Compare The Lost Soul prices across 50+ stores and find the best deal. Developed by Polovey Alexander. Published by Polovey Alexander. Released on 11/11/2018. Available on PC. Genres: Adventure, Casual, Indie.

A one-person pixel platformer built around punishment and atmosphere, 13 levels, five difficulty tiers, and a per-level soundtrack that does more emotional work than most AAA scores manage in an entire game.

I have a soft spot for the kind of Steam page that looks like it was assembled by a single person at midnight with everything they had, and The Lost Soul fits that description exactly. Polovey Alexander made this minimalist arcade platformer solo, and the craft shows in small, deliberate ways, every one of its 13 levels carries its own original track, which means the music never recycles, never coasts. For a game this compact, that is a real commitment. The core loop is pure reflex-and-memory platforming set inside what the game frames as a mysterious factory. You move forward, you die, you restart from a checkpoint, and you learn. Five difficulty tiers adjust the stakes by shrinking your life count and layering in a time limit at higher settings, which pushes the game from "mildly challenging" toward something that rewards genuine route memorisation. There are also six hidden secrets scattered across the levels, shortcuts and alternate paths that speed up your runs once you know they exist, giving the layout a second layer worth exploring after your first clear. The minimalist visual style is a double-edged thing. On one hand it gives the game a quiet, focused atmosphere that suits the lonely factory setting; on the other, it means the art does relatively little to tell you where you are in any emotional sense. The checkpoint system cushions the difficulty reasonably well at standard settings, but players who find the higher tiers too punishing may bounce off quickly, there is no mechanical depth here beyond movement precision and pattern recognition. This is not a game with builds, upgrades, or unlockables in any traditional sense. What it offers instead is a very clean, concentrated test of skill inside a small handmade world with music that earns its place. The small Steam community that has rated it sits at 90% positive, which for a title this obscure reads as genuinely enthusiastic rather than a fluky sample. It will not fill a weekend. Completionists hunting secrets and chasing the harder difficulty tiers might find two to four hours here, depending on how often traps end a run early. For what it is, a solo-built, soundtrack-first precision platformer that knows its own scale, it holds together with more intentionality than plenty of louder releases. Kai, Scout Team

The Lost Soul
AdventureCasualIndie

The Lost Soul

Nov 11, 2018Polovey Alexander
GamerScout Says

A one-person pixel platformer built around punishment and atmosphere, 13 levels, five difficulty tiers, and a per-level soundtrack that does more emotional work than most AAA scores manage in an entire game.

PC
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About The Lost Soul

I have a soft spot for the kind of Steam page that looks like it was assembled by a single person at midnight with everything they had, and The Lost Soul fits that description exactly. Polovey Alexander made this minimalist arcade platformer solo, and the craft shows in small, deliberate ways, every one of its 13 levels carries its own original track, which means the music never recycles, never coasts. For a game this compact, that is a real commitment. The core loop is pure reflex-and-memory platforming set inside what the game frames as a mysterious factory. You move forward, you die, you restart from a checkpoint, and you learn. Five difficulty tiers adjust the stakes by shrinking your life count and layering in a time limit at higher settings, which pushes the game from "mildly challenging" toward something that rewards genuine route memorisation. There are also six hidden secrets scattered across the levels, shortcuts and alternate paths that speed up your runs once you know they exist, giving the layout a second layer worth exploring after your first clear. The minimalist visual style is a double-edged thing. On one hand it gives the game a quiet, focused atmosphere that suits the lonely factory setting; on the other, it means the art does relatively little to tell you where you are in any emotional sense. The checkpoint system cushions the difficulty reasonably well at standard settings, but players who find the higher tiers too punishing may bounce off quickly, there is no mechanical depth here beyond movement precision and pattern recognition. This is not a game with builds, upgrades, or unlockables in any traditional sense. What it offers instead is a very clean, concentrated test of skill inside a small handmade world with music that earns its place. The small Steam community that has rated it sits at 90% positive, which for a title this obscure reads as genuinely enthusiastic rather than a fluky sample. It will not fill a weekend. Completionists hunting secrets and chasing the harder difficulty tiers might find two to four hours here, depending on how often traps end a run early. For what it is, a solo-built, soundtrack-first precision platformer that knows its own scale, it holds together with more intentionality than plenty of louder releases. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Precision PlatformerArcade DifficultyPer-Level SoundtrackTime AttackSecret RoutesCheckpoint-BasedMinimalist AestheticFactory SettingSolo Developer

System Requirements

Minimum

OS
Windows 7 or higher
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
64 MB available space
Graphics
Intel HD Graphics 4000 or higher
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor
Sound Card
DirectSound-compatible sound card

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Game Info

Developer
Polovey Alexander
Publisher
Polovey Alexander
Release Date
Nov 11, 2018

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What platforms is The Lost Soul available on?

The Lost Soul is available on PC.

When was The Lost Soul released?

The Lost Soul was released on 11 November 2018.

Who developed The Lost Soul?

The Lost Soul was developed by Polovey Alexander.