional. I want to be fair about what some players have found in it: a handful of reviewers noted a certain oppressive atmosphere in the darker corridors, and the water visuals draw the odd compliment in an otherwise flat environment. There is a version of this game, made with more time and more playtesting, that could have landed as a brief but affecting mood piece. GDNomaD clearly has a fixation on hellscapes and afterlife imagery that could sustain something interesting. This release, though, feels like that version's rough draft shipped before it was ready. If you are a completionist who collects trading cards and does not mind a rocky 20-to-30-minute session with a real chance of crashes, the risk is minimal at this price point. If you are looking for genuine indie horror craft, something that earns its atmosphere, this is not where your evening should go. Kai, Scout Team

The Lost Souls

The Lost Souls

Apr 11, 2016GDNomaD
GamerScout Says

A first-person horror exploration that lasts under 30 minutes and carries a Mixed Steam rating. Worth knowing before you click add to cart.

PC
Steam Deck Unsupported
Best Price Available
€0.60
at Kinguin
Lowest tracked: €0.60
Track this price

GamerScout Verdict

Skip unless you're chasing trading cards and can stomach a crash-heavy 20-minute atmospheric experiment with little payoff.

Compare Prices(4 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.60
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.09
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.64
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.03
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.6024 Aug 2026
Current best
€0.60
Lowest since we started tracking
Keyshops
€0.57€0.66€0.76€0.855 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About The Lost Souls

My honest instinct after looking into this one is to advocate for your time more than the game itself, which is a strange position for someone who champions small solo projects. The Lost Souls puts you in a first-person perspective inside a hellish afterlife. Your character dies mid-ritual and wakes up in a grey underworld, wandering toward an old cemetery in search of salvation. The premise is genuinely atmospheric in its concept: isolation, lost memory, a world stripped of warmth. That kernel of an idea has real potential. Sadly, the execution rarely reaches it. The gameplay is built almost entirely around two actions: flipping switches to open doors, and typing words backwards to solve so-called puzzles. Those reverse-typing moments are not puzzles in any meaningful sense. There is no deduction, no environmental reading, just a hint on the screen that says to use the keyboard and a word waiting to be mirrored. It is over before the mechanic even registers as a mechanic. The lone monster that appears is lifted directly from the developer's previous title, White Mirror, and offers no meaningful threat or tension. The horror promised by the premise simply does not materialise in play. The technical state is where things get harder to excuse. Players have reported frequent crashes when crossing between zones, during saves, and during loads. A game that runs under 30 minutes has no business asking you to attempt it three times to finish it once. There is no options menu at any point, meaning audio mixing, resolution and controls are fixed wherever the developer left them. The audio itself has been flagged repeatedly, with looping sounds that cut awkwardly and volume levels that feel unbalanced rather than atmospherically intentional. I want to be fair about what some players have found in it: a handful of reviewers noted a certain oppressive atmosphere in the darker corridors, and the water visuals draw the odd compliment in an otherwise flat environment. There is a version of this game, made with more time and more playtesting, that could have landed as a brief but affecting mood piece. GDNomaD clearly has a fixation on hellscapes and afterlife imagery that could sustain something interesting. This release, though, feels like that version's rough draft shipped before it was ready. If you are a completionist who collects trading cards and does not mind a rocky 20-to-30-minute session with a real chance of crashes, the risk is minimal at this price point. If you are looking for genuine indie horror craft, something that earns its atmosphere, this is not where your evening should go.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardstier:indieFirst-Person HorrorWalking SimCrash-ProneHellscape SettingPuzzle-LightSub-30-Minute RuntimeFPS Creator Engine

System Requirements

Minimum

OS
Windows 7/8.1/10/Vista/XP (32 or 64 bit)
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Direct X 9.0c compliant video card with 512 MB of RAM
Processor
Dual Core 2.0GHz or equivalent processor
Sound Card
DirectX compatible sound card

Recommended

OS
Windows 7/8.1/10/Vista/XP (32 or 64 bit)
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM
Processor
Quad-core Intel or AMD CPU
Sound Card
DirectX compatible sound card

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Game Info

Developer
GDNomaD
Publisher
GDNomaD
Release Date
Apr 11, 2016

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Frequently asked questions about The Lost Souls

How much does The Lost Souls cost?

As of 7 September 2026, the cheapest in-stock offer for The Lost Souls is €0.60 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Lost Souls cheapest?

The lowest in-stock price we track for The Lost Souls is €0.60 at Kinguin (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Lost Souls available on?

The Lost Souls is available on PC.

When was The Lost Souls released?

The Lost Souls was released on 11 April 2016.

Who developed The Lost Souls?

The Lost Souls was developed by GDNomaD.